#pragma once #define ENABLE_COLLISION (is_server && pBullet->pFirer->ubID<120) || (!is_server && is_client && pBullet->pFirer->ubID<20) || (!is_server && !is_client) void send_bullet( BULLET * pBullet, UINT16 usHandItem); INT8 FireBullet( SOLDIERTYPE * pFirer, BULLET * pBullet, BOOLEAN fFake ); #define NOCDCHECK extern bool ovh_advance; extern bool ovh_ready; void request_ovh(UINT8 ubID);