#ifndef __TACTICAL_PLACEMENT_GUI_H #define __TACTICAL_PLACEMENT_GUI_H #include "Soldier Control.h" #include "mousesystem.h" void InitTacticalPlacementGUI(); void KillTacticalPlacementGUI(); void TacticalPlacementHandle(); void RenderTacticalPlacementGUI(); void HandleTacticalPlacementClicksInOverheadMap( MOUSE_REGION *reg, INT32 reason ); extern BOOLEAN gfTacticalPlacementGUIActive; extern BOOLEAN gfEnterTacticalPlacementGUI; extern SOLDIERTYPE *gpTacticalPlacementSelectedSoldier; extern SOLDIERTYPE *gpTacticalPlacementHilightedSoldier; //Saved value. Contains the last choice for future battles. extern UINT8 gubDefaultButton; #endif