#include "builddefines.h" #ifdef JA2EDITOR #ifndef __NEWSMOOTH_H #define __NEWSMOOTH_H void AddBuildingSectionToWorld( SGPRect *pSelectRegion ); void RemoveBuildingSectionFromWorld( SGPRect *pSelectRegion ); void AddCaveSectionToWorld( SGPRect *pSelectRegion ); void RemoveCaveSectionFromWorld( SGPRect *pSelectRegion ); void EraseBuilding( INT32 iMapIndex ); void RebuildRoof( INT32 iMapIndex, UINT16 usRoofType ); void RebuildRoofUsingFloorInfo( INT32 iMapIndex, UINT16 usRoofType ); void AddCave( INT32 iMapIndex, UINT16 usIndex ); void AnalyseCaveMapForStructureInfo(); #endif #endif