#include "types.h" #include "GameVersion.h" // // Keeps track of the game version // #ifdef JA2EDITOR // map editor #ifdef JA2UB CHAR16 zProductLabel[64] = { L"JA2 1.13 Unfinished Business - Map Editor" }; #else CHAR16 zProductLabel[64] = { L"JA2 1.13 - Map Editor" }; #endif #elif defined JA2BETAVERSION // debug #ifdef JA2UB CHAR16 zProductLabel[64] = { L"Debug: JA2 1.13 Unfinished Business" }; #elif defined (JA113DEMO) CHAR16 zProductLabel[64] = { L"Debug: JA2 1.13 Demo" }; #else CHAR16 zProductLabel[64] = { L"Debug: JA2 1.13" }; #endif #elif defined CRIPPLED_VERSION CHAR16 zProductLabel[64] = { L"JA2 113 Beta-0.98" }; #else // release #ifdef JA2UB CHAR16 zProductLabel[64] = { L"JA2 1.13 Unfinished Business" }; #elif defined (JA113DEMO) CHAR16 zProductLabel[64] = { L"JA2 1.13 Demo" }; #else CHAR16 zProductLabel[64] = { L"JA2 1.13" }; #endif #endif CHAR8 czVersionString[16] = { "@Version@" }; CHAR16 zBuildInformation[256] = { L"@Build@" }; // SAVE_GAME_VERSION is defined in header, change it there