;****************************************************************************************************************************** ; ; This file holds modifiers for certain item properties. This could be weight, armor, range, damage, AP to fire, ; basically anything that is an item property defined in the different XMLs. ; ;****************************************************************************************************************************** [Common Settings] ;****************************************************************************************************************************** ; ; Modifiers that affect common properties of all items belong here. ; ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; Best Laser Range ; This modifier is multiplied with tag. Valid values from 0.1 to 5.0 (higher is better). ; Default is 1.0 BEST_LASER_RANGE_MODIFIER = 1.0 ;****************************************************************************************************************************** ;****************************************************************************************************************************** [Weapon Settings] ;****************************************************************************************************************************** ; ; Modifiers for weapon properties belong here. ; ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; Weapon Overheating Settings ; ; The following modifiers can be used to fine-tune weapon overheating settings for different gun classes ; These modifiers are multiplied with the base value of the weapon. Valid values are from 0.1 to 10.0 ; ; OVERHEATING_JAM_THRESHOLD - above this threshold the weapon will jam more frequently (higher is better) ; OVERHEATING_DAMAGE_THRESHOLD - above this threshold the weapon can suffer permanent damage (higher is better) ; OVERHEATING_TEMPERATURE - amount of heat each shot from the weapon causes (lower is better) ; OVERHEATING_COOLDOWN - how much cooler the weapon will get after each timeslot (higher is better) ; ; Default is 1.0 ; ------------------- PISTOLS ----------------------- OVERHEATING_JAM_THRESHOLD_PISTOL_MODIFIER = 1.0 OVERHEATING_DAMAGE_THRESHOLD_PISTOL_MODIFIER = 1.0 OVERHEATING_TEMPERATURE_PISTOL_MODIFIER = 1.0 OVERHEATING_COOLDOWN_PISTOL_MODIFIER = 1.0 ; --------------- MACHINE PISTOLS ------------------- OVERHEATING_JAM_THRESHOLD_MP_MODIFIER = 1.0 OVERHEATING_DAMAGE_THRESHOLD_MP_MODIFIER = 1.0 OVERHEATING_TEMPERATURE_MP_MODIFIER = 1.0 OVERHEATING_COOLDOWN_MP_MODIFIER = 1.0 ; -------------------- SMGS ------------------------- OVERHEATING_JAM_THRESHOLD_SMG_MODIFIER = 1.0 OVERHEATING_DAMAGE_THRESHOLD_SMG_MODIFIER = 1.0 OVERHEATING_TEMPERATURE_SMG_MODIFIER = 1.0 OVERHEATING_COOLDOWN_SMG_MODIFIER = 1.0 ; ------------------- RIFLES ------------------------ OVERHEATING_JAM_THRESHOLD_RIFLE_MODIFIER = 1.0 OVERHEATING_DAMAGE_THRESHOLD_RIFLE_MODIFIER = 1.0 OVERHEATING_TEMPERATURE_RIFLE_MODIFIER = 1.0 OVERHEATING_COOLDOWN_RIFLE_MODIFIER = 1.0 ; ---------------- SNIPER RIFLES -------------------- OVERHEATING_JAM_THRESHOLD_SNIPER_MODIFIER = 1.0 OVERHEATING_DAMAGE_THRESHOLD_SNIPER_MODIFIER = 1.0 OVERHEATING_TEMPERATURE_SNIPER_MODIFIER = 1.0 OVERHEATING_COOLDOWN_SNIPER_MODIFIER = 1.0 ; ---------------- ASSAULT RIFLES ------------------- OVERHEATING_JAM_THRESHOLD_AR_MODIFIER = 1.0 OVERHEATING_DAMAGE_THRESHOLD_AR_MODIFIER = 1.0 OVERHEATING_TEMPERATURE_AR_MODIFIER = 1.0 OVERHEATING_COOLDOWN_AR_MODIFIER = 1.0 ; -------------------- LMGS ------------------------- OVERHEATING_JAM_THRESHOLD_LMG_MODIFIER = 1.0 OVERHEATING_DAMAGE_THRESHOLD_LMG_MODIFIER = 1.0 OVERHEATING_TEMPERATURE_LMG_MODIFIER = 1.0 OVERHEATING_COOLDOWN_LMG_MODIFIER = 1.0 ; ------------------ SHOTGUNS ----------------------- OVERHEATING_JAM_THRESHOLD_SHOTGUN_MODIFIER = 1.0 OVERHEATING_DAMAGE_THRESHOLD_SHOTGUN_MODIFIER = 1.0 OVERHEATING_TEMPERATURE_SHOTGUN_MODIFIER = 1.0 OVERHEATING_COOLDOWN_SHOTGUN_MODIFIER = 1.0 ; ------------------ LAUNCHER ----------------------- OVERHEATING_JAM_THRESHOLD_LAUNCHER_MODIFIER = 1.0 OVERHEATING_DAMAGE_THRESHOLD_LAUNCHER_MODIFIER = 1.0 OVERHEATING_TEMPERATURE_LAUNCHER_MODIFIER = 1.0 OVERHEATING_COOLDOWN_LAUNCHER_MODIFIER = 1.0 ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; Weapon Range Settings ; ; The following modifiers are used to control range values for the different gun classes. ; These modifiers are multiplied with the base range of the weapon (). ; Valid values are from 0.1 to 5.0 (higher is better). ; Default is 1.0 RANGE_PISTOL_MODIFIER = 1.0 RANGE_MP_MODIFIER = 1.0 RANGE_SMG_MODIFIER = 1.0 RANGE_RIFLE_MODIFIER = 1.0 RANGE_SNIPER_MODIFIER = 1.0 RANGE_AR_MODIFIER = 1.0 RANGE_LMG_MODIFIER = 1.0 RANGE_SHOTGUN_MODIFIER = 1.0 RANGE_LAUNCHER_MODIFIER = 1.0 ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; Weapon Damage Settings ; ; The following modifiers adjust the damage of the different weapons types. ; These modifiers are multiplied with the base damage of the weapon (). ; Valid values are from 0.1 to 5.0 (higher is better). ; Default is 1.0 ; ------------ GUNS ------------- DAMAGE_PISTOL_MODIFIER = 1.0 DAMAGE_MP_MODIFIER = 1.0 DAMAGE_SMG_MODIFIER = 1.0 DAMAGE_RIFLE_MODIFIER = 1.0 DAMAGE_SNIPER_MODIFIER = 1.0 DAMAGE_AR_MODIFIER = 1.0 DAMAGE_LMG_MODIFIER = 1.0 DAMAGE_SHOTGUN_MODIFIER = 1.0 ; ------------ MELEE ------------ DAMAGE_BLADE_MODIFIER = 1.0 DAMAGE_PUNCH_MODIFIER = 1.0 DAMAGE_TENTACLE_MODIFIER = 1.0 ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; Weapon Attack Speed Settings ; ; These modifiers adjust the APs to use weapons. ;****************************************************************************************************************************** ; We start with the weapon property that defines the time that is required for a single attack. ; These modifiers are multiplied with the "Rate of Fire" of a weapon (). ; Valid values are from 0.1 to 5.0 (higher is better). ; Default is 1.0 ; ------------ GUNS ------------- SP4T_PISTOL_MODIFIER = 1.0 SP4T_MP_MODIFIER = 1.0 SP4T_SMG_MODIFIER = 1.0 SP4T_RIFLE_MODIFIER = 1.0 SP4T_SNIPER_MODIFIER = 1.0 SP4T_AR_MODIFIER = 1.0 SP4T_LMG_MODIFIER = 1.0 SP4T_SHOTGUN_MODIFIER = 1.0 SP4T_LAUNCHER_MODIFIER = 1.0 ; ------------ MELEE ------------ SP4T_BLADE_MODIFIER = 1.0 SP4T_PUNCH_MODIFIER = 1.0 SP4T_TENTACLE_MODIFIER = 1.0 ; ------- THROWING KNIFES ------- SP4T_THROWKNIFE_MODIFIER = 1.0 ; Here comes the modifiers for burst fire. ; These modifiers are multiplied with the Burst AP of a weapon (). ; Valid values are from 0.1 to 5.0 (lower is better). ; Default is 1.0 ; ------------ GUNS ------------- BURST_AP_PISTOL_MODIFIER = 1.0 BURST_AP_MP_MODIFIER = 1.0 BURST_AP_SMG_MODIFIER = 1.0 BURST_AP_RIFLE_MODIFIER = 1.0 BURST_AP_SNIPER_MODIFIER = 1.0 BURST_AP_AR_MODIFIER = 1.0 BURST_AP_LMG_MODIFIER = 1.0 BURST_AP_SHOTGUN_MODIFIER = 1.0 ; Below are the modifiers for Auto Firing. ; These modifiers are multiplied with the number of shots on auto fire per 5 APs (). ; Valid values are from 0.1 to 5.0 (higher