#include "../include/AbstractPlanFactory.h" #include "../../Tactical/Soldier Control.h" #include namespace AI { namespace tactical { AIInputData::AIInputData(Auditive , int noise_maker, int grid_no, int level, int volume, int type) : noise_maker_(noise_maker), grid_no_(grid_no), level_(level), volume_(volume), type_(type) { event_type_ = auditive_event; } AIInputData::AIInputData(Visual, SOLDIERTYPE* opponent, int grid_no, int level, int caller1, int caller2) : opponent_(opponent), grid_no_(grid_no), level_(level), caller1_(caller1), caller2_(caller2) { event_type_ = visual_event; } AIInputData::AIInputData() : event_type_(no_event) { } std::ostream& operator<<(std::ostream& os, const AIInputData& i) { if(i.event_type_ == AIInputData::no_event) return os<<"no_event"; if(i.event_type_ == AIInputData::auditive_event) return os<<"sound: "<ubID<<" was seen at "<