#ifndef _GAME_VERSION_H_ #define _GAME_VERSION_H_ #ifdef __cplusplus extern "C" { #endif // // Keeps track of the game version // extern CHAR16 zVersionLabel[256]; extern CHAR8 czVersionNumber[16]; extern CHAR16 zTrackingNumber[16]; //ADB: I needed these here so I moved them, and why put them in *.cpp anyways? // // Keeps track of the saved game version. Increment the saved game version whenever // you will invalidate the saved game file #define SAVE_GAME_VERSION 117 //114 //113 //112 //111 //110 //109 //108 //107 //106 //105 //104 //103 //102 //101 //100 // 99 #define CURRENT_SAVEGAME_DATATYPE_VERSION 116 #define NCTH_DATATYPE_CHANGE 117 // Before this, we did not have HAM 4.0 NCTH #define NEW_GENERAL_SAVE_INFO_DATA 116 // Before this, we did not have HAM 4.0 general info #define IMP_TRAIT_EXPERT_ITEMS_CHANGE 115 // Before this, we did not have additional expert items defined in IMPItemChoices.xml #define LUA_SAVEGAME_CHANGE 114 // Before this, we did not have additional lua script files (e.g: Intro.lua, ...) #define STOMP12_SAVEGAME_DATATYPE_CHANGE2 113 // Before this, STOMP did not allow to have up to 30 traits #define NAS_SAVEGAME_DATATYPE_CHANGE 112 // Before this, NAS settings (ON/OFF) was not saved to the savegame #define STOMP12_SAVEGAME_DATATYPE_CHANGE 111 // Before this, STOMP v1.2 was not included in the source #define BUGFIX_NPC_DATA_FOR_BIG_MAPS 110 // Before this, we had a bug in the NPC Data for Big Maps (this fix was introduced in the Closed Beta) #define STRATEGIC_MINES_DATATYPE_CHANGE 109 // Before this, we did not have strategic mines initialization via lua script #define HIDE_NPC_NAMES_FOR_UNKNOWN_PERSONS 108 // Before this, we did not have hiding of npc names for unknown persons included (by jazz) #define BIG_MAPS_PROJECT_SAVEGAME_DATATYPE_CHANGE 107 // Before this, we did not have big maps project #define AIRPORT_SAVEGAME_DATATYPE_CHANGE 106 // Before this, we did not have airport externalized #define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes #define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system //#define RUSSIANGOLD #ifdef __cplusplus } #endif #endif