/** * @file * @author Flugente (bears-pit.com) */ #include "../include/LegacyArmedVehiclePlan.h" #include "Soldier Control.h" // definition of SOLDIERTYPE #include "aiinternals.h" namespace AI { namespace tactical { LegacyArmedVehiclePlan::LegacyArmedVehiclePlan( SOLDIERTYPE* npc ) : Plan( npc ) { } void LegacyArmedVehiclePlan::execute( PlanInputData& environment ) { get_npc( )->aiData.bAction = ArmedVehicleDecideAction( get_npc( ) ); } } }