#ifdef PRECOMPILEDHEADERS #include "Tactical All.h" #else #include "sgp.h" #include "overhead.h" #include "Handle Items.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" #endif struct { PARSE_STAGE curElement; CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1]; STRUCTURE_DECONSTRUCT curFood; STRUCTURE_DECONSTRUCT * curArray; UINT32 maxArraySize; UINT32 currentDepth; UINT32 maxReadDepth; } typedef structuredeconstructParseData; UINT16 structuredeconstructcnt = 0; static void XMLCALL structuredeconstructStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts) { structuredeconstructParseData * pData = (structuredeconstructParseData *)userData; if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element? { if(strcmp(name, "STRUCTURESLIST") == 0 && pData->curElement == ELEMENT_NONE) { pData->curElement = ELEMENT_LIST; memset(pData->curArray,0,sizeof(STRUCTURE_DECONSTRUCT)*pData->maxArraySize); pData->maxReadDepth++; //we are not skipping this element } else if(strcmp(name, "STRUCTURE") == 0 && pData->curElement == ELEMENT_LIST) { pData->curElement = ELEMENT; memset(&pData->curFood,0,sizeof(STRUCTURE_DECONSTRUCT)); pData->maxReadDepth++; //we are not skipping this element } else if(pData->curElement == ELEMENT && (strcmp(name, "usDeconstructItem") == 0 || strcmp( name, "usItemToCreate" ) == 0 || strcmp( name, "usCreatedItemStatus" ) == 0 || strcmp( name, "szTileSetDisplayName" ) == 0 || strcmp( name, "szTileSetName") == 0 || strcmp( name, "dCreationCost" ) == 0 || strcmp( name, "allowedtile") == 0 )) { pData->curElement = ELEMENT_PROPERTY; pData->maxReadDepth++; //we are not skipping this element } pData->szCharData[0] = '\0'; } pData->currentDepth++; } static void XMLCALL structuredeconstructCharacterDataHandle(void *userData, const XML_Char *str, int len) { structuredeconstructParseData * pData = (structuredeconstructParseData *)userData; if( (pData->currentDepth <= pData->maxReadDepth) && (strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH) ){ strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData))); } } static void XMLCALL structuredeconstructEndElementHandle(void *userData, const XML_Char *name) { static std::vector statictilevector; structuredeconstructParseData * pData = (structuredeconstructParseData *)userData; if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading { if(strcmp(name, "STRUCTURESLIST") == 0) { pData->curElement = ELEMENT_NONE; } else if(strcmp(name, "STRUCTURE") == 0) { pData->curElement = ELEMENT_LIST; if(structuredeconstructcnt < pData->maxArraySize) { // for whatever reasons the game crashes in VS2008 Release builds when copying over the tilevector // this seems odd, as this works just fine in VS2010 and VS2013, and also works in VS205 debug builds // for now, copy over the content by hand pData->curArray[structuredeconstructcnt].usDeconstructItem = pData->curFood.usDeconstructItem; pData->curArray[structuredeconstructcnt].usItemToCreate= pData->curFood.usItemToCreate; pData->curArray[structuredeconstructcnt].usCreatedItemStatus = pData->curFood.usCreatedItemStatus; strncpy( pData->curArray[structuredeconstructcnt].szTileSetDisplayName, pData->curFood.szTileSetDisplayName, 20 ); strncpy( pData->curArray[structuredeconstructcnt].szTileSetName, pData->curFood.szTileSetName, 20 ); pData->curArray[structuredeconstructcnt].dCreationCost = pData->curFood.dCreationCost; pData->curArray[structuredeconstructcnt].tilevector = statictilevector; statictilevector.clear(); } ++structuredeconstructcnt; } else if ( strcmp( name, "usDeconstructItem" ) == 0 ) { pData->curElement = ELEMENT; pData->curFood.usDeconstructItem = (UINT16)atol( pData->szCharData ); } else if(strcmp(name, "usItemToCreate") == 0) { pData->curElement = ELEMENT; pData->curFood.usItemToCreate = (UINT16) atol(pData->szCharData); } else if ( strcmp( name, "usCreatedItemStatus" ) == 0 ) { pData->curElement = ELEMENT; pData->curFood.usCreatedItemStatus = (UINT8)atol( pData->szCharData ); } else if(strcmp(name, "szTileSetDisplayName") == 0) { pData->curElement = ELEMENT; strncpy( pData->curFood.szTileSetDisplayName, pData->szCharData, 20 ); } else if ( strcmp( name, "szTileSetName" ) == 0 ) { pData->curElement = ELEMENT; strncpy( pData->curFood.szTileSetName, pData->szCharData, 20 ); } else if ( strcmp( name, "dCreationCost" ) == 0 ) { pData->curElement = ELEMENT; pData->curFood.dCreationCost = (FLOAT)atof( pData->szCharData ); } else if(strcmp(name, "allowedtile") == 0) { pData->curElement = ELEMENT; statictilevector.push_back( (UINT8) atol(pData->szCharData) ); } pData->maxReadDepth--; } pData->currentDepth--; } BOOLEAN ReadInStructureDeconstructStats(STR fileName) { HWFILE hFile; UINT32 uiBytesRead; UINT32 uiFSize; CHAR8 * lpcBuffer; XML_Parser parser = XML_ParserCreate(NULL); structuredeconstructParseData pData; DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading StructureDeconstruct.xml" ); // Open foods file hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE ); if ( !hFile ) return( FALSE ); uiFSize = FileGetSize(hFile); lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1); //Read in block if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) ) { MemFree(lpcBuffer); return( FALSE ); } lpcBuffer[uiFSize] = 0; //add a null terminator FileClose( hFile ); XML_SetElementHandler(parser, structuredeconstructStartElementHandle, structuredeconstructEndElementHandle); XML_SetCharacterDataHandler(parser, structuredeconstructCharacterDataHandle); memset(&pData,0,sizeof(pData)); pData.curArray = gStructureDeconstruct; pData.maxArraySize = STRUCTURE_DECONSTRUCT_MAX; XML_SetUserData(parser, &pData); if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE)) { CHAR8 errorBuf[511]; sprintf(errorBuf, "XML Parser Error in StructureDeconstruct.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser)); LiveMessage(errorBuf); MemFree(lpcBuffer); return FALSE; } MemFree(lpcBuffer); XML_ParserFree(parser); return( TRUE ); } BOOLEAN WriteStructureDeconstructStats() { //DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"writefoodsstats"); HWFILE hFile; //Debug code; make sure that what we got from the file is the same as what's there // Open a new file hFile = FileOpen( "TABLEDATA\\StructureDeconstruct out.xml", FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE ); if ( !hFile ) return( FALSE ); { UINT32 cnt; FilePrintf(hFile,"\r\n"); for(cnt = 0; cnt < STRUCTURE_DECONSTRUCT_MAX; ++cnt) { FilePrintf(hFile,"\t\r\n"); FilePrintf(hFile,"\t\t%d\r\n", gStructureDeconstruct[cnt].usDeconstructItem ); FilePrintf(hFile,"\t\t%d\r\n", gStructureDeconstruct[cnt].usItemToCreate ); FilePrintf(hFile,"\t\t%d\r\n", gStructureDeconstruct[cnt].usCreatedItemStatus ); FilePrintf(hFile,"\t\t%s\r\n", gStructureDeconstruct[cnt].szTileSetDisplayName ); FilePrintf(hFile,"\t\t%s\r\n", gStructureDeconstruct[cnt].szTileSetName ); FilePrintf(hFile,"\t\r\n"); } FilePrintf(hFile,"\r\n"); } FileClose( hFile ); return( TRUE ); }