#include "Utils All.h" #include "Language Defines.h" BOOLEAN GetMLGFilename( SGPFILENAME filename, UINT16 usMLGGraphicID ) { #if defined( ENGLISH ) || defined( TAIWANESE ) || defined( FRENCH ) switch( usMLGGraphicID ) { case MLG_AIMSYMBOL: sprintf( filename, "LAPTOP\\AimSymbol.sti" ); return TRUE; case MLG_BOBBYNAME: sprintf( filename, "LAPTOP\\BobbyName.sti" ); return TRUE; case MLG_BOBBYRAYAD21: sprintf( filename, "LAPTOP\\BobbyRayAd_21.sti" ); return TRUE; case MLG_BOBBYRAYLINK: sprintf( filename, "LAPTOP\\BobbyRayLink.sti" ); return TRUE; case MLG_CLOSED: sprintf( filename, "LAPTOP\\Closed.sti" ); return TRUE; case MLG_CONFIRMORDER: sprintf( filename, "LAPTOP\\ConfirmOrder.sti" ); return TRUE; case MLG_DESKTOP: sprintf( filename, "LAPTOP\\desktop.pcx" ); return TRUE; case MLG_FUNERALAD9: sprintf( filename, "LAPTOP\\FuneralAd_9.sti" ); return TRUE; case MLG_GOLDPIECEBUTTONS: sprintf( filename, "INTERFACE\\goldpiecebuttons.sti" ); return TRUE; case MLG_HISTORY: sprintf( filename, "LAPTOP\\history.sti" ); return TRUE; case MLG_INSURANCEAD10: sprintf( filename, "LAPTOP\\insurancead_10.sti" ); return TRUE; case MLG_INSURANCELINK: sprintf( filename, "LAPTOP\\insurancelink.sti" ); return TRUE; case MLG_INSURANCETITLE: sprintf( filename, "LAPTOP\\largetitle.sti" ); return TRUE; case MLG_LARGEFLORISTSYMBOL: sprintf( filename, "LAPTOP\\LargeSymbol.sti" ); return TRUE; case MLG_SMALLFLORISTSYMBOL: sprintf( filename, "LAPTOP\\SmallSymbol.sti" ); return TRUE; case MLG_MCGILLICUTTYS: sprintf( filename, "LAPTOP\\McGillicuttys.sti" ); return TRUE; case MLG_MORTUARY: sprintf( filename, "LAPTOP\\Mortuary.sti" ); return TRUE; case MLG_MORTUARYLINK: sprintf( filename, "LAPTOP\\MortuaryLink.sti" ); return TRUE; case MLG_ORDERGRID: sprintf( filename, "LAPTOP\\OrderGrid.sti" ); return TRUE; case MLG_PREBATTLEPANEL: sprintf( filename, "INTERFACE\\PreBattlePanel.sti" ); return TRUE; case MLG_SMALLTITLE: sprintf( filename, "LAPTOP\\SmallTitle.sti" ); return TRUE; case MLG_STATSBOX: sprintf( filename, "LAPTOP\\StatsBox.sti" ); return TRUE; case MLG_STOREPLAQUE: sprintf( filename, "LAPTOP\\BobbyStorePlaque.sti" ); return TRUE; case MLG_TITLETEXT: sprintf( filename, "LOADSCREENS\\titletext.sti" ); return TRUE; case MLG_TOALUMNI: sprintf( filename, "LAPTOP\\ToAlumni.sti" ); return TRUE; case MLG_TOMUGSHOTS: sprintf( filename, "LAPTOP\\ToMugShots.sti" ); return TRUE; case MLG_TOSTATS: sprintf( filename, "LAPTOP\\ToStats.sti" ); return TRUE; case MLG_WARNING: sprintf( filename, "LAPTOP\\Warning.sti" ); return TRUE; case MLG_YOURAD13: sprintf( filename, "LAPTOP\\YourAd_13.sti" ); return TRUE; case MLG_OPTIONHEADER: sprintf( filename, "INTERFACE\\optionscreenaddons.sti" ); return TRUE; case MLG_LOADSAVEHEADER: sprintf( filename, "INTERFACE\\loadscreenaddons.sti" ); return TRUE; case MLG_SPLASH: sprintf( filename, "INTERFACE\\splash.sti" ); return TRUE; case MLG_IMPSYMBOL: sprintf( filename, "LAPTOP\\IMPSymbol.sti" ); return TRUE; } #elif defined( GERMAN ) switch( usMLGGraphicID ) { case MLG_AIMSYMBOL: //Same graphic (no translation needed) sprintf( filename, "LAPTOP\\AimSymbol.sti" ); return TRUE; case MLG_BOBBYNAME: //Same graphic (no translation needed) sprintf( filename, "LAPTOP\\BobbyName.sti" ); return TRUE; case MLG_BOBBYRAYAD21: //Same graphic (no translation needed) sprintf( filename, "LAPTOP\\BobbyRayAd_21.sti" ); return TRUE; case MLG_BOBBYRAYLINK: sprintf( filename, "GERMAN\\BobbyRayLink_german.sti" ); return