#ifndef __FINANCES_H #define __FINANCES_H void GameInitFinances(); void EnterFinances(); void ExitFinances(); void HandleFinances(); void RenderFinances(); #define FINANCES_DATA_FILE "TEMP\\finances.dat" // the financial structure struct finance{ UINT8 ubCode; // the code index in the finance code table UINT32 uiIdNumber; // unique id number UINT8 ubSecondCode; // secondary code UINT32 uiDate; // time in the world in global time INT32 iAmount; // the amount of the transaction INT32 iBalanceToDate; struct finance *Next; // next unit in the list }; enum { ACCRUED_INTEREST, ANONYMOUS_DEPOSIT, TRANSACTION_FEE, HIRED_MERC, BOBBYR_PURCHASE, PAY_SPECK_FOR_MERC, MEDICAL_DEPOSIT, IMP_PROFILE, PURCHASED_INSURANCE, REDUCED_INSURANCE, EXTENDED_INSURANCE, CANCELLED_INSURANCE, INSURANCE_PAYOUT, EXTENDED_CONTRACT_BY_1_DAY, EXTENDED_CONTRACT_BY_1_WEEK, EXTENDED_CONTRACT_BY_2_WEEKS, DEPOSIT_FROM_GOLD_MINE, DEPOSIT_FROM_SILVER_MINE, PURCHASED_FLOWERS, FULL_MEDICAL_REFUND, PARTIAL_MEDICAL_REFUND, NO_MEDICAL_REFUND, PAYMENT_TO_NPC, TRANSFER_FUNDS_TO_MERC, TRANSFER_FUNDS_FROM_MERC, TRAIN_TOWN_MILITIA, PURCHASED_ITEM_FROM_DEALER, MERC_DEPOSITED_MONEY_TO_PLAYER_ACCOUNT, SOLD_ITEMS, FACILITY_OPERATIONS, // HEADROCK HAM 3.6: Facility costs (daily payment) MILITIA_UPKEEP, // HEADROCK HAM 3.6: Militia Upkeep Costs (daily payment) TEXT_NUM_FINCANCES }; typedef struct finance FinanceUnit; typedef struct finance *FinanceUnitPtr; extern FinanceUnitPtr pFinanceListHead; //extern INT32 iCurrentBalance; UINT32 AddTransactionToPlayersBook(UINT8 ubCode, UINT8 ubSecondCode, UINT32 uiDate, INT32 iAmount); void InsertDollarSignInToString( STR16 pString ); void InsertCommasForDollarFigure( STR16 pString ); INT32 GetTodaysDaysIncome( void ); INT32 GetProjectedTotalDailyIncome( void ); INT32 GetProjectedExpenses( void ); // HEADROCK HAM 3.6: Projected daily expenses. #endif