#ifdef PRECOMPILEDHEADERS #include "JA2 All.h" #else #include "Types.h" #include "GameVersion.h" #endif // // Keeps track of the game version // // ------------------------------ // MAP EDITOR (Release and Debug) BUILD VERSION // ------------------------------ #ifdef JA2EDITOR #ifdef JA2UB CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8537 (Development Build)" }; #else CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8537 (Development Build)" }; #endif // ------------------------------ // DEBUG BUILD VERSIONS // ------------------------------ #elif defined JA2BETAVERSION //DEBUG BUILD VERSION #ifdef JA2UB CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8537 (Development Build)" }; #elif defined (JA113DEMO) CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8537 (Development Build)" }; #else CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8537 (Development Build)" }; #endif #elif defined CRIPPLED_VERSION //RELEASE BUILD VERSION s CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" }; // ------------------------------ // RELEASE BUILD VERSIONS // ------------------------------ #else //RELEASE BUILD VERSION #ifdef JA2UB CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8537 (Development Build)" }; #elif defined (JA113DEMO) CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8537 (Development Build)" }; #else CHAR16 zVersionLabel[256] = { L"Release v1.13.8537 (Development Build)" }; #endif #endif CHAR8 czVersionNumber[16] = { "Build 18.03.04" }; //YY.MM.DD CHAR16 zTrackingNumber[16] = { L"Z" }; // SAVE_GAME_VERSION is defined in header, change it there