TRUE; case MLG_CLOSED: sprintf( filename, "GERMAN\\Closed_german.sti" ); return TRUE; case MLG_CONFIRMORDER: sprintf( filename, "GERMAN\\ConfirmOrder_german.sti" ); return TRUE; case MLG_DESKTOP: sprintf( filename, "GERMAN\\desktop_german.pcx" ); return TRUE; case MLG_FUNERALAD9: sprintf( filename, "GERMAN\\FuneralAd_12_german.sti" ); return TRUE; case MLG_GOLDPIECEBUTTONS: sprintf( filename, "GERMAN\\goldpiecebuttons_german.sti" ); return TRUE; case MLG_HISTORY: sprintf( filename, "GERMAN\\history_german.sti" ); return TRUE; case MLG_IMPSYMBOL: sprintf( filename, "German\\IMPSymbol_german.sti" ); return TRUE; case MLG_INSURANCEAD10: sprintf( filename, "GERMAN\\insurancead_10_german.sti" ); return TRUE; case MLG_INSURANCELINK: sprintf( filename, "GERMAN\\insurancelink_german.sti" ); return TRUE; case MLG_INSURANCETITLE: sprintf( filename, "GERMAN\\largetitle_german.sti" ); return TRUE; case MLG_LARGEFLORISTSYMBOL: sprintf( filename, "GERMAN\\LargeSymbol_german.sti" ); return TRUE; case MLG_SMALLFLORISTSYMBOL: sprintf( filename, "GERMAN\\SmallSymbol_german.sti" ); return TRUE; case MLG_MCGILLICUTTYS: sprintf( filename, "GERMAN\\McGillicuttys_german.sti" ); return TRUE; case MLG_MORTUARY: sprintf( filename, "GERMAN\\Mortuary_german.sti" ); return TRUE; case MLG_MORTUARYLINK: sprintf( filename, "GERMAN\\MortuaryLink_german.sti" ); return TRUE; case MLG_PREBATTLEPANEL: sprintf( filename, "GERMAN\\PreBattlePanel_german.sti" ); return TRUE; case MLG_SMALLTITLE: sprintf( filename, "GERMAN\\SmallTitle_german.sti" ); return TRUE; case MLG_STATSBOX: //Same file sprintf( filename, "LAPTOP\\StatsBox.sti" ); return TRUE; case MLG_STOREPLAQUE: sprintf( filename, "GERMAN\\StorePlaque_german.sti" ); return TRUE; case MLG_TITLETEXT: sprintf( filename, "GERMAN\\titletext_german.sti" ); return TRUE; case MLG_TOALUMNI: sprintf( filename, "GERMAN\\ToAlumni_german.sti" ); return TRUE; case MLG_TOMUGSHOTS: sprintf( filename, "GERMAN\\ToMugShots_german.sti" ); return TRUE; case MLG_TOSTATS: sprintf( filename, "GERMAN\\ToStats_german.sti" ); return TRUE; case MLG_WARNING: sprintf( filename, "GERMAN\\Warning_german.sti" ); return TRUE; case MLG_YOURAD13: sprintf( filename, "GERMAN\\YourAd_13_german.sti" ); return TRUE; case MLG_OPTIONHEADER: sprintf( filename, "GERMAN\\optionscreenaddons_german.sti" ); return TRUE; case MLG_LOADSAVEHEADER: sprintf( filename, "GERMAN\\loadscreenaddons_german.sti" ); return TRUE; case MLG_ORDERGRID: //Same file sprintf( filename, "LAPTOP\\OrderGrid.sti" ); return TRUE; case MLG_SPLASH: sprintf( filename, "German\\splash_german.sti" ); return TRUE; } #else UINT8 zLanguage[64]; //The foreign language defined determines the name of the directory and filename. //For example, the German version of: // // "LAPTOP\\IMPSymbol.sti" // // would become: // // "GERMAN\\IMPSymbol_German.sti" #if defined( DUTCH ) sprintf( zLanguage, "DUTCH" ); #elif defined( FRENCH ) sprintf( zLanguage, "FRENCH" ); #elif defined( GERMAN ) sprintf( zLanguage, "GERMAN" ); #elif defined( ITALIAN ) sprintf( zLanguage, "ITALIAN" ); #elif defined( JAPANESE ) sprintf( zLanguage, "JAPANESE" ); #elif defined( KOREAN ) sprintf( zLanguage, "KOREAN" ); #elif defined( POLISH ) sprintf( zLanguage, "POLISH" ); #elif defined( RUSSIAN ) sprintf( (char *)zLanguage, "RUSSIAN" ); #elif defined( SPANISH ) sprintf( zLanguage, "SPANISH" ); #elif defined( TAIWANESE ) sprintf( zLanguage, "TAIWANESE" ); #endif