#ifdef PRECOMPILEDHEADERS #include "Utils All.h" #else #include "sgp.h" #endif #ifdef JA2EDITOR #include "Screens.h" #include "Maputility.h" #include "worlddef.h" #include "overhead.h" #include "fileman.h" #include "loadscreen.h" #include "overhead map.h" #include "radar screen.h" #include "vobject_blitters.h" #include "sticonvert.h" #include "font control.h" #include "worlddat.h" #include "english.h" #include "map information.h" #include "line.h" #include "quantize wrap.h" #define MINIMAP_X_SIZE 88//RADAR_WINDOW_WIDTH #define MINIMAP_Y_SIZE 44//RADAR_WINDOW_HEIGHT #define WINDOW_SIZE 2 extern BOOLEAN fEditModeFirstTime; extern BOOLEAN gfOverheadMapDirty; extern UINT16 iOffsetHorizontal; extern UINT16 iOffsetVertical; extern FDLG_LIST* FileList; typedef struct { INT8 r; INT8 g; INT8 b; }RGBValues; FLOAT gdXStep, gdYStep; INT32 giMiniMap, gi8BitMiniMap; HVSURFACE ghVSurface = NULL; RGBValues* p24BitValues = NULL; FDLG_LIST* FListNode = NULL; void GenerateAllMapsInit(void) { GETFILESTRUCT FileInfo; TrashFDlgList(FileList); if(GetFileFirst("MAPS\\*.dat", &FileInfo)) { FileList = AddToFDlgList(FileList, &FileInfo); while(GetFileNext(&FileInfo)) FileList = AddToFDlgList(FileList, &FileInfo); GetFileClose(&FileInfo); } FListNode = FileList; } // Utililty file for sub-sampling/creating our radar screen maps. // Loops through our maps directory and reads all *.map files, subsamples an area, color quantizes into an 8-bit image and writes to sti file in radarmaps. // From editor will create radar map for you current map. UINT32 MapUtilScreenInit(void) { UINT8 ubBitDepth; UINT16 usWidth, usHeight; VSURFACE_DESC vs_desc; // Create render buffer GetCurrentVideoSettings(&usWidth, &usHeight, &ubBitDepth); vs_desc.fCreateFlags = VSURFACE_CREATE_DEFAULT | VSURFACE_SYSTEM_MEM_USAGE; vs_desc.usWidth = MINIMAP_X_SIZE; vs_desc.usHeight = MINIMAP_Y_SIZE; vs_desc.ubBitDepth = ubBitDepth; if(AddVideoSurface(&vs_desc, (UINT32*)&giMiniMap) == FALSE) return(ERROR_SCREEN); // Allocate 24 bit Surface p24BitValues = (RGBValues*)MemAlloc(MINIMAP_X_SIZE * MINIMAP_Y_SIZE * sizeof(RGBValues)); //Allocate 8-bit surface vs_desc.fCreateFlags = VSURFACE_CREATE_DEFAULT | VSURFACE_SYSTEM_MEM_USAGE; vs_desc.usWidth = MINIMAP_X_SIZE; vs_desc.usHeight = MINIMAP_Y_SIZE; vs_desc.ubBitDepth = 8; if(AddVideoSurface(&vs_desc, (UINT32*)&gi8BitMiniMap) == FALSE) return(ERROR_SCREEN); GetVideoSurface(&ghVSurface, gi8BitMiniMap); return(TRUE); } UINT32 MapUtilScreenHandle(void) { InputAtom InputEvent; SGPPaletteEntry pPalette[256]; CHAR8 zFilename[260], zFilename2[260]; UINT8 *pDataPtr; UINT16 *pDestBuf, *pSrcBuf; UINT32 uiDestPitchBYTES, uiSrcPitchBYTES, uiRGBColor, bR, bG, bB, bAvR, bAvG, bAvB; INT16 s16BPPSrc, sDest16BPPColor, sX1, sX2, sY1, sY2, sTop, sBottom, sLeft, sRight; INT32 cnt, iX, iY, iSubX1, iSubY1, iSubX2, iSubY2, iWindowX, iWindowY, iCount; FLOAT dX, dY, dStartX, dStartY; #ifdef USE_HIGHSPEED_GAMELOOP_TIMER while(DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP) == TRUE) #else while(DequeueEvent(&InputEvent) == TRUE) #endif { if(InputEvent.usParam == ESC) { // Exit the program if(fEditModeFirstTime == FALSE) { TrashFDlgList(FileList); FileList = FListNode = NULL; return(EDIT_SCREEN); } else { gfProgramIsRunning = FALSE; return(MAPUTILITY_SCREEN); } } } sDest16BPPColor = -1; bAvR = bAvG = bAvB = 0; // Zero out area! ColorFillVideoSurfaceArea(FRAME_BUFFER, 0, 0, (INT16)(SCREEN_WIDTH), (INT16)(SCREEN_HEIGHT), Get16BPPColor(FROMRGB(0, 0, 0))); if(fEditModeFirstTime == FALSE && gfWorldLoaded && FListNode == NULL)// Just create radarmap for current loaded world sprintf(zFilename, "%s", gubFilename); else { // OK, we are here, now loop through files if(FListNode == NULL) { gfProgramIsRunning = FALSE; return(MAPUTILITY_SCREEN); } sprintf(zFilename, "%s", FListNode->FileInfo.zFileName); // OK, load maps and do overhead shrinkage of them... if(!LoadWorld(zFilename)) return(ERROR_SCREEN); } // Render small map iOffsetHorizontal = (SCREEN_WIDTH / 2) - (640 / 2);// Horizontal start postion of the overview map iOffsetVertical = (SCREEN_HEIGHT - 160) / 2 - 160;// Vertical start position of the overview map InitNewOverheadDB((UINT8)giCurrentTilesetID); gfOverheadMapDirty = TRUE; RenderOverheadMap(0, (WORLD_COLS/2), iOffsetHorizontal, iOffsetVertical, iOffsetHorizontal+640, iOffsetVertical+320, TRUE); TrashOverheadMap(); // OK, NOW PROCESS OVERHEAD MAP ( SHOUIDL BE ON THE FRAMEBUFFER ) gdXStep = (FLOAT)640 / (FLOAT)MINIMAP_X_SIZE; gdYStep = (FLOAT)320 / (FLOAT)MINIMAP_Y_SIZE; dStartX = iOffsetHorizontal; dStartY = iOffsetVertical; // Adjust if we are using a restricted map... if(gMapInformation.ubRestrictedScrollID != 0) { CalculateRestrictedMapCoords(NORTH, &sX1, &sY1, &sX2, &sTop, iOffsetHorizontal+640, iOffsetVertical+320); CalculateRestrictedMapCoords(SOUTH, &sX1, &sBottom, &sX2, &sY2, iOffsetHorizontal+640, iOffsetVertical+320); CalculateRestrictedMapCoords(WEST, &sX1, &sY1, &sLeft, &sY2, iOffsetHorizontal+640, iOffsetVertical+320); CalculateRestrictedMapCoords(EAST, &sRight, &sY1, &sX2, &sY2, iOffsetHorizontal+640, iOffsetVertical+320); gdXStep = (FLOAT)(sRight - sLeft) / (FLOAT)MINIMAP_X_SIZE; gdYStep = (FLOAT)(sBottom - sTop) / (FLOAT)MINIMAP_Y_SIZE; dStartX = sLeft; dStartY = sTop; } //LOCK BUFFERS dX = dStartX; dY = dStartY; pDestBuf = (UINT16*)LockVideoSurface(giMiniMap, &uiDestPitchBYTES); pSrcBuf = (UINT16*)LockVideoSurface(FRAME_BUFFER, &uiSrcPitchBYTES); for ( iX = 0; iX < MINIMAP_X_SIZE; iX++ ) { dY = dStartY; for ( iY = 0; iY < MINIMAP_Y_SIZE; iY++ ) { //OK, AVERAGE PIXELS iSubX1 = (INT32)dX - WINDOW_SIZE; iSubX2 = (INT32)dX + WINDOW_SIZE; iSubY1 = (INT32)dY - WINDOW_SIZE; iSubY2 = (INT32)dY + WINDOW_SIZE; iCount = 0; bR = bG = bB = 0; for ( iWindowX = iSubX1; iWindowX < iSubX2; iWindowX++ ) { for ( iWindowY = iSubY1; iWindowY < iSubY2; iWindowY++ ) { if ( iWindowX >= iOffsetHorizontal && iWindowX < (iOffsetHorizontal+640) && iWindowY >= iOffsetVertical && iWindowY < (iOffsetVertical+320) ) { s16BPPSrc = pSrcBuf[ ( iWindowY * (uiSrcPitchBYTES/2) ) + iWindowX ]; uiRGBColor = GetRGBColor( s16BPPSrc ); bR += SGPGetRValue( uiRGBColor ); bG += SGPGetGValue( uiRGBColor ); bB += SGPGetBValue( uiRGBColor ); // Average! iCount++; } } } if ( iCount > 0 ) { bAvR = bR / (UINT8)iCount; bAvG = bG / (UINT8)iCount; bAvB = bB / (UINT8)iCount; sDest16BPPColor = Get16BPPColor( FROMRGB( bAvR, bAvG, bAvB ) ); } //Write into dest! pDestBuf[ ( iY * (uiDestPitchBYTES/2) ) + iX ] = sDest16BPPColor; p24BitValues[ ( iY * (uiDestPitchBYTES/2) ) + iX ].r = (UINT8)bAvR; p24BitValues[ ( iY * (uiDestPitchBYTES/2) ) + iX ].g = (UINT8)bAvG; p24BitValues[ ( iY * (uiDestPitchBYTES/2) ) + iX ].b = (UINT8)bAvB; //Increment dY += gdYStep; } //Increment dX += gdXStep; } UnLockVideoSurface(giMiniMap); UnLockVideoSurface(FRAME_BUFFER); // RENDER! BltVideoSurface(FRAME_BUFFER, giMiniMap, 0, iOffsetHorizontal+10, iOffsetVertical+360, VS_BLT_FAST|VS_BLT_USECOLORKEY, NULL); //QUantize! pDataPtr = (UINT8*)LockVideoSurface(gi8BitMiniMap, &uiSrcPitchBYTES); pDestBuf = (UINT16*)LockVideoSurface(FRAME_BUFFER, &uiDestPitchBYTES); QuantizeImage(pDataPtr, (UINT8*)p24BitValues, MINIMAP_X_SIZE, MINIMAP_Y_SIZE, pPalette); SetVideoSurfacePalette(ghVSurface, pPalette); // Blit! Blt8BPPDataTo16BPPBuffer(pDestBuf, uiDestPitchBYTES, ghVSurface, pDataPtr, iOffsetHorizontal+10+MINIMAP_X_SIZE+20, iOffsetVertical+360); // Write palette! iX = iOffsetHorizontal + 10; iY = iOffsetVertical + 420; SetClippingRegionAndImageWidth(uiDestPitchBYTES, 0, 0, iOffsetHorizontal+640, iOffsetVertical+480); for(cnt=0; cnt<256; cnt++) { UINT16 usLineColor = Get16BPPColor(FROMRGB(pPalette[cnt].peRed, pPalette[cnt].peGreen, pPalette[cnt].peBlue)); RectangleDraw(TRUE, iX, iY, iX, (INT16)(iY+10), usLineColor, (UINT8*)pDestBuf); iX++; RectangleDraw(TRUE, iX, iY, iX, (INT16)(iY+10), usLineColor, (UINT8*)pDestBuf); iX++; } UnLockVideoSurface(FRAME_BUFFER); // Remove extension for(cnt=strlen(zFilename)-1; cnt>=0; cnt--) if(zFilename[cnt] == '.') zFilename[cnt] = '\0'; sprintf(zFilename2, "RADARMAPS\\%s.STI", zFilename); WriteSTIFile((INT8*)pDataPtr, pPalette, MINIMAP_X_SIZE, MINIMAP_Y_SIZE, (STR)zFilename2, CONVERT_ETRLE_COMPRESS, 0); UnLockVideoSurface(gi8BitMiniMap); SetFont(TINYFONT1); SetFontBackground(FONT_MCOLOR_BLACK); SetFontForeground(FONT_MCOLOR_DKGRAY); mprintf(iOffsetHorizontal+10, iOffsetVertical+330, L"Writing radar image %S", zFilename2); mprintf(iOffsetHorizontal+10, iOffsetVertical+340, L"Using tileset %s", gTilesets[giCurrentTilesetID].zName); InvalidateScreen(); // Set next if(FListNode) FListNode = FListNode->pNext; if(fEditModeFirstTime == FALSE && FListNode == NULL) return(EDIT_SCREEN); return(MAPUTILITY_SCREEN); } UINT32 MapUtilScreenShutdown(void) { TrashFDlgList(FileList); MemFree(p24BitValues); return(TRUE); } #else //non-editor version #include "types.h" #include "screenids.h" UINT32 MapUtilScreenInit( ) { return( TRUE ); } UINT32 MapUtilScreenHandle( ) { //If this screen ever gets set, then this is a bad thing -- endless loop return( ERROR_SCREEN ); } UINT32 MapUtilScreenShutdown( ) { return( TRUE ); } #endif