/** * @file * @author feynman (bears-pit.com) */ #include "../include/NullPlan.h" #include "../../TacticalAI/ai.h" // for EndAIGuysTurn namespace AI { namespace tactical { NullPlan::NullPlan(SOLDIERTYPE* npc) : Plan(npc) { } /// Simply set the action to be performed to AI_ACTION_NONE void NullPlan::execute(PlanInputData& environment) { get_npc()->aiData.bAction = AI_ACTION_NONE; } } }