#include "sgp.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" #include "Interface.h" struct { PARSE_STAGE curElement; CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1]; TAUNT_VALUES curTaunt; TAUNT_VALUES * curArray; UINT32 maxArraySize; UINT32 curIndex; UINT32 currentDepth; UINT32 maxReadDepth; } typedef tauntParseData; BOOLEAN localizedTextOnly_Taunts; UINT16 num_found_taunt = 0; // the correct number is set on reading the xml UINT16 offset_index = 0; static void XMLCALL tauntStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts) { tauntParseData * pData = (tauntParseData *)userData; if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element? { if(strcmp(name, "TAUNTS") == 0 && pData->curElement == ELEMENT_NONE) { pData->curElement = ELEMENT_LIST; if ( !localizedTextOnly_Taunts ) memset(pData->curArray,0,sizeof(TAUNT_VALUES)*pData->maxArraySize); pData->maxReadDepth++; //we are not skipping this element } else if(strcmp(name, "TAUNT") == 0 && pData->curElement == ELEMENT_LIST) { pData->curElement = ELEMENT; if ( !localizedTextOnly_Taunts ) memset(&pData->curTaunt,0,sizeof(TAUNT_VALUES)); pData->maxReadDepth++; //we are not skipping this element } else if(pData->curElement == ELEMENT && (strcmp(name, "uiIndex") == 0 || strcmp(name, "szText") == 0 || strcmp(name, "szCensoredText") == 0 || strcmp(name, "aggressive") == 0 || strcmp(name, "defensive") == 0 || strcmp(name, "cunning") == 0 || strcmp(name, "cunning_aid") == 0 || strcmp(name, "cunning_solo") == 0 || strcmp(name, "brave") == 0 || strcmp(name, "brave_aid") == 0 || strcmp(name, "brave_solo") == 0 || strcmp(name, "attack") == 0 || strcmp(name, "fire_gun") == 0 || strcmp(name, "fire_launcher") == 0 || strcmp(name, "attack_blade") == 0 || strcmp(name, "attack_hth") == 0 || strcmp(name, "throw_knife") == 0 || strcmp(name, "throw_grenade") == 0 || strcmp(name, "out_of_ammo") == 0 || strcmp(name, "reload") == 0 || strcmp(name, "steal") == 0 || strcmp(name, "charge_blade") == 0 || strcmp(name, "charge_hth") == 0 || strcmp(name, "run_away") == 0 || strcmp(name, "seek_noise") == 0 || strcmp(name, "alert") == 0 || strcmp(name, "suspicious") == 0 || strcmp(name, "noticed_unseen") == 0 || strcmp(name, "say_hi") == 0 || strcmp(name, "inform_about") == 0 || strcmp(name, "got_hit") == 0 || strcmp(name, "got_hit_gunfire") == 0 || strcmp(name, "got_hit_blade") == 0 || strcmp(name, "got_hit_hth") == 0 || strcmp(name, "got_hit_fallroof") == 0 || strcmp(name, "got_hit_bloodloss") == 0 || strcmp(name, "got_hit_explosion") == 0 || strcmp(name, "got_hit_gas") == 0 || strcmp(name, "got_hit_tentacle") == 0 || strcmp(name, "got_hit_structure_explosion") == 0 || strcmp(name, "got_hit_object") == 0 || strcmp(name, "got_hit_throwing_knife") == 0 || strcmp(name, "got_deafened") == 0 || strcmp(name, "got_blinded") == 0 || strcmp(name, "got_robbed") == 0 || strcmp(name, "got_missed") == 0 || strcmp(name, "got_missed_gunfire") == 0 || strcmp(name, "got_missed_blade") == 0 || strcmp(name, "got_missed_hth") == 0 || strcmp(name, "got_missed_throwing_knife") == 0 || strcmp(name, "hit") == 0 || strcmp(name, "hit_gunfire") == 0 || strcmp(name, "hit_blade") == 0 || strcmp(name, "hit_hth") == 0 || strcmp(name, "hit_throwing_knife") == 0 || strcmp(name, "kill") == 0 || strcmp(name, "kill_gunfire") == 0 || strcmp(name, "kill_blade") == 0 || strcmp(name, "kill_hth") == 0 || strcmp(name, "kill_throwing_knife") == 0 || strcmp(name, "head_pop") == 0 || strcmp(name, "miss") == 0 || strcmp(name, "miss_gunfire") == 0 || strcmp(name, "miss_blade") == 0 || strcmp(name, "miss_hth") == 0 || strcmp(name, "miss_throwing_knife") == 0 || strcmp(name, "riposte_quote") == 0 || strcmp(name, "enemy") == 0 || strcmp(name, "admin") == 0 || strcmp(name, "army") == 0 || strcmp(name, "elite") == 0 || strcmp(name, "militia") == 0 || strcmp(name, "green") == 0 || strcmp(name, "regular") == 0 || strcmp(name, "veteran") == 0 || strcmp(name, "admin_profile") == 0 || strcmp(name, "army_profile") == 0 || strcmp(name, "elite_profile") == 0 || strcmp(name, "green_profile") == 0 || strcmp(name, "regular_profile") == 0 || strcmp(name, "veteran_profile") == 0 || strcmp(name, "male") == 0 || strcmp(name, "female") == 0 || strcmp(name, "exp_level_gt") == 0 || strcmp(name, "exp_level_lt") == 0 || strcmp(name, "health_gt") == 0 || strcmp(name, "health_lt") == 0 || strcmp(name, "health_max_gt") == 0 || strcmp(name, "health_max_lt") == 0 || strcmp(name, "energy_gt") == 0 || strcmp(name, "energy_lt") == 0 || strcmp(name, "energy_max_gt") == 0 || strcmp(name, "energy_max_lt") == 0 || strcmp(name, "morale_gt") == 0 || strcmp(name, "morale_lt") == 0 || strcmp(name, "progress_gt") == 0 || strcmp(name, "progress_lt") == 0 || strcmp(name, "target_type") == 0 || strcmp(name, "target_male") == 0 || strcmp(name, "target_female") == 0 || strcmp(name, "target_exp_level_gt") == 0 || strcmp(name, "target_exp_level_lt") == 0 || strcmp(name, "target_health_gt") == 0 || strcmp(name, "target_health_lt") == 0 || strcmp(name, "target_health_max_gt") == 0 || strcmp(name, "target_health_max_lt") == 0 || strcmp(name, "target_energy_gt") == 0 || strcmp(name, "target_energy_lt") == 0 || strcmp(name, "target_energy_max_gt") == 0 || strcmp(name, "target_energy_max_lt") == 0 || strcmp(name, "target_morale_gt") == 0 || strcmp(name, "target_morale_lt") == 0 || strcmp(name, "target_appearance") == 0 || strcmp(name, "target_merc_profile") == 0 ) || strcmp(name, "target_zombie") == 0 ) { pData->curElement = ELEMENT_PROPERTY; pData->maxReadDepth++; //we are not skipping this element } pData->szCharData[0] = '\0'; } pData->currentDepth++; } static void XMLCALL tauntCharacterDataHandle(void *userData, const XML_Char *str, int len) { tauntParseData * pData = (tauntParseData *)userData; if( (pData->currentDepth <= pData->maxReadDepth) && (strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH) ){ strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData))); } } static void XMLCALL tauntEndElementHandle(void *userData, const XML_Char *name) { tauntParseData * pData = (tauntParseData *)userData; if(pData->currentDepth <= pData->maxReadDepth) { if(strcmp(name, "TAUNTS") == 0) { pData->curElement = ELEMENT_NONE; } else if(strcmp(name, "TAUNT") == 0) { pData->curElement = ELEMENT_LIST; //if(pData->curTaunt.uiIndex < pData->maxArraySize) if(num_found_taunt < pData->maxArraySize) { if ( localizedTextOnly_Taunts ) { // WANNE: Not working /* MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curArray[pData->curTaunt.uiIndex].szText, sizeof(pData->curTaunt.szText)/sizeof(pData->curTaunt.szText[0]) ); pData->curTaunt.szText[sizeof(pData->curTaunt.szText)/sizeof(pData->curTaunt.szText[0]) - 1] = '\0'; MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curArray[pData->curTaunt.uiIndex].szCensoredText, sizeof(pData->curTaunt.szCensoredText)/sizeof(pData->curTaunt.szCensoredText[0]) ); pData->curTaunt.szCensoredText[sizeof(pData->curTaunt.szCensoredText)/sizeof(pData->curTaunt.szCensoredText[0]) - 1] = '\0'; */ // WANNE: Working wcscpy(zTaunt[offset_index + pData->curTaunt.uiIndex].szText,pData->curTaunt.szText); wcscpy(zTaunt[offset_index + pData->curTaunt.uiIndex].szCensoredText,pData->curTaunt.szCensoredText); } else { // no attitude specified -> set all if( !(pData->curTaunt.uiFlags & ( TAUNT_A_AGGRESSIVE | TAUNT_A_DEFENSIVE | TAUNT_A_BRAVE_AID | TAUNT_A_BRAVE_SOLO | TAUNT_A_CUNNING_AID | TAUNT_A_CUNNING_SOLO) ) ) { pData->curTaunt.uiFlags |= TAUNT_A_AGGRESSIVE; pData->curTaunt.uiFlags |= TAUNT_A_DEFENSIVE; pData->curTaunt.uiFlags |= TAUNT_A_BRAVE_AID; pData->curTaunt.uiFlags |= TAUNT_A_BRAVE_SOLO; pData->curTaunt.uiFlags |= TAUNT_A_CUNNING_AID; pData->curTaunt.uiFlags |= TAUNT_A_CUNNING_SOLO; } // no gender specified -> set all if( !(pData->curTaunt.uiFlags2 & ( TAUNT_G_FEMALE | TAUNT_G_MALE ) ) ) { pData->curTaunt.uiFlags2 |= TAUNT_G_FEMALE; pData->curTaunt.uiFlags2 |= TAUNT_G_MALE; } if( !(pData->curTaunt.uiFlags2 & TAUNT_T_FEMALE) && !(pData->curTaunt.uiFlags2 & TAUNT_T_MALE) ) { pData->curTaunt.uiFlags2 |= TAUNT_T_FEMALE; pData->curTaunt.uiFlags2 |= TAUNT_T_MALE; } // no class specified -> set all enemies if( !(pData->curTaunt.uiFlags2 & ( TAUNT_C_ADMIN | TAUNT_C_ARMY | TAUNT_C_ELITE | TAUNT_C_GREEN | TAUNT_C_REGULAR | TAUNT_C_VETERAN ) ) ) { pData->curTaunt.uiFlags2 |= TAUNT_C_ADMIN; pData->curTaunt.uiFlags2 |= TAUNT_C_ARMY; pData->curTaunt.uiFlags2 |= TAUNT_C_ELITE; pData->curTaunt.uiFlags2 |= TAUNT_C_GREEN; pData->curTaunt.uiFlags2 |= TAUNT_C_REGULAR; pData->curTaunt.uiFlags2 |= TAUNT_C_VETERAN; } pData->curArray[pData->curTaunt.uiIndex] = pData->curTaunt; //pData->curArray[num_found_taunt-1] = pData->curTaunt; num_found_taunt++; } } //num_found_taunt++; //num_found_taunt = pData->curTaunt.uiIndex; } else if(strcmp(name, "uiIndex") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiIndex = (UINT16) atol(pData->szCharData); for(UINT16 i = 0; i < TAUNT_MAX; i++) { pData->curTaunt.value[i] = (-1); } pData->curTaunt.uiFlags = 0; pData->curTaunt.uiFlags2 = 0; } else if(strcmp(name, "szText") == 0 ) { pData->curElement = ELEMENT; MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curTaunt.szText, sizeof(pData->curTaunt.szText)/sizeof(pData->curTaunt.szText[0]) ); pData->curTaunt.szText[sizeof(pData->curTaunt.szText)/sizeof(pData->curTaunt.szText[0]) - 1] = '\0'; } else if(strcmp(name, "szCensoredText") == 0 ) { pData->curElement = ELEMENT; MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curTaunt.szCensoredText, sizeof(pData->curTaunt.szCensoredText)/sizeof(pData->curTaunt.szCensoredText[0]) ); pData->curTaunt.szCensoredText[sizeof(pData->curTaunt.szCensoredText)/sizeof(pData->curTaunt.szCensoredText[0]) - 1] = '\0'; } else if(strcmp(name, "aggressive") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_A_AGGRESSIVE : 0; } else if(strcmp(name, "defensive") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_A_DEFENSIVE : 0; } else if(strcmp(name, "brave_aid") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_A_BRAVE_AID : 0; } else if(strcmp(name, "brave_solo") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_A_BRAVE_SOLO : 0; } else if(strcmp(name, "cunning_aid") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_A_CUNNING_AID : 0; } else if(strcmp(name, "cunning_solo") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_A_CUNNING_SOLO : 0; } else if(strcmp(name, "brave") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_A_BRAVE_AID : 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_A_BRAVE_SOLO : 0; } else if(strcmp(name, "cunning") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_A_CUNNING_AID : 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_A_CUNNING_SOLO : 0; } else if(strcmp(name, "attack") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_FIRE_GUN : 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_FIRE_LAUNCHER : 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_ATTACK_BLADE : 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_ATTACK_HTH : 0; } else if(strcmp(name, "fire_gun") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_FIRE_GUN : 0; } else if(strcmp(name, "fire_launcher") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_FIRE_LAUNCHER : 0; } else if(strcmp(name, "attack_blade") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_ATTACK_BLADE : 0; } else if(strcmp(name, "attack_hth") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_ATTACK_HTH : 0; } else if(strcmp(name, "throw_knife") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_THROW_KNIFE : 0; } else if(strcmp(name, "throw_grenade") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_THROW_GRENADE: 0; } else if(strcmp(name, "out_of_ammo") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_OUT_OF_AMMO : 0; } else if(strcmp(name, "reload") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_RELOAD: 0; } else if(strcmp(name, "charge_blade") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_CHARGE_BLADE : 0; } else if(strcmp(name, "charge_hth") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_CHARGE_HTH : 0; } else if(strcmp(name, "steal") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_STEAL : 0; } else if(strcmp(name, "run_away") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_RUN_AWAY : 0; } else if(strcmp(name, "seek_noise") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_SEEK_NOISE : 0; } else if(strcmp(name, "alert") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_ALERT : 0; } else if(strcmp(name, "suspicious") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_SUSPICIOUS : 0; } else if(strcmp(name, "noticed_unseen") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_NOTICED_UNSEEN : 0; } else if(strcmp(name, "say_hi") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_SAY_HI : 0; } else if(strcmp(name, "inform_about") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_INFORM_ABOUT : 0; } else if(strcmp(name, "got_hit") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT: 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_GUNFIRE: 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_BLADE: 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_HTH: 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_FALLROOF: 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_BLOODLOSS: 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_EXPLOSION: 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_GAS: 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_TENTACLES: 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_STRUCTURE_EXPLOSION: 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_THROWING_KNIFE: 