#ifndef __TILEENGINE_ALL_H #define __TILEENGINE_ALL_H #pragma message("GENERATED PCH FOR TILEENGINE PROJECT.") #include #include "sgp.h" #include "Ambient types.h" #include "fileman.h" #include "environment.h" #include "Sound Control.h" #include "Game Events.h" #include "Types.h" #include "Buildings.h" #include "Isometric Utils.h" #include "Pathai.h" #include "Structure Wrap.h" #include "Random.h" #include "Overhead.h" #include "Render Fun.h" #include "Strategicmap.h" #include "Sys Globals.h" #include "lighting.h" #include "renderworld.h" #include "Game Clock.h" #include "quests.h" #include "Ambient Control.h" #include "AimMembers.h" #include "Strategic Event Handler.h" #include "BobbyR.h" #include "mercs.h" #include "email.h" #include "Merc Hiring.h" #include "insurance Contract.h" #include "Strategic Merc Handler.h" #include "message.h" #include "opplist.h" #include "debug.h" #include "worlddef.h" #include "worldman.h" #include "smooth.h" #include "Exit Grids.h" #include "Editor Undo.h" #include "Strategic Movement.h" #include "Font Control.h" #include "SaveLoadMap.h" #include #include "wcheck.h" #include "soldier control.h" #include "weapons.h" #include "handle items.h" #include "rotting corpses.h" #include "tile cache.h" #include "animation control.h" #include "utilities.h" #include "soldier create.h" #include "soldier add.h" #include "explosion control.h" #include "tile animation.h" #include "world items.h" #include "tiledef.h" #include "tiledat.h" #include "interactive tiles.h" #include "Handle Doors.h" #include "smokeeffects.h" #include "handle ui.h" #include "pits.h" #include "campaign Types.h" #include "strategic.h" #include "Action Items.h" #include "Soldier Profile.h" #include "Interface Dialogue.h" #include "LightEffects.h" #include "AI.h" #include "Soldier tile.h" #include "smell.h" #include "GameSettings.h" #include "Fog Of War.h" #include "Simple Render Utils.h" #include #include #include "himage.h" #include "vsurface.h" #include "vsurface_private.h" #include "sysutil.h" #include "interface.h" #include "interface cursors.h" #include "structure.h" #include "points.h" #include "Dialogue Control.h" #include "english.h" #include "mousesystem.h" #include "jascreens.h" #include "math.h" #include #include #include "input.h" #include "video.h" #include "vobject_blitters.h" #include "edit_sys.h" #include "line.h" #include "Animation Data.h" #include "Timer Control.h" #include "Radar Screen.h" #include "Render Dirty.h" #include "Structure Internals.h" #include "Shade Table Util.h" #include #include "Map Edgepoints.h" #include "Map Information.h" #include "vobject.h" #include "worlddat.h" #include "overhead map.h" #include "interface control.h" #include "cursors.h" #include "soldier find.h" #include "interface panels.h" #include "Tactical Placement GUI.h" #include "phys math.h" #include "physics.h" #include "los.h" #include "event pump.h" #include "interface items.h" #include "Debug Control.h" #include "text.h" #include "Squads.h" #include "Map Screen Interface Map Inventory.h" //#include "container.h" #include "fov.h" #include "Overhead types.h" #include "Tactical Save.h" #include "MemMan.h" #include "font.h" #include "Button System.h" #include "gameloop.h" #include "Cursor Control.h" #include "MessageBoxScreen.h" #include "assignments.h" #include "WordWrap.h" #include "time.h" #include "Keys.h" #include "bullets.h" #include "Animation Cache.h" #include "tile surface.h" #include #include "screenids.h" #include "shading.h" #include "Soldier Init List.h" #include "Summary Info.h" #include "Animated ProgressBar.h" #include "EditorBuildings.h" #include "music control.h" #include "Scheduling.h" #include "EditorMapInfo.h" #include "Smoothing Utils.h" #include "Meanwhile.h" #endif