# Microsoft Developer Studio Project File - Name="Tactical" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=Tactical - Win32 Demo Bounds Checker !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Tactical.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Tactical.mak" CFG="Tactical - Win32 Demo Bounds Checker" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Tactical - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "Tactical - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "Tactical - Win32 Release with Debug Info" (based on "Win32 (x86) Static Library") !MESSAGE "Tactical - Win32 Bounds Checker" (based on "Win32 (x86) Static Library") !MESSAGE "Tactical - Win32 Debug Demo" (based on "Win32 (x86) Static Library") !MESSAGE "Tactical - Win32 Release Demo" (based on "Win32 (x86) Static Library") !MESSAGE "Tactical - Win32 Demo Release with Debug Info" (based on "Win32 (x86) Static Library") !MESSAGE "Tactical - Win32 Demo Bounds Checker" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Jagged Alliance 2/Development/Programming/Jagged Alliance 2/Build", AVAAAAAA" # 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ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "Tactical - Win32 Bounds Checker" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Tactica0" # PROP BASE Intermediate_Dir "Tactica0" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Bounds Checker" # PROP Intermediate_Dir "Bounds Checker" # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build\TacticalAI" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /I "\ja2\build" /D "_DEBUG" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /FR /YX /FD /c # ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build\TacticalAI" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /I "\ja2\build" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /FR /YX"Tactical All.h" /FD /c # 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ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "Tactical - Win32 Demo Bounds Checker" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Tactica3" # PROP BASE Intermediate_Dir "Tactica3" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Demo Bounds Checker" # PROP Intermediate_Dir "Demo Bounds Checker" # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build\TacticalAI" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /I "\ja2\build" /D "CALLBACKTIMER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "BOUNDS_CHECKER" /FR /YX /FD /c # ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build\TacticalAI" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /I "\ja2\build" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "JA2DEMO" /D "PRECOMPILEDHEADERS" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /FR /YX"Tactical All.h" /FD /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "Tactical - Win32 Release" # Name "Tactical - Win32 Debug" # Name "Tactical - Win32 Release with Debug Info" # Name "Tactical - Win32 Bounds Checker" # Name "Tactical - Win32 Debug Demo" # Name "Tactical - Win32 Release Demo" # Name "Tactical - Win32 Demo Release with Debug Info" # Name "Tactical - Win32 Demo Bounds Checker" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" # Begin Source File SOURCE=".\Air Raid.cpp" # End Source File # Begin Source File SOURCE=".\Animation Cache.cpp" # End Source File # Begin Source File SOURCE=".\Animation Control.cpp" # End Source File # Begin Source File SOURCE=".\Animation Data.cpp" # End Source File # Begin Source File SOURCE=".\Arms Dealer Init.cpp" # End Source File # Begin Source File SOURCE=.\ArmsDealerInvInit.cpp # 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ADD CPP /Z7 /Od !ELSEIF "$(CFG)" == "Tactical - Win32 Demo Bounds Checker" !ENDIF # End Source File # Begin Source File SOURCE=".\Handle Items.cpp" # End Source File # Begin Source File SOURCE=".\Handle UI Plan.cpp" # End Source File # Begin Source File SOURCE=".\Handle UI.cpp" # End Source File # Begin Source File SOURCE=".\Interface Control.cpp" # End Source File # Begin Source File SOURCE=".\Interface Cursors.cpp" # End Source File # Begin Source File SOURCE=".\Interface Dialogue.cpp" # End Source File # Begin Source File SOURCE=".\Interface Items.cpp" # End Source File # Begin Source File SOURCE=".\Interface Panels.cpp" # End Source File # Begin Source File SOURCE=".\Interface Utils.cpp" # End Source File # Begin Source File SOURCE=.\Interface.cpp # End Source File # Begin Source File SOURCE=".\Inventory Choosing.cpp" # End Source File # Begin Source File SOURCE=.\Items.cpp # End Source File # Begin Source File SOURCE=.\Keys.cpp # End Source File # Begin Source File SOURCE=.