0; } else if(strcmp(name, "got_hit_gunfire") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_GUNFIRE: 0; } else if(strcmp(name, "got_hit_blade") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_BLADE: 0; } else if(strcmp(name, "got_hit_hth") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_HTH: 0; } else if(strcmp(name, "got_hit_fallroof") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_FALLROOF: 0; } else if(strcmp(name, "got_hit_bloodloss") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_BLOODLOSS: 0; } else if(strcmp(name, "got_hit_explosion") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_EXPLOSION: 0; } else if(strcmp(name, "got_hit_gas") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_GAS: 0; } else if(strcmp(name, "got_hit_tentacle") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_TENTACLES: 0; } else if(strcmp(name, "got_hit_structure_explosion") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_STRUCTURE_EXPLOSION: 0; } else if(strcmp(name, "got_hit_object") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_OBJECT: 0; } else if(strcmp(name, "got_hit_throwing_knife") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_THROWING_KNIFE: 0; } else if(strcmp(name, "got_deafened") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_DEAFENED: 0; } else if(strcmp(name, "got_blinded") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_BLINDED: 0; } else if(strcmp(name, "got_robbed") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_ROBBED: 0; } else if(strcmp(name, "got_missed") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_MISSED: 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_MISSED_GUNFIRE: 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_MISSED_BLADE: 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_MISSED_HTH: 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_MISSED_THROWING_KNIFE: 0; } else if(strcmp(name, "got_missed_gunfire") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_MISSED_GUNFIRE: 0; } else if(strcmp(name, "got_missed_blade") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_MISSED_BLADE: 0; } else if(strcmp(name, "got_missed_hth") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_MISSED_HTH: 0; } else if(strcmp(name, "got_missed_throwing_knife") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_MISSED_THROWING_KNIFE: 0; } else if(strcmp(name, "hit") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_HIT: 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_HIT_GUNFIRE: 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_HIT_BLADE: 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_HIT_HTH: 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_HIT_THROWING_KNIFE: 0; } else if(strcmp(name, "hit_gunfire") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_HIT_GUNFIRE: 0; } else if(strcmp(name, "hit_blade") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_HIT_BLADE: 0; } else if(strcmp(name, "hit_hth") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_HIT_HTH: 0; } else if(strcmp(name, "hit_throwing_knife") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_HIT_THROWING_KNIFE: 0; } else if(strcmp(name, "kill") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_KILL : 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_KILL_GUNFIRE: 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_KILL_BLADE: 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_KILL_HTH: 0; } else if(strcmp(name, "kill_gunfire") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_KILL_GUNFIRE: 0; } else if(strcmp(name, "kill_blade") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_KILL_BLADE: 0; } else if(strcmp(name, "kill_hth") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_KILL_HTH: 0; } else if(strcmp(name, "kill_throwing_knife") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_KILL_THROWING_KNIFE: 0; } else if(strcmp(name, "head_pop") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_HEAD_POP : 0; } else if(strcmp(name, "miss") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_MISS: 0; } else if(strcmp(name, "miss_gunfire") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_MISS_GUNFIRE: 0; } else if(strcmp(name, "miss_blade") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_MISS_BLADE: 0; } else if(strcmp(name, "miss_hth") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_MISS_HTH: 0; } else if(strcmp(name, "miss_throwing_knife") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_MISS_THROWING_KNIFE: 