#ifndef __MAP_INTERFACE_BORDER_H #define __MAP_INTERFACE_BORDER_H #include "Types.h" //#define MAP_BORDER_START_X 261 //#define MAP_BORDER_START_Y 0 // scroll directions enum{ ZOOM_MAP_SCROLL_UP =0, ZOOM_MAP_SCROLL_DWN, ZOOM_MAP_SCROLL_RIGHT, ZOOM_MAP_SCROLL_LEFT, }; enum{ EAST_DIR = 0, WEST_DIR, NORTH_DIR, SOUTH_DIR, }; enum{ MAP_BORDER_TOWN_BTN =0, MAP_BORDER_MINE_BTN, MAP_BORDER_TEAMS_BTN, MAP_BORDER_AIRSPACE_BTN, MAP_BORDER_ITEM_BTN, MAP_BORDER_MILITIA_BTN, }; /* enum{ MAP_BORDER_RAISE_LEVEL=0, MAP_BORDER_LOWER_LEVEL, }; */ #define MAP_LEVEL_MARKER_X (MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X) / 2 + 114)) //MAP_BORDER_X + MAP_BORDER_X_OFFSET + 384 //(SCREEN_WIDTH - 75) //565 #define MAP_LEVEL_MARKER_Y (SCREEN_HEIGHT - 160) //(SCREEN_HEIGHT - 157) //323 #define MAP_LEVEL_MARKER_DELTA 8 #define MAP_LEVEL_MARKER_WIDTH 55 //( (SCREEN_WIDTH - 20) - MAP_LEVEL_MARKER_X ) extern BOOLEAN fShowTownFlag; extern BOOLEAN fShowMineFlag; extern BOOLEAN fShowTeamFlag; extern BOOLEAN fShowMilitia; extern BOOLEAN fShowAircraftFlag; extern BOOLEAN fShowItemsFlag; extern BOOLEAN fZoomFlag; //extern BOOLEAN fShowVehicleFlag; //extern BOOLEAN fMapScrollDueToPanelButton; //extern BOOLEAN fCursorIsOnMapScrollButtons; //extern BOOLEAN fDisabledMapBorder; // scroll animation extern INT32 giScrollButtonState; BOOLEAN LoadMapBorderGraphics( void ); void DeleteMapBorderGraphics( void ); void RenderMapBorder( void ); //void RenderMapBorderCorner( void ); //void ShowDestinationOfPlottedPath( STR16 pLoc ); //void ResetAircraftButton( void ); //void HandleMapScrollButtonStates( void ); void ToggleShowTownsMode( void ); void ToggleShowMinesMode( void ); void ToggleShowMilitiaMode( void ); void ToggleShowTeamsMode( void ); void ToggleAirspaceMode( void ); void ToggleItemsFilter( void ); void TurnOnShowTeamsMode( void ); void TurnOnAirSpaceMode( void ); void TurnOnItemFilterMode( void ); /* // enable disable map border void DisableMapBorderRegion( void ); void EnableMapBorderRegion( void ); */ // create/destroy buttons for map border region void DeleteMapBorderButtons( void ); BOOLEAN CreateButtonsForMapBorder( void ); // render the pop up for eta in path plotting in map screen void RenderMapBorderEtaPopUp( void ); BOOLEAN DoesPlayerHaveAnyMilitia( void ); //void UpdateLevelButtonStates( void ); // create mouse regions for level markers void CreateMouseRegionsForLevelMarkers( void ); void DeleteMouseRegionsForLevelMarkers( void ); void InitMapScreenFlags( void ); void MapBorderButtonOff( UINT8 ubBorderButtonIndex ); void MapBorderButtonOn( UINT8 ubBorderButtonIndex ); #endif