#ifndef _MSGBOX_H #define _MSGBOX_H // Message box flags #define MSG_BOX_FLAG_USE_CENTERING_RECT 0x0001 // Pass in a rect to center in #define MSG_BOX_FLAG_OK 0x0002 // Displays OK button #define MSG_BOX_FLAG_YESNO 0x0004 // Displays YES NO buttons #define MSG_BOX_FLAG_CANCEL 0x0008 // Displays YES NO buttons #define MSG_BOX_FLAG_FOUR_NUMBERED_BUTTONS 0x0010 // Displays four numbered buttons, 1-4 #define MSG_BOX_FLAG_YESNOCONTRACT 0x0020 // yes no and contract buttons #define MSG_BOX_FLAG_OKCONTRACT 0x0040 // ok and contract buttons #define MSG_BOX_FLAG_YESNOLIE 0x0080 // ok and contract buttons #define MSG_BOX_FLAG_CONTINUESTOP 0x0100 // continue stop box #define MSG_BOX_FLAG_OKSKIP 0x0200 // Displays ok or skip (meanwhile) buttons #define MSG_BOX_FLAG_GENERICCONTRACT 0x0400 // displays contract buttoin + 2 user-defined text buttons #define MSG_BOX_FLAG_GENERIC 0x0800 // 2 user-defined text buttons // message box return codes #define MSG_BOX_RETURN_OK 1 // ENTER or on OK button #define MSG_BOX_RETURN_YES 2 // ENTER or YES button #define MSG_BOX_RETURN_NO 3 // ESC, Right Click or NO button #define MSG_BOX_RETURN_CONTRACT 4 // contract button #define MSG_BOX_RETURN_LIE 5 // LIE BUTTON // message box style flags enum { MSG_BOX_BASIC_STYLE = 0, // We'll have other styles, like in laptop, etc // Graphics are all that are required here... MSG_BOX_RED_ON_WHITE, MSG_BOX_BLUE_ON_GREY, MSG_BOX_BASIC_SMALL_BUTTONS, MSG_BOX_IMP_STYLE, MSG_BOX_LAPTOP_DEFAULT, }; typedef void (*MSGBOX_CALLBACK)( UINT8 bExitValue ); typedef struct { UINT16 usFlags; UINT32 uiExitScreen; MSGBOX_CALLBACK ExitCallback; INT16 sX; INT16 sY; UINT32 uiSaveBuffer; MOUSE_REGION BackRegion; UINT16 usWidth; UINT16 usHeight; INT32 iButtonImages; union { struct { UINT32 uiOKButton; UINT32 uiYESButton; UINT32 uiNOButton; UINT32 uiUnusedButton; }; struct { UINT32 uiButton[4]; }; }; BOOLEAN fRenderBox; INT8 bHandled; INT32 iBoxId; } MESSAGE_BOX_STRUCT; extern MESSAGE_BOX_STRUCT gMsgBox; extern BOOLEAN fRestoreBackgroundForMessageBox; //this variable can be unset if ur in a non gamescreen and DONT want the msg box to use the save buffer extern BOOLEAN gfDontOverRideSaveBuffer; //////////////////////////////// // ubStyle: Determines the look of graphics including buttons // zString: 16-bit string // uiExitScreen The screen to exit to // ubFlags Some flags for button style // ReturnCallback Callback for return. Can be NULL. Returns any above return value // pCenteringRect Rect to send if MSG_BOX_FLAG_USE_CENTERING_RECT set. Can be NULL //////////////////////////////// template INT32 DoMessageBox( UINT8 ubStyle, string2 zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect ); template void DoScreenIndependantMessageBox( string1 zString, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback ); void DoUpperScreenIndependantMessageBox( INT16 *zString, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback ); void DoLowerScreenIndependantMessageBox( UINT16 * zString, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback ); void DoScreenIndependantMessageBoxWithRect( INT16 *zString, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect ); //wrappers for other screens BOOLEAN DoLapTopSystemMessageBoxWithRect( UINT8 ubStyle, INT16 *zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect ); INT32 DoMapMessageBoxWithRect( UINT8 ubStyle, INT16 *zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect ); BOOLEAN DoOptionsMessageBoxWithRect( UINT8 ubStyle, INT16 *zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect ); BOOLEAN DoSaveLoadMessageBoxWithRect( UINT8 ubStyle, INT16 *zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect ); #endif