#include "MPXmlTeams.hpp" #include "sgp.h" #include "FileMan.h" #include "expat.h" #include "XML.h" #include "random.h" #include MultiplayerTeams mpTeams = MultiplayerTeams(); // fallback data const int MultiplayerTeams::random_merc_teams[NUM_RANDOM_MERC_TEAMS][RANDOM_MERC_TEAM_SIZE] = { { 16, 10, 19, 25, 4 , 11, 39 }, // Gus , Shadow, Spider , Raven , Vicki , Red , Meltdown { 29, 36, 28, 2 , 22, 8 , 32 }, // Magic , Scope, Danny , Lynx , Hitman , Steroid , Malice { 12, 5, 20, 23, 48, 34, 17 }, // Reaper , Trevor, Cliff , Buzz , Cougar , Nails , Buns { 31, 7, 33, 35, 27, 37, 1 }, // Scully , Ivan , Dr Q , Thor , Len , Wolf , Blood }; void MultiplayerTeams::SerializeProfiles(int* dest) { int id; int r = Random(teams.size()); // if team is already used, choose next while (teamsTaken.at(r)) { r++; if (r == teams.size()) r = 0; } teamsTaken.at(r) = true; id = r; this->SerializeProfiles(dest, id); } void MultiplayerTeams::SerializeProfiles(int* dest, int teamID) { teamID = teamID % this->teams.size(); for (int i = 0; i < RANDOM_MERC_TEAM_SIZE; i++) { // poor man's memcpy *dest = teams.at(teamID).members.at(i); dest++; } return; } void MultiplayerTeams::HandleServerStarted() { // reset teamsTaken = std::vector(teams.size(), false); } void MultiplayerTeams::UseFallbackDataIfNecessary() { for (size_t team = 0; team < max(NUM_RANDOM_MERC_TEAMS, teams.size()); team++) { if (teams.size() <= team) { // create teams 1-4 teams.push_back(MPTeam()); } // fill any empty merc slots for (int merc = teams.at(team).members.size(); merc < RANDOM_MERC_TEAM_SIZE; merc++) { teams.at(team).members.push_back(MultiplayerTeams::random_merc_teams[team%NUM_RANDOM_MERC_TEAMS][merc]); } } } BOOLEAN MultiplayerTeams::ReadInMPTeams(STR fileName) { BOOLEAN result = this->ReadXMLFile(fileName); this->UseFallbackDataIfNecessary(); return result; } BOOLEAN MultiplayerTeams::ReadXMLFile(STR fileName) { HWFILE hFile; UINT32 uiBytesRead; UINT32 uiFSize; CHAR8 *lpcBuffer; CHAR8 msg[128]; sprintf(msg, "Loading %s", fileName); DebugMsg(TOPIC_JA2, DBG_LEVEL_3, msg); if(!FileExists(fileName)) { return FALSE; } // open file hFile = FileOpen(fileName, FILE_ACCESS_READ, FALSE); if (!hFile) { // this might issue an error in the caller // but we can proceed, actually return FALSE; } uiFSize = FileGetSize(hFile); lpcBuffer = (CHAR*) MemAlloc(uiFSize); // read in block if (!FileRead(hFile, lpcBuffer, uiFSize, &uiBytesRead)) { MemFree(lpcBuffer); return FALSE; } FileClose(hFile); XML_Parser parser = XML_ParserCreate(NULL); struct teamsParseData parseData = { }; parseData.mpTeams = this; XML_SetElementHandler(parser, &MultiplayerTeams::teamsStartElementHandler, &MultiplayerTeams::teamsEndElementHandler); XML_SetCharacterDataHandler(parser, this->teamsCharacterDataHandler); XML_SetUserData(parser, &parseData); if (this->initialized) this->TrashTeams(); if (!XML_Parse(parser, lpcBuffer, uiFSize, TRUE)) { // Cannot load, but that's okay. There is fallback data. MemFree(lpcBuffer); XML_ParserFree(parser); return FALSE; } else this->initialized = true; MemFree(lpcBuffer); XML_ParserFree(parser); return TRUE; } MultiplayerTeams::MultiplayerTeams() { this->initialized = false; } MultiplayerTeams::~MultiplayerTeams() { } void MultiplayerTeams::TrashTeams() { this->teams.clear(); this->initialized = false; } void XMLCALL MultiplayerTeams::teamsStartElementHandler(void *userData, const XML_Char *name, const XML_Char **atts) { struct teamsParseData * pData = (struct teamsParseData *)userData; if (pData->currentDepth <= pData->maxReadDepth) { if (!strcmp(name, "mp_teams") && pData->curElement == ELEMENT_NONE) { // root element pData->curElement = ELEMENT_LIST; pData->maxReadDepth++; } else if (!strcmp(name, "team") && pData->curElement == ELEMENT_LIST) { pData->curElement = ELEMENT; MPTeam team = MPTeam(); if (atts[0] && !strcmp(atts[0], "name")) { team.name = std::string(atts[1]); } else { team.name = std::string("unnamed team"); } pData->mpTeams->teams.push_back(team); pData->maxReadDepth++; } else if (!strcmp(name, "id")) { pData->curElement = ELEMENT_PROPERTY; pData->maxReadDepth++; } pData->szCharData[0] = '\0'; } pData->currentDepth++; return; } void XMLCALL MultiplayerTeams::teamsEndElementHandler(void *userData, const XML_Char *name) { struct teamsParseData *pData = (struct teamsParseData *)userData; if (pData->currentDepth <= pData->maxReadDepth) { if (!strcmp(name, "mp_teams")) { pData->curElement = ELEMENT_NONE; } else if (!strcmp(name, "team")) { pData->curElement = ELEMENT_LIST; } else if(!strcmp(name, "id")) { pData->curElement = ELEMENT; INT8 id = atoi(pData->szCharData); pData->mpTeams->teams.back().members.push_back(id); } pData->maxReadDepth--; } pData->currentDepth--; return; } void XMLCALL MultiplayerTeams::teamsCharacterDataHandler(void *userData, const XML_Char *s, int len) { struct teamsParseData *pData = (struct teamsParseData *)userData; if ((pData->currentDepth <= pData->maxReadDepth) && (strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)) { strncat(pData->szCharData, s, __min((unsigned int)len, MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData))); } return; }