/** * @file * @author feynman (bears-pit.com) */ #include "../include/LegacyCreaturePlan.h" #include "../../Tactical/Soldier Control.h" INT8 CreatureDecideAction( SOLDIERTYPE *pSoldier ); namespace AI { namespace tactical { LegacyCreaturePlan::LegacyCreaturePlan(SOLDIERTYPE* npc) : Plan(npc) { } void LegacyCreaturePlan::execute(PlanInputData& environment) { get_npc()->aiData.bAction = CreatureDecideAction( get_npc() ); } } }