switch( usMLGGraphicID ) { case MLG_AIMSYMBOL: sprintf( filename, "%s\\AimSymbol_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_BOBBYNAME: sprintf( filename, "%s\\BobbyName_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_BOBBYRAYAD21: sprintf( filename, "%s\\BobbyRayAd_21_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_BOBBYRAYLINK: sprintf( filename, "%s\\BobbyRayLink_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_CLOSED: sprintf( filename, "%s\\Closed_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_CONFIRMORDER: sprintf( filename, "%s\\ConfirmOrder_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_DESKTOP: sprintf( filename, "%s\\desktop_%s.pcx", zLanguage, zLanguage ); return TRUE; case MLG_FUNERALAD9: sprintf( filename, "%s\\FuneralAd_9_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_GOLDPIECEBUTTONS: sprintf( filename, "%s\\goldpiecebuttons_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_HISTORY: sprintf( filename, "%s\\history_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_INSURANCEAD10: sprintf( filename, "%s\\insurancead_10_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_INSURANCELINK: sprintf( filename, "%s\\insurancelink_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_INSURANCETITLE: sprintf( filename, "%s\\largetitle_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_LARGEFLORISTSYMBOL: sprintf( filename, "%s\\LargeSymbol_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_ORDERGRID: sprintf( filename, "%s\\OrderGrid_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_SMALLFLORISTSYMBOL: sprintf( filename, "%s\\SmallSymbol_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_STATSBOX: sprintf( filename, "%s\\StatsBox_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_MCGILLICUTTYS: sprintf( filename, "%s\\McGillicuttys_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_MORTUARY: sprintf( filename, "%s\\Mortuary_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_MORTUARYLINK: sprintf( filename, "%s\\MortuaryLink_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_PREBATTLEPANEL: sprintf( filename, "%s\\PreBattlePanel_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_SMALLTITLE: sprintf( filename, "%s\\SmallTitle_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_STOREPLAQUE: sprintf( filename, "%s\\StorePlaque_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_TITLETEXT: sprintf( filename, "%s\\titletext_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_TOALUMNI: sprintf( filename, "%s\\ToAlumni_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_TOMUGSHOTS: sprintf( filename, "%s\\ToMugShots_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_TOSTATS: sprintf( filename, "%s\\ToStats_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_WARNING: sprintf( filename, "%s\\Warning_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_YOURAD13: sprintf( filename, "%s\\YourAd_13_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_OPTIONHEADER: sprintf( filename, "%s\\optionscreenaddons_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_LOADSAVEHEADER: sprintf( filename, "%s\\loadscreenaddons_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_SPLASH: sprintf( filename, "%s\\splash_%s.sti", zLanguage, zLanguage ); return TRUE; case MLG_IMPSYMBOL: sprintf( filename, "%s\\IMPSymbol_%s.sti", zLanguage, zLanguage ); return TRUE; } #endif return FALSE; }