/** * @file * @author feynman (bears-pit.com) */ #include "../include/NullPlan.h" #include "../../TacticalAI/ai.h" // for EndAIGuysTurn namespace AI { namespace tactical { /// Simply end the turn for the npc passed in the manipulated_object wrapper, then return. void NullPlan::execute(bool turn_based, PlanInputData& manipulated_object) { EndAIGuysTurn(manipulated_object.controlled_npc_); } } }