#ifndef _JA25ENGLISHTEXT__H_ #define _JA25ENGLISHTEXT__H_ enum { //TCTL_MSG__RANGE_TO_TARGET, // CPT: not used anymore moved to other array TCTL_MSG__ATTACH_TRANSMITTER_TO_LAPTOP, TACT_MSG__CANNOT_AFFORD_MERC, TACT_MSG__AIMMEMBER_FEE_TEXT, TACT_MSG__AIMMEMBER_ONE_TIME_FEE, TACT_MSG__FEE, TACT_MSG__SOMEONE_ELSE_IN_SECTOR, //TCTL_MSG__GUN_RANGE_AND_CTH, // CPT: not used, moved to other array //TCTL_MSG__RANGE_TO_TARGET_AND_GUN_RANGE, // WANNE: Not used TCTL_MSG__DISPLAY_COVER, TCTL_MSG__LOS, TCTL_MSG__INVALID_DROPOFF_SECTOR, TCTL_MSG__PLAYER_LOST_SHOULD_RESTART, TCTL_MSG__JERRY_BREAKIN_LAPTOP_ANTENA, TCTL_MSG__END_GAME_POPUP_TXT_1, TCTL_MSG__END_GAME_POPUP_TXT_2, TCTL_MSG__IRON_MAN_CANT_SAVE_NOW, TCTL_MSG__CANNOT_SAVE_DURING_COMBAT, TCTL_MSG__CAMPAIGN_NAME_TOO_LARGE, TCTL_MSG__CAMPAIGN_DOESN_T_EXIST, TCTL_MSG__DEFAULT_CAMPAIGN_LABEL, TCTL_MSG__CAMPAIGN_LABEL, TCTL_MSG__NEW_CAMPAIGN_CONFIRM, TCTL_MSG__CANT_EDIT_DEFAULT, }; extern STR16 zNewTacticalMessages[]; extern STR16 gzIMPSkillTraitsText[]; //////////////////////////////////////////////////////// // added by SANDRO extern STR16 gzIMPSkillTraitsTextNewMajor[]; extern STR16 gzIMPSkillTraitsTextNewMinor[]; extern STR16 gzIMPMajorTraitsHelpTextsAutoWeapons[]; extern STR16 gzIMPMajorTraitsHelpTextsHeavyWeapons[]; extern STR16 gzIMPMajorTraitsHelpTextsSniper[]; extern STR16 gzIMPMajorTraitsHelpTextsRanger[]; extern STR16 gzIMPMajorTraitsHelpTextsGunslinger[]; extern STR16 gzIMPMajorTraitsHelpTextsMartialArts[]; extern STR16 gzIMPMajorTraitsHelpTextsSquadleader[]; extern STR16 gzIMPMajorTraitsHelpTextsTechnician[]; extern STR16 gzIMPMajorTraitsHelpTextsDoctor[]; extern STR16 gzIMPMajorTraitsHelpTextsNone[]; extern STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[]; extern STR16 gzIMPMinorTraitsHelpTextsMelee[]; extern STR16 gzIMPMinorTraitsHelpTextsThrowing[]; extern STR16 gzIMPMinorTraitsHelpTextsStealthy[]; extern STR16 gzIMPMinorTraitsHelpTextsNightOps[]; extern STR16 gzIMPMinorTraitsHelpTextsAthletics[]; extern STR16 gzIMPMinorTraitsHelpTextsBodybuilding[]; extern STR16 gzIMPMinorTraitsHelpTextsDemolitions[]; extern STR16 gzIMPMinorTraitsHelpTextsTeaching[]; extern STR16 gzIMPMinorTraitsHelpTextsScouting[]; extern STR16 gzIMPMinorTraitsHelpTextsNone[]; extern STR16 gzIMPOldSkillTraitsHelpTexts[]; extern STR16 gzIMPNewCharacterTraitsHelpTexts[]; extern STR16 gzIMPDisabilitiesHelpTexts[]; extern STR16 gzIMPProfileCostText[]; extern STR16 zGioNewTraitsImpossibleText[]; /////////////////////////////////////////////////////// enum { IMM__IRON_MAN_MODE_WARNING_TEXT, }; extern STR16 gzIronManModeWarningText[]; // display cover message (for tactical usually, seperated) // display cover terrain type info (used in cover information) enum { DC_MSG__COVER_INFORMATION, DC_MSG__GUN_RANGE_INFORMATION, DC_MSG__NCTH_GUN_RANGE_INFORMATION, DC_MSG__COVER_DRAW_OFF, DC_MSG__COVER_DRAW_MERC_VIEW, DC_MSG__COVER_DRAW_ENEMY_VIEW, DC_TTI__WOOD, DC_TTI__URBAN, DC_TTI__DESERT, DC_TTI__SNOW, DC_TTI__WOOD_AND_DESERT, DC_TTI__UNKNOWN }; extern STR16 gzDisplayCoverText[]; #endif