[Creatures Settings] ;Crepitus feeding sector. Will initiate creature quest if not started upon entering sector CREPITUS_FEEDING_SECTOR_X = 9 CREPITUS_FEEDING_SECTOR_Y = 10 CREPITUS_FEEDING_SECTOR_Z = 2 ; This is how often the creatures spread, once the quest begins. The smaller the gap, ; the faster the creatures will advance. This is also directly related to the reproduction ; rates which are applied each time the creatures spread. (in mins, 5 - 14400) CREATURE_SPREAD_TIME_NOVICE = 510 CREATURE_SPREAD_TIME_EXPERIENCED = 450 CREATURE_SPREAD_TIME_EXPERT = 390 CREATURE_SPREAD_TIME_INSANE = 150 ; This is how many creatures the queen produces for each cycle of spreading. ; The higher the numbers the faster the creatures will advance. (1 - 30) QUEEN_REPRODUCTION_BASE_NOVICE = 6 QUEEN_REPRODUCTION_BASE_EXPERIENCED = 7 QUEEN_REPRODUCTION_BASE_EXPERT = 9 QUEEN_REPRODUCTION_BASE_INSANE = 15 ; Random bonus for each cycle of spreading. (0 - 10) QUEEN_REPRODUCTION_BONUS_NOVICE = 1 QUEEN_REPRODUCTION_BONUS_EXPERIENCED = 2 QUEEN_REPRODUCTION_BONUS_EXPERT = 3 QUEEN_REPRODUCTION_BONUS_INSANE = 5 ; Once the queen is added to the game, we can instantly let her spread x number of times ; to give her a head start. This can also be a useful tool for having slow reproduction rates ; but quicker head start to compensate to make the creatures less aggressive overall. (1 - 10) QUEEN_INIT_BONUS_SPREAD_NOVICE = 1 QUEEN_INIT_BONUS_SPREAD_EXPERIENCED = 2 QUEEN_INIT_BONUS_SPREAD_EXPERT = 3 QUEEN_INIT_BONUS_SPREAD_INSANE = 5 ; This value modifies the chance to populate a given sector. This is different from the previous definition. ; This value gets applied to a potentially complicated formula, using the creature habitat to modify ; chance to populate, along with factoring in the relative distance to the hive range (to promote deeper lair ; population increases), etc. Would recommend not tweaking the value too much in either direction from ; zero due to the fact that this can greatly effect spread times and maximum populations. Basically, if the ; creatures are spreading too quickly, increase the value, otherwise decrease it to a negative value. (-5 to 5) CREATURE_POPULATION_MODIFIER_NOVICE = 0 CREATURE_POPULATION_MODIFIER_EXPERIENCED = 0 CREATURE_POPULATION_MODIFIER_EXPERT = 0 CREATURE_POPULATION_MODIFIER_INSANE = 0 ; Augments the chance that the creatures will attack a town. The conditions for attacking a town ; are based strictly on the occupation of the creatures in each of the four mine exits. For each creature ; there is a base chance of 10% that the creatures will feed sometime during the night. (-100 to 100) CREATURE_TOWN_AGGRESSIVENESS_NOVICE = -10 CREATURE_TOWN_AGGRESSIVENESS_EXPERIENCED = 0 CREATURE_TOWN_AGGRESSIVENESS_EXPERT = 10 CREATURE_TOWN_AGGRESSIVENESS_INSANE = 50