#ifndef WORLD_TILESET_NUMS_H #define WORLD_TILESET_NUMS_H // Snap: NUM_TILESETS no longer limits the number of tilesets. // See gubNumSets in WorldDat.cpp enum { TLS_GENERIC_1, // 0, JA2 default TLS_CAVES_1, TLS_DESERT_1, TLS_LUSH_1, TLS_TROPICAL_1, TLS_MOUNTAINS_1, TLS_COASTAL_1, TLS_SWAMP_1, TLS_FARM_1, TLS_OMERTA, TLS_GENERIC_2, // 10 TLS_FARM_2, TLS_PRISON, TLS_HOSPITAL, TLS_DEMO_BASEMENT, TLS_BURNT_TREES, TLS_LAWLESS_1, TLS_AIRSTRIP, TLS_LAWLESS_2, TLS_DEAD_AIRSTRIP, TLS_BASEMENT, // 20 TLS_LAWLESS_3, TLS_PRISON_DUNGEON, TLS_ACTIVE_DRASSEN, TLS_SAM_SITES, TLS_LUSH_2, TLS_MILITARY_BASE, TLS_MILITARY_JAIL, TLS_MILITARY_WAREHOUSE, TLS_MILITARY_TOWN, TLS_OLD_SCHOOL, // 30 TLS_CAMBRIA_STRIP, TLS_CAMBRIA_HOMES, TLS_PALACE, TLS_TROPICAL_SAM, TLS_GRUMM_1, TLS_GRUMM_2, TLS_BALIME, TLS_BALIME_MUSEUM, TLS_DESERT_SAM, TLS_ORTA, // 40 TLS_ORTA_WEAPONS, TLS_SWAMP_BARETREES, TLS_ESTONI, TLS_QUEENS_PRISON, TLS_QUEENS_TROPICAL, TLS_MEDUNA_INNER_TOWN, TLS_QUEENS_SAM, TLS_QUEENS_AIRPORT, TLS_DEMO_TILESET, TLS_HEAVY_SNOW, // 50, JA2.5 default TLS_MIXED_SNOW, TLS_GRASS_SNOW, TLS_FALL_TOWN, TLS_MINING_TOWN, TLS_POWER_PLANT, TLS_SEWERS, TLS_UNDERGROUND_COMPLEX, TLS_UPPER_COMPLEX, TLS_LOWEST_LEVEL_COMPLEX, TILESET_60, // 60 TILESET_61, TILESET_62, TILESET_63, TILESET_64, TILESET_65, TILESET_66, TILESET_67, TILESET_68, TILESET_69, NUM_TILESETS // 70 }; #endif