is better). ; Default is 1.0 ; ------------ GUNS ------------- AF_SP5AP_PISTOL_MODIFIER = 1.0 AF_SP5AP_MP_MODIFIER = 1.0 AF_SP5AP_SMG_MODIFIER = 1.0 AF_SP5AP_RIFLE_MODIFIER = 1.0 AF_SP5AP_SNIPER_MODIFIER = 1.0 AF_SP5AP_AR_MODIFIER = 1.0 AF_SP5AP_LMG_MODIFIER = 1.0 AF_SP5AP_SHOTGUN_MODIFIER = 1.0 ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; APs to Reload modifiers ; ; These modifiers are multiplied with the base AP cost to reload a weapon (). ; Valid values are from 0.1 to 5.0 (lower is better). ; Default is 1.0 AP_RELOAD_PISTOL_MODIFIER = 1.0 AP_RELOAD_MP_MODIFIER = 1.0 AP_RELOAD_SMG_MODIFIER = 1.0 AP_RELOAD_RIFLE_MODIFIER = 1.0 AP_RELOAD_SNIPER_MODIFIER = 1.0 AP_RELOAD_AR_MODIFIER = 1.0 AP_RELOAD_LMG_MODIFIER = 1.0 AP_RELOAD_SHOTGUN_MODIFIER = 1.0 AP_RELOAD_LAUNCHER_MODIFIER = 1.0 ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; APs to Reload manually modifiers ; ; These modifiers are multiplied with the AP cost to re-chamber/pump a weapon (). ; Valid values are from 0.1 to 5.0 (lower is better). ; Default is 1.0 AP_RELOAD_MAN_PISTOL_MODIFIER = 1.0 AP_RELOAD_MAN_MP_MODIFIER = 1.0 AP_RELOAD_MAN_SMG_MODIFIER = 1.0 AP_RELOAD_MAN_RIFLE_MODIFIER = 1.0 AP_RELOAD_MAN_SNIPER_MODIFIER = 1.0 AP_RELOAD_MAN_AR_MODIFIER = 1.0 AP_RELOAD_MAN_LMG_MODIFIER = 1.0 AP_RELOAD_MAN_SHOTGUN_MODIFIER = 1.0 AP_RELOAD_MAN_LAUNCHER_MODIFIER = 1.0 ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; Max Distance for messy death modifiers ; ; These modifiers are multiplied with the value of a weapon. ; Valid values are from 0.1 to 5.0 (higher is "better" ;-) ) ; Default is 1.0 DIST_MESSY_PISTOL_MODIFIER = 1.0 DIST_MESSY_MP_MODIFIER = 1.0 DIST_MESSY_SMG_MODIFIER = 1.0 DIST_MESSY_RIFLE_MODIFIER = 1.0 DIST_MESSY_SNIPER_MODIFIER = 1.0 DIST_MESSY_AR_MODIFIER = 1.0 DIST_MESSY_LMG_MODIFIER = 1.0 DIST_MESSY_SHOTGUN_MODIFIER = 1.0 ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; Weapon Handling modifiers ; ; These modifiers are multiplied with the weapon handling value (). ; Valid values are from 0.1 to 5.0 (lower is better). ; Default is 1.0 HANDLING_PISTOL_MODIFIER = 1.0 HANDLING_MP_MODIFIER = 1.0 HANDLING_SMG_MODIFIER = 1.0 HANDLING_RIFLE_MODIFIER = 1.0 HANDLING_SNIPER_MODIFIER = 1.0 HANDLING_AR_MODIFIER = 1.0 HANDLING_LMG_MODIFIER = 1.0 HANDLING_SHOTGUN_MODIFIER = 1.0 HANDLING_LAUNCHER_MODIFIER = 1.0 ;****************************************************************************************************************************** ;****************************************************************************************************************************** [Armor Settings] ;****************************************************************************************************************************** ; ; Modifiers for armor properties belong here. ; ;****************************************************************************************************************************** ;****************************************************************************************************************************** [Explosives Settings] ;****************************************************************************************************************************** ; ; Modifiers for explosives belong here. ; ;****************************************************************************************************************************** ;******************************************************************************************************************************