#ifndef __AUTO_RESOLVE_H #define __AUTO_RESOLVE_H #include "types.h" void EnterAutoResolveMode( UINT8 ubSectorX, UINT8 ubSectorY ); // is the autoresolve active? BOOLEAN IsAutoResolveActive( void ); void EliminateAllEnemies( UINT8 ubSectorX, UINT8 ubSectorY ); void ConvertTacticalBattleIntoStrategicAutoResolveBattle(); UINT8 GetAutoResolveSectorID(); extern BOOLEAN gfTransferTacticalOppositionToAutoResolve; //Returns TRUE if autoresolve is active or a sector is loaded. BOOLEAN GetCurrentBattleSectorXYZ( INT16 *psSectorX, INT16 *psSectorY, INT16 *psSectorZ ); void CheckForSoldiersWhoRetreatedIntoMilitiaHeldSectors(); #endif