0; } if(strcmp(name, "riposte_quote") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_RIPOSTE_QUOTE] = (INT16) atol(pData->szCharData); } if(strcmp(name, "enemy") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_C_ADMIN: 0; pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_C_ARMY: 0; pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_C_ELITE: 0; } else if(strcmp(name, "admin") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_C_ADMIN: 0; } else if(strcmp(name, "army") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_C_ARMY: 0; } else if(strcmp(name, "elite") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_C_ELITE: 0; } else if(strcmp(name, "militia") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_C_GREEN: 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_C_REGULAR: 0; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_C_VETERAN: 0; } else if(strcmp(name, "green") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_C_GREEN: 0; } else if(strcmp(name, "regular") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_C_REGULAR: 0; } else if(strcmp(name, "veteran") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_C_VETERAN: 0; } else if(strcmp(name, "admin_profile") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_PROFILE_ADMIN] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "army_profile") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_PROFILE_ARMY] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "elite_profile") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_PROFILE_ELITE] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "green_profile") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_PROFILE_GREEN] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "regular_profile") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_PROFILE_REGULAR] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "veteran_profile") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_PROFILE_VETERAN] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "male") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_G_MALE: 0; } else if(strcmp(name, "female") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_G_FEMALE: 0; } else if(strcmp(name, "exp_level_gt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_EXP_LEVEL_GT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "exp_level_lt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_EXP_LEVEL_LT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "health_gt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_HEALTH_GT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "health_lt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_HEALTH_LT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "health_max_gt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_HEALTH_MAX_GT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "health_max_lt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_HEALTH_MAX_LT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "energy_gt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_ENERGY_GT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "energy_lt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_ENERGY_LT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "energy_max_gt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_ENERGY_MAX_GT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "energy_max_lt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_ENERGY_MAX_LT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "morale_gt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_MORALE_GT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "morale_lt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_MORALE_LT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "progress_gt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_MORALE_GT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "progress_lt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_MORALE_LT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "fact_true") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_FACT_TRUE] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "fact_false") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_FACT_FALSE] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "veteran_profile") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_PROFILE_VETERAN] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "veteran_profile") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_PROFILE_VETERAN] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "target_type") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_TARGET_TYPE] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "target_male") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_T_MALE: 