// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Crash reporting: capture a fault (or an assertion) as a report file, and hand // the pending reports to the telemetry uploader at startup. #ifndef BASE_DEBUG_UTIL_H_ #define BASE_DEBUG_UTIL_H_ struct _EXCEPTION_POINTERS; // Assertion failures raise this software exception so they get the same crash // report as a real fault. Bit 29 set marks it customer-defined, so it can never // collide with a system code; the top two bits mark it an error. #define SGP_EXCEPTION_ASSERT 0xE1A55E27 namespace sgp { // Raise SGP_EXCEPTION_ASSERT and swallow it again, so the vectored crash // handler writes a report for an assertion that never faults. Carries the // assert's line, file and message (NULL for a plain Assert) as exception // parameters. void raiseAssertException(unsigned lineNum, const char* sourceFileName, const char* message); // Write a heap-free crash report (registers + a raw return-address backtrace) // for the faulting context to a numbered crash_report file; symbolize it // offline against the build's PDB. Call first-chance from a vectored handler. void writeExceptionBacktrace(_EXCEPTION_POINTERS* ep); // Record the build-id (game version string) to stamp into crash reports, so // a report can be matched to the exact build's PDB. Call once at startup. void setCrashBuildId(const char* id); // What to tell the player: why we died and where the report landed. NULL if // no crash was recorded. Built by the handler, shown from the exit path. const wchar_t* crashReportMessage(); // Record the player's optional self-chosen handle (HANDLE in Ja2 Settings) to // stamp into crash reports, so a report can be tied to whoever raises it with // us on Discord. Empty or unset simply omits the field. Call once at startup. void setCrashUserHandle(const wchar_t* handle); // Startup crash-telemetry pass (heap is healthy here — never call from a // crash handler). If url is empty the feature is off. On first run, asks the // player for consent (native dialog) and remembers it; if granted, POSTs each // pending crash_report_*.txt to url and deletes the ones that upload cleanly. void processCrashTelemetry(const wchar_t* url); } #endif // BASE_DEBUG_UTIL_H_