#ifndef _JA25ENGLISHTEXT__H_ #define _JA25ENGLISHTEXT__H_ enum { //TCTL_MSG__RANGE_TO_TARGET, TCTL_MSG__ATTACH_TRANSMITTER_TO_LAPTOP, TACT_MSG__CANNOT_AFFORD_MERC, TACT_MSG__AIMMEMBER_FEE_TEXT, TACT_MSG__AIMMEMBER_ONE_TIME_FEE, TACT_MSG__FEE, TACT_MSG__SOMEONE_ELSE_IN_SECTOR, // TCTL_MSG__GUN_RANGE_AND_CTH, TCTL_MSG__DISPLAY_COVER, TCTL_MSG__LOS, TCTL_MSG__INVALID_DROPOFF_SECTOR, TCTL_MSG__PLAYER_LOST_SHOULD_RESTART, TCTL_MSG__JERRY_BREAKIN_LAPTOP_ANTENA, TCTL_MSG__END_GAME_POPUP_TXT_1, TCTL_MSG__END_GAME_POPUP_TXT_2, TCTL_MSG__IRON_MAN_CANT_SAVE_NOW, TCTL_MSG__CANNOT_SAVE_DURING_COMBAT, TCTL_MSG__CAMPAIGN_NAME_TOO_LARGE, TCTL_MSG__CAMPAIGN_DOESN_T_EXIST, TCTL_MSG__DEFAULT_CAMPAIGN_LABEL, TCTL_MSG__CAMPAIGN_LABEL, TCTL_MSG__NEW_CAMPAIGN_CONFIRM, TCTL_MSG__CANT_EDIT_DEFAULT, }; extern STR16 zNewTacticalMessages[]; extern STR16 gzIMPSkillTraitsText[]; enum { IMM__IRON_MAN_MODE_WARNING_TEXT, }; extern STR16 gzIronManModeWarningText[]; // display cover message (for tactical usually, seperated) // display cover terrain type info (used in cover information) enum { DC_MSG__COVER_INFORMATION, DC_MSG__GUN_RANGE_INFORMATION, DC_MSG__COVER_DRAW_OFF, DC_MSG__COVER_DRAW_MERC_VIEW, DC_MSG__COVER_DRAW_ENEMY_VIEW, DC_TTI__WOOD, DC_TTI__URBAN, DC_TTI__DESERT, DC_TTI__SNOW, DC_TTI__WOOD_AND_DESERT, DC_TTI__UNKNOWN }; extern STR16 gzDisplayCoverText[]; #endif