#ifndef __CREATURE_SPREADING_H #define __CREATURE_SPREADING_H void InitCreatureQuest(); void SpreadCreatures(); void DecayCreatures(); void ChooseCreatureQuestStartDay(); void ClearCreatureQuest(); void DeleteCreatureDirectives(); BOOLEAN SaveCreatureDirectives( HWFILE hFile ); BOOLEAN LoadCreatureDirectives( HWFILE hFile, UINT32 uiSavedGameVersion ); UINT8 CreaturesInUndergroundSector( UINT8 ubSectorID, UINT8 ubSectorZ ); BOOLEAN PrepareCreaturesForBattle(); void CreatureNightPlanning(); void CreatureAttackTown( UINT8 ubSectorID, BOOLEAN fOverrideTest ); void CheckConditionsForTriggeringCreatureQuest( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ ); void ForceCreaturesToAvoidMineTemporarily( UINT8 ubMineIndex ); //extern BOOLEAN gfUseCreatureMusic; BOOLEAN MineClearOfMonsters( UINT8 ubMineIndex ); //Returns TRUE if valid and creature quest over, FALSE if creature quest active or not yet started BOOLEAN GetWarpOutOfMineCodes( INT16 *psSectorX, INT16 *psSectorY, INT8 *pbSectorZ, INT32 *psInsertionGridNo ); extern INT16 gsCreatureInsertionCode; extern INT32 gsCreatureInsertionGridNo; extern UINT8 gubNumCreaturesAttackingTown; extern UINT8 gubYoungMalesAttackingTown; extern UINT8 gubYoungFemalesAttackingTown; extern UINT8 gubAdultMalesAttackingTown; extern UINT8 gubAdultFemalesAttackingTown; extern UINT8 gubSectorIDOfCreatureAttack; enum{ CREATURE_BATTLE_CODE_NONE, CREATURE_BATTLE_CODE_TACTICALLYADD, CREATURE_BATTLE_CODE_TACTICALLYADD_WITHFOV, CREATURE_BATTLE_CODE_PREBATTLEINTERFACE, CREATURE_BATTLE_CODE_AUTORESOLVE, }; extern UINT8 gubCreatureBattleCode; void DetermineCreatureTownComposition( UINT8 ubNumCreatures, UINT8 *pubNumYoungMales, UINT8 *pubNumYoungFemales, UINT8 *pubNumAdultMales, UINT8 *pubNumAdultFemales ); void DetermineCreatureTownCompositionBasedOnTacticalInformation( UINT8 *pubNumCreatures, UINT8 *pubNumYoungMales, UINT8 *pubNumYoungFemales, UINT8 *pubNumAdultMales, UINT8 *pubNumAdultFemales ); BOOLEAN PlayerGroupIsInACreatureInfestedMine(); extern INT32 giLairID; #endif