#ifndef __ENDGAME_H #define __ENDGAME_H BOOLEAN DoesO3SectorStatueExistHere( INT32 sGridNo ); void ChangeO3SectorStatue( BOOLEAN fFromExplosion ); void HandleDeidrannaDeath( SOLDIERTYPE *pKillerSoldier, INT32 sGridNo, INT8 bLevel ); void BeginHandleDeidrannaDeath( SOLDIERTYPE *pKillerSoldier, INT32 sGridNo, INT8 bLevel ); void HandleDoneLastKilledQueenQuote( ); void EndQueenDeathEndgameBeginEndCimenatic( ); void EndQueenDeathEndgame( ); void HandleQueenBitchDeath( SOLDIERTYPE *pKillerSoldier, INT32 sGridNo, INT8 bLevel ); void BeginHandleQueenBitchDeath( SOLDIERTYPE *pKillerSoldier, INT32 sGridNo, INT8 bLevel ); void HandleDoneLastEndGameQuote( ); #endif