#ifndef __IMP_CHARACTER_TRAIT__H_ #define __IMP_CHARACTER_TRAIT__H_ #include "Types.h" void EnterIMPCharacterTrait( void ); void RenderIMPCharacterTrait( void ); void ExitIMPCharacterTrait( void ); void HandleIMPCharacterTrait( void ); //enum //{ typedef enum { IMP_ATTITUDE_NORMAL = 0, IMP_ATTITUDE_FRIENDLY, IMP_ATTITUDE_LONER, IMP_ATTITUDE_OPTIMIST, IMP_ATTITUDE_PESSIMIST, IMP_ATTITUDE_AGGRESSIVE, IMP_ATTITUDE_ARROGANT, IMP_ATTITUDE_BIGSHOT, IMP_ATTITUDE_ASSHOLE, IMP_ATTITUDE_COWARD, IMP_NUMBER_ATTITUDES, }; typedef enum { IMP_CHARACTER_TRAIT_NORMAL = 0, IMP_CHARACTER_TRAIT_SOCIABLE, IMP_CHARACTER_TRAIT_LONER, IMP_CHARACTER_TRAIT_OPTIMIST, IMP_CHARACTER_TRAIT_ASSERTIVE, IMP_CHARACTER_TRAIT_INTELLECTUAL, IMP_CHARACTER_TRAIT_PRIMITIVE, IMP_CHARACTER_TRAIT_AGGRESSIVE, IMP_CHARACTER_TRAIT_PHLEGMATIC, IMP_CHARACTER_TRAIT_DAUNTLESS, IMP_CHARACTER_TRAIT_PACIFIST, IMP_CHARACTER_TRAIT_MALICIOUS, IMP_CHARACTER_TRAIT_SHOWOFF, IMP_NUMBER_CHARACTER_TRAITS, }; INT8 iChosenCharacterTrait(); STR16 gzIMPCharacterTraitText[]; STR16 gzIMPAttitudesText[]; #endif