#ifndef _GAME_VERSION_H_ #define _GAME_VERSION_H_ #ifdef __cplusplus extern "C" { #endif // // Keeps track of the game version // extern CHAR16 zVersionLabel[256]; extern CHAR8 czVersionNumber[16]; extern CHAR16 zTrackingNumber[16]; //ADB: I needed these here so I moved them, and why put them in *.cpp anyways? // // Keeps track of the saved game version. Increment the saved game version whenever // you will invalidate the saved game file #define DISEASE_SYSTEM 159 // Flugente: mercs can get diseases #define PRISONER_EXPANSION 158 // Flugente: more types of prisoners #define DYNAMIC_DIALOGUE 157 // Flugente: mercs have dynamic dialogue depending on newly formed opinions, an the player can interact with them #define DYNAMIC_OPINIONS 156 // Flugente: mercs can form opinions on other people depending on their behaviour #define INCREASED_REFUEL_SITES 155 // Flugente: increased the number of helicopter refuel sites #define ENEMY_VIPS 154 // Flugente: enemy generals are placed randomly in the map #define MORE_LOCKS_AND_KEYS 153 // anv: externalized locks and keys to xml #define MILITIA_MOVEMENT 152 // Flugente: allow control of strategic militia movement #define SNITCH_TRAIT_EXTENDED 151 // anv: more soldier flags, remembering exposition of snitch #define CAMPAIGNSTATS 150 // Flugente: store campaign statistics #define WALDO_CAN_REPAIR_HELICOPTER 149 // anv: have to refresh Waldo records #define ENCYCLOPEDIA_ITEM_VISIBILITY 148 // Moa: Items discovered during compain have to be saved. #define TRAIT_RADIO_OPERATOR 147 // Flugente: new trait radio operator #define BACKGROUNDS_FIX_UINT8 146 // Flugente: had to change usBackground-vars from UINT8 to UINT16 #define BACKGROUNDS 145 // Flugente: background feature #define NO_VEHICLE_SAVE 144 // Flugente: vehicle data isn't saved anymore, as it has long been externalised #define SOLDIER_PROFILES 143 // Flugente: profiles for enemy and militia (possibly any non-NPC/RPC character) #define DYNAMIC_FLASHLIGHTS 142 // Flugente: had to add variables to LIGHTEFFECT-struct #define ENLARGED_OPINIONS 141 // Flugente: increased number of merc opinions to 255, thus need to change savegame reading #define MODULARIZED_AI 140 // Flugente: new savegame version due to modularized AI #define MILITIA_EQUIPMENT 139 // Flugente: militia can equip from sector inventory #define MULTITURN_ACTIONS 138 // Flugente: multiturn actions #define EXTERNALISED_MERCHANTS 137 // Flugente: increased the number of merchants and externalised their data #define PRISON_SYSTEM 136 // Flugente: added var to the sector structure. Shouldn't break compatibility, but let's be safe #define DUAL_BURST_ADDED 135 #define MORE_ROOMS 134 // changed room numbers from 8 to 16 bit by DBrot #define FOOD_CHANGES 133 // changes for food system #define ZOMBIE_CHANGES 132 // Included some changes for Zombies #define JA25_UB_INTEGRATION 131 // Before this, the JA25 Unfinished Business code was not integrated (see "Builddefines.h" JA2UB) #define IMPROVED_INTERRUPT_SYSTEM 130 #define ENCYCLOPEDIA_SAVEGAME_CHANGE 129 // Added encyclopedia #define HIDDENTOWN_DATATYPE_CHANGE 128 #define NEW_EMAIL_SAVE_GAME 127 #define NEW_SAVE_GAME_GENERAL_SAVE_INFO_DATA 126 #define QUESTS_DATATYPE_CHANGE 125 // Before this, we had a maximum number of 30 quests (JA2 default) (by Jazz) #define VEHICLES_DATATYPE_CHANGE 124 // Before this, vehicles were not externalized (by Jazz) #define FIXED_MERC_NOT_AVAILABLE_ON_MERC_WEBSITE 123 // Before this, only Bubba was available on MERC website #define FIXED_CREPITUS_IN_REALISTIC_GAME_MODE 122 // Before this, there was an initializing problem in GameInit.lua on startup, in which we could meet crepitus in Tixa underground map #define FIXED_NPC_QUOTE_BUG 121 // Before this, we need to reload all npc quote information because it was not being saved and loaded correctly. #define MOVED_GENERAL_INFO 120 // Before this, general game information was saved much later in the save game process. #define NCTH_AUTOFIRE_UPDATE 119 // Before this, we didn't track the original autofire offsets #define BR_EMAIL_DATA_CHANGE 118 // Before this, BR emails caused CTD #define NCTH_DATATYPE_CHANGE 117 // Before this, we did not have HAM 4.0 NCTH #define NEW_GENERAL_SAVE_INFO_DATA 116 // Before this, we did not have HAM 4.0 general info #define IMP_TRAIT_EXPERT_ITEMS_CHANGE 115 // Before this, we did not have additional expert items defined in IMPItemChoices.xml #define LUA_SAVEGAME_CHANGE 114 // Before this, we did not have additional lua script files (e.g: Intro.lua, ...) #define STOMP12_SAVEGAME_DATATYPE_CHANGE2 113 // Before this, STOMP did not allow to have up to 30 traits #define NAS_SAVEGAME_DATATYPE_CHANGE 112 // Before this, NAS settings (ON/OFF) was not saved to the savegame #define STOMP12_SAVEGAME_DATATYPE_CHANGE 111 // Before this, STOMP v1.2 was not included in the source #define BUGFIX_NPC_DATA_FOR_BIG_MAPS 110 // Before this, we had a bug in the NPC Data for Big Maps (this fix was introduced in the Closed Beta) #define STRATEGIC_MINES_DATATYPE_CHANGE 109 // Before this, we did not have strategic mines initialization via lua script #define HIDE_NPC_NAMES_FOR_UNKNOWN_PERSONS 108 // Before this, we did not have hiding of npc names for unknown persons included (by jazz) #define BIG_MAPS_PROJECT_SAVEGAME_DATATYPE_CHANGE 107 // Before this, we did not have big maps project #define AIRPORT_SAVEGAME_DATATYPE_CHANGE 106 // Before this, we did not have airport externalized #define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes #define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system #define SAVE_GAME_VERSION DISEASE_SYSTEM //#define RUSSIANGOLD #ifdef __cplusplus } #endif #endif