[Taunts Settings] ; Should lighter version of taunts be used? TAUNT_CENSORED_MODE = FALSE ; Should enemy taunts be shown in popup boxes? TAUNT_SHOW_POPUP_BOX = TRUE ; Should enemy taunts be shown in log? TAUNT_SHOW_IN_LOG = TRUE ; If true, taunts are treated like noises - will be shown only if there's someone close enough to hear them. TAUNT_MAKE_NOISE = TRUE ; If true, only enemies seen by player taunt (blocks possibilty of enemy betraying his position by taunting). TAUNT_ONLY_VISIBLE_ENEMIES = FALSE ; If true, popup box will be shown over enemy if he's heard but not seen (only works if TAUNT_MAKE_NOISE is true). TAUNT_SHOW_POPUP_BOX_IF_HEARD = TRUE ; If true, taunt will be shown in log even if it's heard but taunting enemy is unseen (only works if TAUNT_MAKE_NOISE is true). TAUNT_SHOW_IN_LOG_IF_HEARD = TRUE ; If true, popup box will be always shown (only works if TAUNT_MAKE_NOISE is false). TAUNT_ALWAYS_SHOW_POPUP_BOX = FALSE ; If true, popup box will be always shown (only works if TAUNT_MAKE_NOISE is false). TAUNT_ALWAYS_SHOW_IN_LOG = FALSE ; How loud enemy taunt? (For comparison - Desert Eagle shot = 60) TAUNT_VOLUME = 30 ; Add how much longer every taunt should be displayed (in ms) TAUNT_MOD_DELAY = 500 ; Minimum delay before taunt automatically disappears (in ms) TAUNT_MIN_DELAY = 500 ; Maximum delay before taunt automatically disappears (in ms) TAUNT_MAX_DELAY = 5000 ; Chance that enemy says a taunt when firing a weapon (in percents) TAUNT_FIRE_GUN_CHANCE = 12 ; Chance that enemy taunts when firing a launcher (in percents) TAUNT_FIRE_LAUNCHER_CHANCE = 33 ; Chance that enemy taunts when attacking with knife (in percents) TAUNT_ATTACK_BLADE = 15 ; Chance that enemy taunts when attacking hand to hand (in percents) TAUNT_ATTACK_HTH = 15 ; Chance that enemy taunts when throwing a knife (in percents) TAUNT_THROW_KNIFE_CHANCE = 15 ; Chance that enemy taunts when throwing a grenade (in percents) TAUNT_THROW_GRENADE_CHANCE = 33 ; Chance that enemy taunts when charging with knife (in percents) TAUNT_CHARGE_BLADE_CHANCE = 33 ; Chance that enemy taunts when charging with bare hands (in percents) TAUNT_CHARGE_HTH_CHANCE = 33 ; Chance that enemy taunts stealing (in percents) TAUNT_STEAL_CHANCE = 0 ; Chance that enemy taunts when running away (in percents) TAUNT_RUN_AWAY_CHANCE = 33 ; Chance that enemy taunts when hearing an intentified noise (in percents) TAUNT_SEEK_NOISE_CHANCE = 33 ; Chance that enemy taunts when alerted (in percents) TAUNT_ALERT_CHANCE = 33 ; Chance that enemy taunts when suspicious (in percents) TAUNT_SUSPICIOUS_CHANCE = 33 ; Chance that enemy taunts when getting hit (in percents) TAUNT_GOT_HIT_CHANCE = 15 ; Chance that enemy taunts when getting blinded or deafened (in percents) TAUNT_GOT_BLINDED_DEAFENED_CHANCE = 33 ; Chance that enemy taunts when getting robbed (in percents) TAUNT_GOT_ROBBED_CHANCE = 33 ; Chance that enemy taunts when getting missed by merc (in percents) TAUNT_GOT_MISSED_CHANCE = 15 ; Chance that enemy taunts when hitting (in percents) TAUNT_HIT_CHANCE = 15 ; Chance that enemy taunts after kill (in percents) TAUNT_KILL_CHANCE = 33 ; Chance that enemy taunts after kill with head pop (in percents) TAUNT_HEAD_POP_CHANCE = 100 ; Chance that enemy taunts when missing hit (in percents) TAUNT_MISS_CHANCE = 10 ; Chance that enemy taunts when completely out of ammo (in percents) TAUNT_OUT_OF_AMMO = 33 ; Chance that enemy taunts when reloading (in percents) TAUNT_RELOAD = 10 ; Chance that enemy taunts when noticing merc while unalerted (in percents) TAUNT_NOTICED_UNSEEN_MERC_CHANCE = 33 ; Chance that enemy taunts when noticing merc while alerted (in percents) TAUNT_SAY_HI = 20 ; Chance that enemy taunts when notifying other about merc changed position (in percents) TAUNT_INFORM_ABOUT = 20 ; Chance that enemy taunts answers to merc quotes (in percents) TAUNT_RIPOSTE = 5