0; } else if(strcmp(name, "target_female") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_T_FEMALE: 0; } else if(strcmp(name, "target_exp_level_gt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_TARGET_EXP_LEVEL_GT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "target_exp_level_lt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_TARGET_EXP_LEVEL_LT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "target_health_gt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_TARGET_HEALTH_GT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "target_health_lt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_TARGET_HEALTH_LT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "target_health_max_gt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_TARGET_HEALTH_MAX_GT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "target_health_max_lt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_TARGET_HEALTH_MAX_LT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "target_energy_gt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_TARGET_ENERGY_GT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "target_energy_lt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_TARGET_ENERGY_LT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "target_energy_max_gt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_TARGET_ENERGY_MAX_GT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "target_energy_max_lt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_TARGET_ENERGY_MAX_LT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "target_morale_gt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_TARGET_MORALE_GT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "target_morale_lt") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_TARGET_MORALE_LT] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "target_appearance") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_TARGET_APPEARANCE] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "target_merc_profile") == 0) { pData->curElement = ELEMENT; pData->curTaunt.value[TAUNT_TARGET_MERC_PROFILE] = (INT16) atol(pData->szCharData); } else if(strcmp(name, "target_zombie") == 0) { pData->curElement = ELEMENT; pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_T_ZOMBIE: 0; } pData->maxReadDepth--; } pData->currentDepth--; } BOOLEAN ReadInTaunts(STR fileName, BOOLEAN localizedVersion) { HWFILE hFile; UINT32 uiBytesRead; UINT32 uiFSize; CHAR8 * lpcBuffer; XML_Parser parser = XML_ParserCreate(NULL); tauntParseData pData; DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading EnemyTaunts.xml" ); localizedTextOnly_Taunts = localizedVersion; if (!localizedTextOnly_Taunts) offset_index = num_found_taunt; // Open file hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE ); if ( !hFile ) return( FALSE ); uiFSize = FileGetSize(hFile); lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1); //Read in block if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) ) { MemFree(lpcBuffer); return( FALSE ); } lpcBuffer[uiFSize] = 0; //add a null terminator FileClose( hFile ); XML_SetElementHandler(parser, tauntStartElementHandle, tauntEndElementHandle); XML_SetCharacterDataHandler(parser, tauntCharacterDataHandle); memset(&pData,0,sizeof(pData)); pData.curArray = &(zTaunt[num_found_taunt]); pData.maxArraySize = NUM_TAUNT - num_found_taunt;//dnl ch86 180214 XML_SetUserData(parser, &pData); if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE)) { CHAR8 errorBuf[511]; sprintf(errorBuf, "XML Parser Error in EnemyTaunts.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser)); LiveMessage(errorBuf); MemFree(lpcBuffer); return FALSE; } MemFree(lpcBuffer); XML_ParserFree(parser); return( TRUE ); } BOOLEAN WriteTaunts( STR fileName) { HWFILE hFile; //Debug code; make sure that what we got from the file is the same as what's there // Open a new file hFile = FileOpen( fileName, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE ); if ( !hFile ) return( FALSE ); { UINT32 cnt; FilePrintf(hFile,"\r\n"); for(cnt = 0; cnt < NUM_TAUNT; ++cnt) { FilePrintf(hFile,"\t\r\n"); FilePrintf(hFile,"\t\t%d\r\n", cnt); FilePrintf(hFile,"\t\r\n"); } FilePrintf(hFile,"\r\n"); } FileClose( hFile ); return( TRUE ); }