//legion 2 #include "types.h" #include "types.h" #include "random.h" #include "Campaign Types.h" #include "Queen Command.h" #include "Overhead.h" #include "Strategic Movement.h" #include "Strategic Status.h" #include "GameSettings.h" #include "Strategic AI.h" #include "XML.h" #include "INIReader.h" #include "Game Event Hook.h" #include "sgp.h" #include "jascreens.h" #include "laptop.h" #include "worlddef.h" #include "Soldier Control.h" #include "Overhead.h" #include "email.h" #include "Soldier Profile.h" #include "strategicmap.h" #include "Game Init.h" #include "Animation Data.h" #include "Soldier Create.h" #include "Soldier Init List.h" #include "strategic.h" #include "Squads.h" #include "Strategic Town Loyalty.h" #include "Strategic Mines.h" #include "gameloop.h" #include "random.h" #include "Map Screen Interface.h" #include "Tactical Save.h" #include "Campaign Types.h" #include "message.h" #include "Game Event Hook.h" #include "Strategic Movement.h" #include "Quests.h" #include "Strategic AI.h" #include "Dialogue Control.h" #include "GameSettings.h" #include "INIReader.h" #include "Soldier Profile.h" #include "XML.h" #include "Item Types.h" #include "Items.h" #include "Text.h" #include "GameSettings.h" #ifdef JA2UB #include "Ja25 Strategic Ai.h" #include "Ja25Update.h" #endif #include "legion cfg.h" //legion2 #include "Campaign Types.h" #include "Interface.h" #include "Map Screen Interface Map.h" #include "renderworld.h" #include "connect.h" #include "XMLWriter.h" #include "Debug Control.h" #include GAME_LEGION_OPTIONS gGameLegionOptions; #define GAME_LEGION_OPTIONS_FILE "UB_Options.ini" void LoadGameLegionOptions(); #ifdef JA2UB void RandomAddEnemy( UINT8 SectorX, UINT8 SectorY, UINT8 Level ); #endif void RandomStats (); #ifdef JA2UB void RandomAddEnemy( UINT8 SectorX, UINT8 SectorY, UINT8 Level ) { UNDERGROUND_SECTORINFO *pSector; UINT16 ubNumAdmins = 0; UINT16 ubNumTroops = 0; UINT16 ubNumElites = 0; if ( Level != 0 ) { pSector = FindUnderGroundSector( SectorX, SectorY, Level ); if ( pSector ) { if ( pSector->fVisited != TRUE ) { switch( gGameOptions.ubDifficultyLevel ) { case DIF_LEVEL_EASY: ubNumAdmins = Random( 0 ); ubNumTroops = 10 + Random( 5 ); ubNumElites = Random( 4 ); SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites ); break; case DIF_LEVEL_MEDIUM: ubNumAdmins = Random( 0 ); ubNumTroops = 15 + Random( 8 ); ubNumElites = 1 + Random( 2 ); SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites ); break; case DIF_LEVEL_HARD: ubNumAdmins = Random( 0 ); ubNumTroops = 20 + Random( 7 ); ubNumElites = 2 + Random( 2 ); SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites ); break; case DIF_LEVEL_INSANE: ubNumAdmins = Random( 0 ); ubNumTroops = 20 + Random( 3 ); ubNumElites = 6 + Random( 3 ); SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites ); break; } } } } else { if ( !GetSectorFlagStatus( SectorX, SectorY, Level, SF_ALREADY_VISITED ) ) { switch( gGameOptions.ubDifficultyLevel ) { case DIF_LEVEL_EASY: ubNumAdmins = Random( 0 ); ubNumTroops = 10 + Random( 5 ); ubNumElites = Random( 4 ); SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites ); break; case DIF_LEVEL_MEDIUM: ubNumAdmins = Random( 0 ); ubNumTroops = 15 + Random( 8 ); ubNumElites = 1 + Random( 2 ); SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites ); break; case DIF_LEVEL_HARD: ubNumAdmins = Random( 0 ); ubNumTroops = 23 + Random( 7); ubNumElites = 2 + Random( 2 ); SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites ); break; case DIF_LEVEL_INSANE: ubNumAdmins = Random( 0 ); ubNumTroops = 20 + Random( 3 ); ubNumElites = 6 + Random( 3 ); SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites ); break; } } } } #endif void LoadGameLegionOptions() { #ifdef JA2UB JA2_5_START_SECTOR_X = gGameExternalOptions.ubDefaultArrivalSectorX; JA2_5_START_SECTOR_Y = gGameExternalOptions.ubDefaultArrivalSectorY; #endif gGameLegionOptions.MercStartingGear25XML = TRUE; gGameLegionOptions.LOCATEGRIDNO = gGameExternalOptions.iInitialMercArrivalLocation; gGameLegionOptions.LOCATEGRIDNO2 = 0; gGameLegionOptions.OLDUBInventory = FALSE; CIniReader iniReader(GAME_LEGION_OPTIONS_FILE); // ----------------------- // Unfinished Business // ----------------------- gGameLegionOptions.BorderTown = iniReader.ReadBoolean("Unfinished Business Settings","BORDER_TOWN", TRUE); gGameLegionOptions.BorderMine = iniReader.ReadBoolean("Unfinished Business Settings","BORDER_MINE", TRUE); gGameLegionOptions.BorderTeams = iniReader.ReadBoolean("Unfinished Business Settings","BORDER_TEAMS", TRUE); gGameLegionOptions.BorderMilitia = iniReader.ReadBoolean("Unfinished Business Settings","BORDER_MILITIA", FALSE); gGameLegionOptions.BorderAirspace = iniReader.ReadBoolean("Unfinished Business Settings","BORDER_AIRSPACE", TRUE); gGameLegionOptions.BorderItem = iniReader.ReadBoolean("Unfinished Business Settings","BORDER_ITEM", TRUE); gGameLegionOptions.EventAttackInitialSectorIfPlayerStillThere = iniReader.ReadBoolean("Unfinished Business Settings","EVENT_ATTACK_INITIAL_SECTOR_IF_PLAYER_STILL_THERE", TRUE); gGameLegionOptions.HandleAddingEnemiesToTunnelMaps = iniReader.ReadBoolean("Unfinished Business Settings","HANDLE_ADDING_ENEMIES_TO_TUNNEL_MAPS", TRUE); gGameLegionOptions.ubEndDefaultSectorX = iniReader.ReadInteger("Unfinished Business Settings","DEFAULT_END_SECTOR_X", 16, 1, 16); gGameLegionOptions.ubEndDefaultSectorY = iniReader.ReadInteger("Unfinished Business Settings","DEFAULT_END_SECTOR_Y", 11, 1, 16); gGameLegionOptions.ubEndDefaultSectorZ = iniReader.ReadInteger("Unfinished Business Settings","DEFAULT_END_SECTOR_Z", 0, 0, 16); gGameLegionOptions.AutoResolove = iniReader.ReadBoolean("Unfinished Business Settings","AUTO_RESOLVE", FALSE); gGameLegionOptions.InitialHeliGridNo[ 0 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_GRIDNO_1", 14947); gGameLegionOptions.InitialHeliGridNo[ 1 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_GRIDNO_2", 15584); gGameLegionOptions.InitialHeliGridNo[ 2 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_GRIDNO_3", 15754); gGameLegionOptions.InitialHeliGridNo[ 3 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_GRIDNO_4", 16232); gGameLegionOptions.InitialHeliGridNo[ 4 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_GRIDNO_5", 16067); gGameLegionOptions.InitialHeliGridNo[ 5 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_GRIDNO_6", 16230); gGameLegionOptions.InitialHeliGridNo[ 6 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_GRIDNO_7", 15272); gGameLegionOptions.InitalHeliRandomTimes[ 0 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_RANDOM_TIME_1", 1300); gGameLegionOptions.InitalHeliRandomTimes[ 1 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_RANDOM_TIME_2", 2000); gGameLegionOptions.InitalHeliRandomTimes[ 2 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_RANDOM_TIME_3", 2750); gGameLegionOptions.InitalHeliRandomTimes[ 3 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_RANDOM_TIME_4", 3400); gGameLegionOptions.InitalHeliRandomTimes[ 4 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_RANDOM_TIME_5", 4160); gGameLegionOptions.InitalHeliRandomTimes[ 5 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_RANDOM_TIME_6", 4700); gGameLegionOptions.InitalHeliRandomTimes[ 6 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_RANDOM_TIME_7", 5630); gGameLegionOptions.InGameHeliCrash = iniReader.ReadBoolean("Unfinished Business Settings","ENABLE_UB_HELICOPTER_CRASH", TRUE); gGameLegionOptions.JerryQuotes = iniReader.ReadBoolean("Unfinished Business Settings","JERRY_QUOTES", TRUE); gGameLegionOptions.InJerry = iniReader.ReadBoolean("Unfinished Business Settings","JERRY", TRUE); gGameLegionOptions.JerryGridNo = iniReader.ReadInteger("Unfinished Business Settings","JERRY_GRIDNO", 15109); gGameLegionOptions.InGameHeli = iniReader.ReadBoolean("Unfinished Business Settings","ENABLE_JA2_HELICOPTER_LANDING", FALSE); gGameLegionOptions.SwitchInMorrisAreaGridNo = iniReader.ReadInteger("Unfinished Business Settings","SWITCH_IN_MORRIS_AREA_GRIDNO", 15231); gGameLegionOptions.SwitchToLaunchMisslesGridNo1 = iniReader.ReadInteger("Unfinished Business Settings","SWITCH_TO_LAUNCH_MISSLES_GRIDNO_1", 14268); gGameLegionOptions.SwitchToLaunchMisslesGridNo2 = iniReader.ReadInteger("Unfinished Business Settings","SWITCH_TO_LAUNCH_MISSLES_GRIDNO_2", 15708); gGameLegionOptions.RadioLocatorsGridNo1 = iniReader.ReadInteger("Unfinished Business Settings","RADIO_LOCATORS_GRIDNO_1", 15070); gGameLegionOptions.RadioLocatorsGridNo2 = iniReader.ReadInteger("Unfinished Business Settings","RADIO_LOCATORS_GRIDNO_2", 14744); gGameLegionOptions.PowergenSectorGridNo1 = iniReader.ReadInteger("Unfinished Business Settings","POWERGEN_SECTOR_GRIDNO_1", 15100); gGameLegionOptions.PowergenSectorGridNo2 = iniReader.ReadInteger("Unfinished Business Settings","POWERGEN_SECTOR_GRIDNO_2", 12220); gGameLegionOptions.PowergenSectorGridNo3 = iniReader.ReadInteger("Unfinished Business Settings","POWERGEN_SECTOR_GRIDNO_3", 14155); gGameLegionOptions.PowergenSectorGridNo4 = iniReader.ReadInteger("Unfinished Business Settings","POWERGEN_SECTOR_GRIDNO_4", 13980); gGameLegionOptions.PowergenSectorExitgridGridNo = iniReader.ReadInteger("Unfinished Business Settings","POWERGEN_SECTOR_EXITGRID_GRIDNO", 19749); gGameLegionOptions.PowergenFanSoundGridNo1 = iniReader.ReadInteger("Unfinished Business Settings","POWERGEN_FAN_SOUND_GRIDNO_1", 10979); gGameLegionOptions.PowergenFanSoundGridNo2 = iniReader.ReadInteger("Unfinished Business Settings","POWERGEN_FAN_SOUND_GRIDNO_2", 19749); gGameLegionOptions.StartFanbackupAgainGridNo = iniReader.ReadInteger("Unfinished Business Settings","START_FANBACKUP_AGAIN_GRIDNO", 10980); gGameLegionOptions.StopPowergenFanGridNo = iniReader.ReadInteger("Unfinished Business Settings","STOP_POWERGEN_FAN_GRIDNO", 10980); //sec J13 gGameLegionOptions.FanGridNo[0] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_1", 10978); gGameLegionOptions.FanGridNo[1] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_2", 10979); gGameLegionOptions.FanGridNo[2] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_3", 10980); gGameLegionOptions.FanGridNo[3] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_4", 10818); gGameLegionOptions.FanGridNo[4] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_5", 10819); gGameLegionOptions.FanGridNo[5] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_6", 10820); gGameLegionOptions.FanGridNo[6] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_7", 10658); gGameLegionOptions.FanGridNo[7] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_8", 10659); gGameLegionOptions.FanGridNo[8] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_9", 10660); if ( gGameLegionOptions.InGameHeli == TRUE ) gGameLegionOptions.InGameHeliCrash = FALSE; if ( gGameLegionOptions.InGameHeliCrash == TRUE ) gGameLegionOptions.InGameHeli = FALSE; if ( gGameLegionOptions.InGameHeli == TRUE && gGameLegionOptions.InGameHeliCrash == TRUE ) { gGameLegionOptions.InGameHeliCrash = TRUE; gGameLegionOptions.InGameHeli = FALSE; } // ----------------------- // Campaign // ----------------------- gGameLegionOptions.EnemyXML = iniReader.ReadBoolean("Campaign Settings","USE_ENEMY_ARMY_XMLS", TRUE); gGameLegionOptions.AddRandomEnemyToSector = iniReader.ReadBoolean("Campaign Settings","ADD_RANDOM_ENEMY_TO_SECTOR", FALSE); gGameLegionOptions.StrategicMovementCostsXML = iniReader.ReadBoolean("Campaign Settings","STRATEGIC_MOVEMENT_COSTS_XML", FALSE); gGameLegionOptions.MakeStrategicMovementCosts = iniReader.ReadBoolean("Campaign Settings","MAKE_STRATEGIC_MOVEMENT_COSTS", FALSE); gGameLegionOptions.LaptopQuestEnabled = iniReader.ReadBoolean("Campaign Settings","LAPTOP_QUEST", TRUE); gGameLegionOptions.pJA2UB = iniReader.ReadBoolean("Campaign Settings","JA2UB", TRUE); gGameLegionOptions.fDeadMerc = iniReader.ReadBoolean("Campaign Settings","NOTIFY_ON_DEAD_AIM_MERCS", FALSE); // ----------------------- // Laptop // ----------------------- gGameLegionOptions.LaptopIMPPassJA2 = iniReader.ReadBoolean("Laptop Settings","IMP_PASS_JA2", FALSE); gGameLegionOptions.LaptopIMPPassUB = iniReader.ReadBoolean("Laptop Settings","IMP_PASS_UB", TRUE); gGameLegionOptions.LaptopLinkInsurance = iniReader.ReadBoolean("Laptop Settings","LINK_INSURANCE", FALSE); gGameLegionOptions.LaptopLinkFuneral = iniReader.ReadBoolean("Laptop Settings","LINK_FUNERAL", TRUE); gGameLegionOptions.LaptopLinkBobby = iniReader.ReadBoolean("Laptop Settings","LINK_BOBBY", FALSE); gGameLegionOptions.fBobbyRSite = iniReader.ReadBoolean("Laptop Settings","BOBBY_SITE_ACCESSED", FALSE); }