#ifndef __GAMELOOP_ #define __GAMELOOP_ #include "Types.h" // main game loop systems #define INIT_SYSTEM 0 #define NO_PENDING_SCREEN 0xFFFF extern BOOLEAN InitializeGame(void); extern void ShutdownGame(void); extern void GameLoop(void); // handle exit from game due to shortcut key void HandleShortCutExitState( void ); void SetPendingNewScreen( UINT32 uiNewScreen ); #endif