#ifdef PRECOMPILEDHEADERS #include "Editor All.h" #else #include "builddefines.h" #endif #ifdef JA2EDITOR #ifndef PRECOMPILEDHEADERS #include #include "tiledef.h" #include "edit_sys.h" #include "vsurface.h" #include "vobject.h" #include "mousesystem.h" #include "Button System.h" #include "wcheck.h" #include "vsurface.h" #include "line.h" #include "input.h" #include "sysutil.h" #include "font.h" #include "Font Control.h" #include "editscreen.h" #include "selectwin.h" #include "video.h" #include "vobject_blitters.h" #include "interface panels.h" #include "interface items.h" #include "utilities.h" #include "World Items.h" #include "worldman.h" #include "overhead.h" //GetSoldier #include "renderworld.h" #include "Animation Data.h" #include "Animation Control.h" #include "lighting.h" #include "EditorDefines.h" #include "EditorMercs.h" #include "EditorTerrain.h" //for access to TerrainTileDrawMode #include "Soldier Create.h" //The stuff that connects the editor generated information #include "Soldier Init List.h" #include "strategicmap.h" #include "Soldier Add.h" #include "Soldier Control.h" #include "Soldier Profile Type.h" #include "Soldier Profile.h" #include "Text Input.h" #include "Random.h" #include "wordwrap.h" #include "EditorItems.h" #include "Editor Taskbar Utils.h" #include "Exit Grids.h" #include "Editor Undo.h" #include "Item Statistics.h" #include "Map Information.h" #include "EditorMapInfo.h" #include "environment.h" #include "Simple Render Utils.h" #endif INT8 gbDefaultLightType = PRIMETIME_LIGHT; SGPPaletteEntry gEditorLightColor; BOOLEAN gfEditorForceShadeTableRebuild = FALSE; void SetupTextInputForMapInfo() { CHAR16 str[10]; InitTextInputModeWithScheme( DEFAULT_SCHEME ); AddUserInputField( NULL ); //just so we can use short cut keys while not typing. //light rgb fields swprintf( str, L"%d", gEditorLightColor.peRed ); AddTextInputField( iScreenWidthOffset + 10, 2 * iScreenHeightOffset + 394, 25, 18, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); swprintf( str, L"%d", gEditorLightColor.peGreen ); AddTextInputField( iScreenWidthOffset + 10, 2 * iScreenHeightOffset + 414, 25, 18, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); swprintf( str, L"%d", gEditorLightColor.peBlue ); AddTextInputField( iScreenWidthOffset + 10, 2 * iScreenHeightOffset + 434, 25, 18, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); swprintf( str, L"%d", gsLightRadius ); AddTextInputField( iScreenWidthOffset + 120, 2 * iScreenHeightOffset + 394, 25, 18, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); swprintf( str, L"%d", gusLightLevel ); AddTextInputField( iScreenWidthOffset + 120, 2 * iScreenHeightOffset + 414, 25, 18, MSYS_PRIORITY_NORMAL, str, 2, INPUTTYPE_NUMERICSTRICT ); //Scroll restriction ID if( !gMapInformation.ubRestrictedScrollID ) swprintf( str, L"" ); else swprintf( str, L"%d", gMapInformation.ubRestrictedScrollID ); AddTextInputField( iScreenWidthOffset + 210, 2 * iScreenHeightOffset + 420, 30, 20, MSYS_PRIORITY_NORMAL, str, 2, INPUTTYPE_NUMERICSTRICT ); //exit grid input fields swprintf( str, L"%c%d", gExitGrid.ubGotoSectorY + 'A' - 1, gExitGrid.ubGotoSectorX ); AddTextInputField( iScreenWidthOffset + 338, 2 * iScreenHeightOffset + 363, 30, 18, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_EXCLUSIVE_COORDINATE ); swprintf( str, L"%d", gExitGrid.ubGotoSectorZ ); AddTextInputField( iScreenWidthOffset + 338, 2 * iScreenHeightOffset + 383, 30, 18, MSYS_PRIORITY_NORMAL, str, 1, INPUTTYPE_NUMERICSTRICT ); swprintf( str, L"%d", gExitGrid.usGridNo ); AddTextInputField( iScreenWidthOffset + 338, 2 * iScreenHeightOffset + 403, 40, 18, MSYS_PRIORITY_NORMAL, str, 5, INPUTTYPE_NUMERICSTRICT ); } void UpdateMapInfo() { SetFont( FONT10ARIAL ); SetFontShadow( FONT_NEARBLACK ); SetFontForeground( FONT_RED ); mprintf( iScreenWidthOffset + 38, 2 * iScreenHeightOffset + 399, L"R"); SetFontForeground( FONT_GREEN ); mprintf( iScreenWidthOffset + 38, 2 * iScreenHeightOffset + 419, L"G"); SetFontForeground( FONT_DKBLUE ); mprintf( iScreenWidthOffset + 38, 2 * iScreenHeightOffset + 439, L"B"); SetFontForeground( FONT_YELLOW ); mprintf( iScreenWidthOffset + 65, 2 * iScreenHeightOffset + 369, L"Prime" ); mprintf( iScreenWidthOffset + 65, 2 * iScreenHeightOffset + 382, L"Night" ); mprintf( iScreenWidthOffset + 65, 2 * iScreenHeightOffset + 397, L"24Hrs" ); SetFontForeground( FONT_YELLOW ); mprintf( iScreenWidthOffset + 148, 2 * iScreenHeightOffset + 399, L"Radius"); if( !gfBasement && !gfCaves ) SetFontForeground( FONT_DKYELLOW ); mprintf( iScreenWidthOffset + 148, 2 * iScreenHeightOffset + 414, L"Underground" ); mprintf( iScreenWidthOffset + 148, 2 * iScreenHeightOffset + 423, L"Light Level" ); SetFontForeground( FONT_YELLOW ); mprintf( iScreenWidthOffset + 230, 2 * iScreenHeightOffset + 369, L"Outdoors" ); mprintf( iScreenWidthOffset + 230, 2 * iScreenHeightOffset + 384, L"Basement" ); mprintf( iScreenWidthOffset + 230, 2 * iScreenHeightOffset + 399, L"Caves" ); SetFontForeground( FONT_ORANGE ); mprintf( iScreenWidthOffset + 250, 2 * iScreenHeightOffset + 420, L"Restricted" ); mprintf( iScreenWidthOffset + 250, 2 * iScreenHeightOffset + 430, L"Scroll ID" ); SetFontForeground( FONT_YELLOW ); mprintf( iScreenWidthOffset + 368, 2 * iScreenHeightOffset + 363, L"Destination"); mprintf( iScreenWidthOffset + 368, 2 * iScreenHeightOffset + 372, L"Sector" ); mprintf( iScreenWidthOffset + 368, 2 * iScreenHeightOffset + 383, L"Destination"); mprintf( iScreenWidthOffset + 368, 2 * iScreenHeightOffset + 392, L"Bsmt. Level" ); mprintf( iScreenWidthOffset + 378, 2 * iScreenHeightOffset + 403, L"Dest." ); mprintf( iScreenWidthOffset + 378, 2 * iScreenHeightOffset + 412, L"GridNo" ); SetFontForeground( FONT_RED ); } void UpdateMapInfoFields() { CHAR16 str[10]; //Update the text fields to reflect the validated values. //light rgb fields swprintf( str, L"%d", gEditorLightColor.peRed ); SetInputFieldStringWith16BitString( 1, str ); swprintf( str, L"%d", gEditorLightColor.peGreen ); SetInputFieldStringWith16BitString( 2, str ); swprintf( str, L"%d", gEditorLightColor.peBlue ); SetInputFieldStringWith16BitString( 3, str ); swprintf( str, L"%d", gsLightRadius ); SetInputFieldStringWith16BitString( 4, str ); swprintf( str, L"%d", gusLightLevel ); SetInputFieldStringWith16BitString( 5, str ); if( !gMapInformation.ubRestrictedScrollID ) swprintf( str, L"" ); else swprintf( str, L"%d", gMapInformation.ubRestrictedScrollID ); SetInputFieldStringWith16BitString( 6, str ); ApplyNewExitGridValuesToTextFields(); } void ExtractAndUpdateMapInfo() { CHAR16 