\LOS.cpp !IF "$(CFG)" == "Tactical - Win32 Release" # ADD CPP /Od !ELSEIF "$(CFG)" == "Tactical - Win32 Debug" !ELSEIF "$(CFG)" == "Tactical - Win32 Release with Debug Info" # ADD BASE CPP /Od # ADD CPP /Od !ELSEIF "$(CFG)" == "Tactical - Win32 Bounds Checker" !ELSEIF "$(CFG)" == "Tactical - Win32 Debug Demo" !ELSEIF "$(CFG)" == "Tactical - Win32 Release Demo" # ADD BASE CPP /Od # ADD CPP /Od !ELSEIF "$(CFG)" == "Tactical - Win32 Demo Release with Debug Info" # ADD BASE CPP /Od # ADD CPP /Od !ELSEIF "$(CFG)" == "Tactical - Win32 Demo Bounds Checker" !ENDIF # End Source File # Begin Source File SOURCE=".\Map Information.cpp" # End Source File # Begin Source File SOURCE=".\Merc Entering.cpp" # End Source File # Begin Source File SOURCE=".\Merc Hiring.cpp" # End Source File # Begin Source File SOURCE=".\Militia Control.cpp" # End Source File # Begin Source File SOURCE=.\Morale.cpp # End Source File # Begin Source File SOURCE=.\opplist.cpp # End Source File # Begin Source File SOURCE=.\Overhead.cpp !IF "$(CFG)" == "Tactical - Win32 Release" !ELSEIF "$(CFG)" == "Tactical - Win32 Debug" !ELSEIF "$(CFG)" == "Tactical - Win32 Release with Debug Info" !ELSEIF "$(CFG)" == "Tactical - Win32 Bounds Checker" !ELSEIF "$(CFG)" == "Tactical - Win32 Debug Demo" !ELSEIF "$(CFG)" == "Tactical - Win32 Release Demo" !ELSEIF "$(CFG)" == "Tactical - Win32 Demo Release with Debug Info" # ADD CPP /Z7 /O2 !ELSEIF "$(CFG)" == "Tactical - Win32 Demo Bounds Checker" !ENDIF # End Source File # Begin Source File SOURCE=.\PATHAI.cpp !IF "$(CFG)" == "Tactical - Win32 Release" !ELSEIF "$(CFG)" == "Tactical - Win32 Debug" !ELSEIF "$(CFG)" == "Tactical - Win32 Release with Debug Info" !ELSEIF "$(CFG)" == "Tactical - Win32 Bounds Checker" !ELSEIF "$(CFG)" == "Tactical - Win32 Debug Demo" !ELSEIF "$(CFG)" == "Tactical - Win32 Release Demo" !ELSEIF "$(CFG)" == "Tactical - Win32 Demo Release with Debug Info" # ADD CPP /Z7 /Od !ELSEIF "$(CFG)" == "Tactical - Win32 Demo Bounds Checker" !ENDIF # End Source File # Begin Source File SOURCE=.\Points.cpp # End Source File # Begin Source File SOURCE=.\QARRAY.cpp # End Source File # Begin Source File SOURCE=.\Rain.cpp # End Source File # Begin Source File SOURCE=".\Real Time Input.cpp" # End Source File # Begin Source File SOURCE=".\Rotting Corpses.cpp" # End Source File # Begin Source File SOURCE=".\ShopKeeper Interface.cpp" # End Source File # Begin Source File SOURCE=.\SkillCheck.cpp # End Source File # Begin Source File SOURCE=".\Soldier Add.cpp" # End Source File # Begin Source File SOURCE=".\Soldier Ani.cpp" # End Source File # Begin Source File SOURCE=".\Soldier Control.cpp" # End Source File # Begin Source File SOURCE=".\Soldier Create.cpp" # End Source File # Begin Source File SOURCE=".\Soldier Find.cpp" # End Source File # Begin Source File SOURCE=".\Soldier Init List.cpp" !IF "$(CFG)" == "Tactical - Win32 Release" !ELSEIF "$(CFG)" == "Tactical - Win32 Debug" !ELSEIF "$(CFG)" == "Tactical - Win32 Release with Debug Info" !ELSEIF "$(CFG)" == "Tactical - Win32 Bounds Checker" !ELSEIF "$(CFG)" == "Tactical - Win32 Debug Demo" !ELSEIF "$(CFG)" == "Tactical - Win32 Release Demo" !ELSEIF "$(CFG)" == "Tactical - Win32 Demo Release with Debug Info" # ADD CPP /Z7 /O2 !ELSEIF "$(CFG)" == "Tactical - Win32 Demo Bounds Checker" !ENDIF # End Source File # Begin Source File SOURCE=".\Soldier Profile.cpp" # End Source File # Begin Source File SOURCE=".\Soldier Tile.cpp" !IF "$(CFG)" == "Tactical - Win32 Release" !ELSEIF "$(CFG)" == "Tactical - Win32 Debug" !ELSEIF "$(CFG)" == "Tactical - Win32 Release with Debug Info" !ELSEIF "$(CFG)" == "Tactical - Win32 Bounds Checker" # ADD CPP /Od !ELSEIF "$(CFG)" == "Tactical - Win32 Debug Demo" !ELSEIF "$(CFG)" == "Tactical - Win32 Release Demo" !ELSEIF "$(CFG)" == "Tactical - Win32 Demo Release with Debug Info" # ADD CPP /Z7 /Od !ELSEIF "$(CFG)" == "Tactical - Win32 Demo Bounds Checker" # ADD BASE CPP /Od # ADD CPP /Od !ENDIF # End Source File # Begin Source File SOURCE=.\SoldierTooltips.cpp # End Source File # Begin Source File SOURCE=".\Spread Burst.cpp" # End Source File # Begin Source File SOURCE=.\Squads.cpp # End Source File # Begin Source File SOURCE=".\Strategic Exit GUI.cpp" # End Source File # Begin Source File SOURCE=".\Structure Wrap.cpp" # End Source File # Begin Source File SOURCE=".\Tactical Save.cpp" # End Source File # Begin Source File SOURCE=".\Tactical Turns.cpp" # End Source File # Begin Source File SOURCE=.\TeamTurns.cpp # End Source File # Begin Source File SOURCE=".\Turn Based Input.cpp" # End Source File # Begin Source File SOURCE=".\UI Cursors.cpp" # End Source File # Begin Source File SOURCE=.\Vehicles.cpp # 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