#include "builddefines.h" #ifdef JA2EDITOR #ifndef __MESSAGEBOX_H #define __MESSAGEBOX_H enum { MESSAGEBOX_NONE, MESSAGEBOX_DONE, MESSAGEBOX_WAIT }; extern UINT8 gubMessageBoxStatus; extern BOOLEAN gfMessageBoxResult; void CreateMessageBox( STR16 wzString ); BOOLEAN MessageBoxHandled(); void RemoveMessageBox(); //NOTES: //Rewrote the damn thing. It is better now because you have less management issues. //In your screen's main loop, instead of using the previous method, you would use the following syntax: // // if( gubMessageBoxState ) // { // if( MessageBoxHandled() ) // return ProcessMyOwnMessageBoxResultHandler(); // return MYCURRENT_SCREEN; // } // // UINT32 ProcessMyOwnMessageBoxResultHandlerFunction() // { // RemoveMessageBox(); //MUST BE HERE // if( gfMessageBoxResult ) //user selected yes // { // ... // return DESIRED_SCREEN; // } // else //user selected no // ... // } #endif #endif