#ifndef __IMP_CONFIRM_H #define __IMP_CONFIRM_H void EnterIMPConfirm( void ); void RenderIMPConfirm( void ); void ExitIMPConfirm( void ); void HandleIMPConfirm( void ); #define MAX_NEW_IMP_PORTRAITS 50 typedef struct { UINT16 uiEyeXPositions; UINT16 uiEyeYPositions; UINT16 uiMouthXPositions; UINT16 uiMouthYPositions; UINT16 uiIndex; UINT16 FaceIndex; UINT16 PortraitId; BOOLEAN bSex; INT32 iCurrentSkin; INT32 iCurrentHair; INT32 iCurrentShirt; INT32 iCurrentPants; BOOLEAN bBigBody; BOOLEAN bBadAss; } IMP_FACE_VALUES; extern IMP_FACE_VALUES gIMPFaceValues[200]; typedef struct { UINT16 uiIndexIMP; BOOLEAN Enabled; UINT16 uiEyeXPositions; UINT16 uiEyeYPositions; UINT16 uiMouthXPositions; UINT16 uiMouthYPositions; UINT16 uiIndex; UINT16 FaceIndex; UINT16 PortraitId; BOOLEAN bSex; INT32 iCurrentSkin; INT32 iCurrentHair; INT32 iCurrentShirt; INT32 iCurrentPants; BOOLEAN bBigBody; BOOLEAN bBadAss; } IMP_MALE_VALUES; typedef struct { UINT16 uiIndexIMP; BOOLEAN Enabled; UINT16 uiEyeXPositions; UINT16 uiEyeYPositions; UINT16 uiMouthXPositions; UINT16 uiMouthYPositions; UINT16 uiIndex; UINT16 FaceIndex; UINT16 PortraitId; BOOLEAN bSex; INT32 iCurrentSkin; INT32 iCurrentHair; INT32 iCurrentShirt; INT32 iCurrentPants; BOOLEAN bBigBody; BOOLEAN bBadAss; } IMP_FEMALE_VALUES; extern IMP_FEMALE_VALUES gIMPFemaleValues[200]; extern IMP_MALE_VALUES gIMPMaleValues[200]; BOOLEAN AddCharacterToPlayersTeam( void ); BOOLEAN LoadImpCharacter( STR fileName ); void WriteOutCurrentImpCharacter( INT32 iProfileId ); void WriteOutCurrentImpCharacter( INT32 iProfileId, STR fileName ); void ResetIMPCharactersEyesAndMouthOffsets( UINT8 ubMercProfileID ); BOOLEAN ImpExists ( STR fileName ); INT32 iGetProfileCost( void ); // added by SANDRO #endif