str[10]; INT32 temp; BOOLEAN fUpdateLight1 = FALSE; //extract light1 colors temp = min( GetNumericStrictValueFromField( 1 ), 255 ); if( temp != -1 && temp != gEditorLightColor.peRed ) { fUpdateLight1 = TRUE; gEditorLightColor.peRed = (UINT8)temp; } temp = min( GetNumericStrictValueFromField( 2 ), 255 ); if( temp != -1 && temp != gEditorLightColor.peGreen ) { fUpdateLight1 = TRUE; gEditorLightColor.peGreen = (UINT8)temp; } temp = min( GetNumericStrictValueFromField( 3 ), 255 ); if( temp != -1 && temp != gEditorLightColor.peBlue ) { fUpdateLight1 = TRUE; gEditorLightColor.peBlue = (UINT8)temp; } if( fUpdateLight1 ) { gfEditorForceShadeTableRebuild = TRUE; LightSetColors( &gEditorLightColor, 1 ); gfEditorForceShadeTableRebuild = FALSE; } //extract radius temp = max( min( GetNumericStrictValueFromField( 4 ), 8 ), 1 ); if( temp != -1 ) gsLightRadius = (INT16)temp; temp = max( min( GetNumericStrictValueFromField( 5 ), 15 ), 1 ); if( temp != -1 && temp != gusLightLevel ) { gusLightLevel = (UINT16)temp; gfRenderWorld = TRUE; ubAmbientLightLevel = (UINT8)(EDITOR_LIGHT_MAX - gusLightLevel); LightSetBaseLevel( ubAmbientLightLevel ); LightSpriteRenderAll(); } temp = (INT8)GetNumericStrictValueFromField( 6 ); if( temp == -1 ) gMapInformation.ubRestrictedScrollID = 0; else gMapInformation.ubRestrictedScrollID = (UINT8)temp; //set up fields for exitgrid information Get16BitStringFromField( 7, str ); if( str[0] >= 'a' && str[0] <= 'z' ) str[0] -= 32; //uppercase it! if( str[0] >= 'A' && str[0] <= 'Z' && str[1] >= '0' && str[1] <= '9' ) { //only update, if coordinate is valid. gExitGrid.ubGotoSectorY = (UINT8)(str[0] - 'A' + 1); gExitGrid.ubGotoSectorX = (UINT8)(str[1] - '0'); if( str[2] >= '0' && str[2] <= '9' ) gExitGrid.ubGotoSectorX = (UINT8)(gExitGrid.ubGotoSectorX * 10 + str[2] - '0' ); gExitGrid.ubGotoSectorX = (UINT8)max( min( gExitGrid.ubGotoSectorX, 16 ), 1 ); gExitGrid.ubGotoSectorY = (UINT8)max( min( gExitGrid.ubGotoSectorY, 16 ), 1 ); } gExitGrid.ubGotoSectorZ = (UINT8)max( min( GetNumericStrictValueFromField( 8 ), 3 ), 0 ); gExitGrid.usGridNo = (UINT16)max( min( GetNumericStrictValueFromField( 9 ), 25600 ), 0 ); UpdateMapInfoFields(); } BOOLEAN ApplyNewExitGridValuesToTextFields() { CHAR16 str[10]; //exit grid input fields if( iCurrentTaskbar != TASK_MAPINFO ) return FALSE; swprintf( str, L"%c%d", gExitGrid.ubGotoSectorY + 'A' - 1, gExitGrid.ubGotoSectorX ); SetInputFieldStringWith16BitString( 7, str ); swprintf( str, L"%d", gExitGrid.ubGotoSectorZ ); SetInputFieldStringWith16BitString( 8, str ); swprintf( str, L"%d", gExitGrid.usGridNo ); SetInputFieldStringWith16BitString( 9, str ); SetActiveField( 0 ); return TRUE; } UINT16 usCurrentExitGridNo = 0; void LocateNextExitGrid() { EXITGRID ExitGrid; UINT16 i; for( i = usCurrentExitGridNo + 1; i < WORLD_MAX; i++ ) { if( GetExitGrid( i, &ExitGrid ) ) { usCurrentExitGridNo = i; CenterScreenAtMapIndex( i ); return; } } for( i = 0; i < usCurrentExitGridNo; i++ ) { if( GetExitGrid( i, &ExitGrid ) ) { usCurrentExitGridNo = i; CenterScreenAtMapIndex( i ); return; } } } void ChangeLightDefault( INT8 bLightType ) { UnclickEditorButton( MAPINFO_PRIMETIME_LIGHT + gbDefaultLightType ); gbDefaultLightType = bLightType; ClickEditorButton( MAPINFO_PRIMETIME_LIGHT + gbDefaultLightType ); } #endif