~ EssenceUCS: uoconfig.ecd ===== ~ Encoding: only UTF-8 without BOM !!! ===== $unknown: OFF ~ !! Don't remove this... ===== ~ ===================================================================================== ~ Using sections (exshell will look for walues in this sections in left-to right order) $LoadProfile: { "ShellOptions", "EXSProfile01", "DefaultConf" } ~$LoadProfile: { "ShellOptions", "EXSProfile02", "DefaultConf" } ~ WARNING: This version supported only DirectDraw2 with screen mode 16 bpp (555 or 565). ~ ===================================================================================== [EXSProfile01] ~ Jagged Alliance 2: 1.13 ===== ~ ===================================================================================== $StartPEPath: "C:\Jagged Alliance 2 1.13\ja2.exe" $StartPEArgs: "" ~ ===================================================================================== [DefaultConf] ~ Default configuration for all profiles ===== ~ ===================================================================================== $StartPEPath: "game.exe" $StartPEArgs: "-nomovie" ~ 0 - OFF, value is bit mask for allowed CPU cores, use to solve problems with multi core. ~ (i.e. #0001 - 1st core, #0002 - 2nd core, #0004 - 3rd core, #0008 - 4yh core and so on) $CPUAffinity: #0001 ~ Offset to application entry point (WinMain procedure, it's not same for PE entry point) ~ use "no" or #00000000 value to allow exshell found it itself. Using incorrect offset will ~ cause problems with exshell loading or application crashing. If you get such problems ~ try to set offset manually (it's rather easy to find it throw disassembler, like IDA). ~ Note: take attention that this offset usually differs for each executable file, so if ~ you get it from somewhere check executable version and checksum to be sure that it's ~ really extracted from same executable file. $WinMainOffs: NO ~ By default exshell capture image from 1st created window. But as few applications create ~ several windows (notice that they can be invisible) you possibly will be required to use ~ another one. To do this you will need caption text. Notice, that it can be not constant ~ value, so in this case better use window class name. 1st argument - window class name, ~ 2nd - window caption. If both of them are defined then exshell will search window that ~ satisfy both conditions. You can set 1st or\and 2rd parameter to NO to disable filter. ~ 3rd parameter - new window caption, if you want to replace original one. To keep original ~ one use value NO. ~ NOTE: To get list of creating window classes and captions run your application and look ~ in console output (See keys $UseDebugMod, $ShowConsole, $ConsoleWPal, $ConsoleWait). $ApplCaption: { NO, NO, NO } ~ 0 - OFF, value in ms for pause (normally values more 1 ms not recommended to use, though ~ in some cases can be used for slowing game). Use it if application always load 100% cpu. $MainLoopLow: 1 ~ If true use mouse cursor clipper inside game window client area. This means that it will ~ be impossible to move cursor out of window until it has focus. $ClipMCursor: YES ~ NOTE: NOT IMPLEMENTED !! ~ Set limit for screen update, use this to reduce CPU usage. Value NO or 0 means that there ~ are no limitation in exshell, but notice that running application can have own FPS limit. ~ Set value to YES to use VSYNC (Only for DirectDraw, for GDI it will be same as NO value) $FPSMaxLimit: 60 ~ 1st and 2nd parameters - Original full screen game mode (it's not real window size) ~ 3rd parameter - color mode (for 16 bit commonly used 555 or 565, for 24\32 - 888, ~ for 256 color mode use value 0). $FScreenMode: { 800, 600, 555 } ~ NOTE: 8\24\32 BIT MODES NOT IMPLEMENTED !! ~ Real window settings (it can be larger then application resolution): ~ 1st parameter - if TRUE window will have border, if FALSE then it will be created without it. ~ 2nd and 3rd parameters - window client area size (width and height). NOTE: if you use border, ~ real window sizes will be larger. Exactly border sizes depending on OS version and used theme. ~ 4th and 5th parameters - initial position for top-left corner of a window (X, Y) ~ 6th parameter - window background color (in R8G8B8 format) $WindowFrame: { YES, 1600, 1200, 0, 0, #008080 } ~ 1st parameter - Bliter type (render method): ~ 1 - GDI ~ 2 - Direct2D ~ NOTE: NOT IMPLEMENTED !! ~ 2nd parameter - Interpolation method: ~ 0 - None ~ 3rd parameter - Image position (in case if it occupies only part of the screen) ~ 1 - draw image at bottom-left corner of the screen ~ 2 - draw image at screen bottom, on the center for width ~ 3 - draw image at bottom-right corner of the screen ~ 4 - draw image at screen left, on the center for height ~ 5 - align image on screen center (recommended) ~ 6 - draw image at screen right, on the center for height ~ 7 - draw image at top-left corner of the screen ~ 8 - draw image at screen top, on the center for width ~ 9 - draw image at top-right corner of the screen ~ 4th parameter - Output source image scaling type: ~ 0 - don't change size (it doesn't influence size change by the scaletype filter) ~ 1 - stretch with saving aspect ratio. ~ 2 - stretch to window size with saving aspect ratio (cutting sides). ~ 3 - stretch to window size. $UsingBliter: { 1, 0, 5, 1 } ~ Using filters for capture image. You can use any number of filters you want, they will be ~ applied in order they are declared. The output result of filter will become input data for ~ next filter. At least one filter must be declared (if you want get original image use "None" ~ filter). Note: all filters must be declare in one section, otherwise they will be skipped. ~ Don't declare filters before $UsingBliter key, otherwise they will be skipped. ~ 1st parameter - upscale type (add #2000 for 2x, #3000 for 3x, #4000 for 4x, if supported): ~ #00 - None [ ] - don't use upscale filter (1x) ~ #01 - Simple [2x 3x 4x] - fastest, no smoothing, no filtering ~ #02 - Pixelate [2x 3x 4x] - retro style ~ #03 - Scanlines [2x ] - retro style ~ #04 - ScanlinesTV [2x ] - retro style ~ #05 - MotionBlur [2x ] - blur effect for screen update ~ #10 - 2xSaI [2x ] ~ #11 - SuperEagle [2x ] ~ #12 - Super2xSaI [2x ] ~ #13 - AdMame [2x ] - RECOMENDED! (best speed for good quality) ~ #20 - lq [2x ] ~ #21 - hq [2x ] ~ #22 - xbra [2x 3x 4x] ~ #23 - xbrb [2x 3x 4x] ~ #24 - xbrc [2x 3x 4x] ~ #01 - GrayScale [- - - ] - Convert colors to gray tons. ~ ??? - Scale2xSaI, Bilinear, BilinearPlus ~ NOTE: keys can contain addition parameters, depending on using filter (see description above). ~ $ImageFilter: #0001 $ImageFilter: #2022 ~ ===================================================================================== [ShellOptions] ~ EXShell global options ===== ~ ===================================================================================== $UseLanguage: "RU" ~ LangCode from entries in Localisation section $UseDebugMod: YES ~ Disable all debug staff (OSD, console and other) ~ enable, toffx, toffy, font, lfWeight [1..9, 4 -default, 7 - bold], lfHeight, texth, tcolr, fsize, fcolr $ShowOSDMenu: { YES, 30, 60, "Courier", 7, 18, 20, #B4B4B4, TRUE, #000000 } ~ enable, x, y, width, height, buggerW, buggerH, font, family, fontW, fontH, CP $ShowConsole: { YES, 0, 0, #C0DE, 1006, 87, 4096, "Consolas", #00, 9, 26, 1251 } $ConsoleWPal: { ~ 16 color RGB palette ~ #000000, #000080, #008000, #008080, #800000, #800080, #808000, #C0C0C0, ~ Default Windows ~ #808080, #0000FF, #00FF00, #00FFFF, #FF0000, #FF00FF, #FFFF00, #FFFFFF #000000, #000080, #008000, #008080, #800000, #800080, #808000, #C0C0C0, ~ Essence Theme #808080, #0000FF, #00FF00, #00FFFF, #FF0000, #FF00FF, #FFFF00, #FFFFFF } $ConsoleWait: NO ~ Pause console log at process termination ~ ===================================================================================== [Localisation] ~ List for known locals ===== ~ ===================================================================================== ~ Note: Don't rename this section and never use localised strings here!!! ~ format: LangCode (2 chars only), ANSI_CP, OEM_CP, Charset ~ for default values, 1st argument is missed. $elangcodepage:{ 1251, 850, 0 } ~ Default $elangcodepage:{ "EN", 1250, 850, 0 } ~ English $elangcodepage:{ "RU", 1251, 866, 204 } ~ Русский $elangcodepage:{ "SP", 1252, 850, 0 } ~ Espanol $elangcodepage:{ "GE", 1252, 850, 0 } ~ Deutsch $elangcodepage:{ "IT", 1253, 850, 0 } ~ Italiano $elangcodepage:{ "FR", 1253, 850, 0 } ~ Francais