#ifdef PRECOMPILEDHEADERS #include "Tactical All.h" #else #include "sgp.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" #include "Interface.h" #endif #include "soldier profile type.h" #include "Soldier Profile.h" #include "Random.h" struct { PARSE_STAGE curElement; CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1]; RANDOM_STATS_VALUES curRandomStats; RANDOM_STATS_VALUES * curArray; UINT32 maxArraySize; UINT32 curIndex; UINT32 currentDepth; UINT32 maxReadDepth; } typedef RandomStatsParseData; BOOLEAN RandomStats_TextOnly; static void XMLCALL RandomStatsStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts) { RandomStatsParseData * pData = (RandomStatsParseData *)userData; if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element? { if(strcmp(name, "RANDOM_STATS") == 0 && pData->curElement == ELEMENT_NONE) { pData->curElement = ELEMENT_LIST; pData->maxReadDepth++; //we are not skipping this element } else if(strcmp(name, "PROFILE") == 0 && pData->curElement == ELEMENT_LIST) { pData->curElement = ELEMENT; pData->maxReadDepth++; //we are not skipping this element } else if(pData->curElement == ELEMENT && ( strcmp(name, "uiIndex") == 0 || strcmp(name, "Enabled") == 0 || strcmp(name, "BaseAttribute") == 0 || strcmp(name, "RandomExpLevel") == 0 || strcmp(name, "RandomLife") == 0 || strcmp(name, "RandomAgility") == 0 || strcmp(name, "RandomDexterity") == 0 || strcmp(name, "RandomStrength") == 0 || strcmp(name, "RandomLeadership") == 0 || strcmp(name, "RandomWisdom") == 0 || strcmp(name, "RandomMarksmanship") == 0 || strcmp(name, "RandomMechanical") == 0 || strcmp(name, "RandomExplosive") == 0 || strcmp(name, "RandomMedical") == 0 || strcmp(name, "RandomScientific") == 0 ) ) { pData->curElement = ELEMENT_PROPERTY; pData->maxReadDepth++; //we are not skipping this element } pData->szCharData[0] = '\0'; } pData->currentDepth++; } static void XMLCALL RandomStatsCharacterDataHandle(void *userData, const XML_Char *str, int len) { RandomStatsParseData * pData = (RandomStatsParseData *)userData; if( (pData->currentDepth <= pData->maxReadDepth) && (strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH) ){ strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData))); } } static void XMLCALL RandomStatsEndElementHandle(void *userData, const XML_Char *name) { RandomStatsParseData * pData = (RandomStatsParseData *)userData; if(pData->currentDepth <= pData->maxReadDepth) { if(strcmp(name, "RANDOM_STATS") == 0) { pData->curElement = ELEMENT_NONE; } else if(strcmp(name, "PROFILE") == 0) { pData->curElement = ELEMENT_LIST; gRandomStatsValue[pData->curRandomStats.uiIndex].Enabled = pData->curRandomStats.Enabled; gRandomStatsValue[pData->curRandomStats.uiIndex].BaseAttribute = pData->curRandomStats.BaseAttribute; gRandomStatsValue[pData->curRandomStats.uiIndex].RandomExpLevel = pData->curRandomStats.RandomExpLevel; gRandomStatsValue[pData->curRandomStats.uiIndex].RandomLife = pData->curRandomStats.RandomLife; gRandomStatsValue[pData->curRandomStats.uiIndex].RandomAgility = pData->curRandomStats.RandomAgility; gRandomStatsValue[pData->curRandomStats.uiIndex].RandomDexterity = pData->curRandomStats.RandomDexterity; gRandomStatsValue[pData->curRandomStats.uiIndex].RandomStrength = pData->curRandomStats.RandomStrength; gRandomStatsValue[pData->curRandomStats.uiIndex].RandomLeadership = pData->curRandomStats.RandomLeadership; gRandomStatsValue[pData->curRandomStats.uiIndex].RandomWisdom = pData->curRandomStats.RandomWisdom; gRandomStatsValue[pData->curRandomStats.uiIndex].RandomMarksmanship = pData->curRandomStats.RandomMarksmanship; gRandomStatsValue[pData->curRandomStats.uiIndex].RandomMechanical = pData->curRandomStats.RandomMechanical; gRandomStatsValue[pData->curRandomStats.uiIndex].RandomExplosive = pData->curRandomStats.RandomExplosive; gRandomStatsValue[pData->curRandomStats.uiIndex].RandomMedical = pData->curRandomStats.RandomMedical; gRandomStatsValue[pData->curRandomStats.uiIndex].RandomScientific = pData->curRandomStats.RandomScientific; } else if(strcmp(name, "uiIndex") == 0) { pData->curElement = ELEMENT; pData->curRandomStats.uiIndex = (UINT16) atol(pData->szCharData); } else if(strcmp(name, "Enabled") == 0) { pData->curElement = ELEMENT; pData->curRandomStats.Enabled = (BOOLEAN) atol(pData->szCharData); } else if(strcmp(name, "BaseAttribute") == 0) { pData->curElement = ELEMENT; pData->curRandomStats.BaseAttribute = (INT8) atol(pData->szCharData); } else if(strcmp(name, "RandomExpLevel") == 0) { pData->curElement = ELEMENT; pData->curRandomStats.RandomExpLevel = (INT8) atol(pData->szCharData); } else if(strcmp(name, "RandomLife") == 0) { pData->curElement = ELEMENT; pData->curRandomStats.RandomLife = (BOOLEAN) atol(pData->szCharData); } else if(strcmp(name, "RandomAgility") == 0) { pData->curElement = ELEMENT; pData->curRandomStats.RandomAgility = (BOOLEAN) atol(pData->szCharData); } else if(strcmp(name, "RandomDexterity") == 0) { pData->curElement = ELEMENT; pData->curRandomStats.RandomDexterity = (BOOLEAN) atol(pData->szCharData); } else if(strcmp(name, "RandomStrength") == 0) { pData->curElement = ELEMENT; pData->curRandomStats.RandomStrength = (BOOLEAN) atol(pData->szCharData); } else if(strcmp(name, "RandomLeadership") == 0) { pData->curElement = ELEMENT; pData->curRandomStats.RandomLeadership = (BOOLEAN) atol(pData->szCharData); } else if(strcmp(name, "RandomWisdom") == 0) { pData->curElement = ELEMENT; pData->curRandomStats.RandomWisdom = (BOOLEAN) atol(pData->szCharData); } else if(strcmp(name, "RandomMarksmanship") == 0) { pData->curElement = ELEMENT; pData->curRandomStats.RandomMarksmanship = (BOOLEAN) atol(pData->szCharData); } else if(strcmp(name, "RandomMechanical") == 0) { pData->curElement = ELEMENT; pData->curRandomStats.RandomMechanical = (BOOLEAN) atol(pData->szCharData); } else if(strcmp(name, "RandomExplosive") == 0) { pData->curElement = ELEMENT; pData->curRandomStats.RandomExplosive = (BOOLEAN) atol(pData->szCharData); } else if(strcmp(name, "RandomMedical") == 0) { pData->curElement = ELEMENT; pData->curRandomStats.RandomMedical = (BOOLEAN) atol(pData->szCharData); } else if(strcmp(name, "RandomScientific") == 0) { pData->curElement = ELEMENT; pData->curRandomStats.RandomScientific = (BOOLEAN) atol(pData->szCharData); } pData->maxReadDepth--; } pData->currentDepth--; } BOOLEAN ReadInRandomStats(STR fileName) { HWFILE hFile; UINT32 uiBytesRead; UINT32 uiFSize; CHAR8 * lpcBuffer; XML_Parser parser = XML_ParserCreate(NULL); RandomStatsParseData pData; DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading RandomStats.xml" ); // RandomStats_TextOnly = localizedVersion; // Open file hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE ); //if ( !hFile ) // return( localizedVersion ); uiFSize = FileGetSize(hFile); lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1); //Read in block if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) ) { MemFree(lpcBuffer); return( FALSE ); } lpcBuffer[uiFSize] = 0; //add a null terminator FileClose( hFile ); XML_SetElementHandler(parser, RandomStatsStartElementHandle, RandomStatsEndElementHandle); XML_SetCharacterDataHandler(parser, RandomStatsCharacterDataHandle); memset(&pData,0,sizeof(pData)); XML_SetUserData(parser, &pData); if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE)) { CHAR8 errorBuf[511]; sprintf(errorBuf, "XML Parser Error in RandomStats.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser)); LiveMessage(errorBuf); MemFree(lpcBuffer); return FALSE; } MemFree(lpcBuffer); XML_ParserFree(parser); return( TRUE ); } BOOLEAN WriteRandomStats( STR fileName) { HWFILE hFile; //Debug code; make sure that what we got from the file is the same as what's there // Open a new file hFile = FileOpen( fileName, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE ); if ( !hFile ) return( FALSE ); { UINT32 cnt; FilePrintf(hFile,"\r\n"); for ( cnt = 0; cnt < NUM_PROFILES; cnt++ ) { FilePrintf(hFile,"\t\r\n"); FilePrintf(hFile,"\t\t%d\r\n", cnt); FilePrintf(hFile,"\t\t%d\r\n",gRandomStatsValue[cnt].Enabled); FilePrintf(hFile,"\t\t%d\r\n",gRandomStatsValue[cnt].BaseAttribute); FilePrintf(hFile,"\t\t%d\r\n",gRandomStatsValue[cnt].RandomExpLevel); FilePrintf(hFile,"\t\t%d\r\n",gRandomStatsValue[cnt].RandomLife); FilePrintf(hFile,"\t\t%d\r\n",gRandomStatsValue[cnt].RandomAgility); FilePrintf(hFile,"\t\t%d\r\n",gRandomStatsValue[cnt].RandomDexterity); FilePrintf(hFile,"\t\t%d\r\n",gRandomStatsValue[cnt].RandomStrength); FilePrintf(hFile,"\t\t%d\r\n",gRandomStatsValue[cnt].RandomLeadership); FilePrintf(hFile,"\t\t%d\r\n",gRandomStatsValue[cnt].RandomWisdom); FilePrintf(hFile,"\t\t%d\r\n",gRandomStatsValue[cnt].RandomMarksmanship); FilePrintf(hFile,"\t\t%d\r\n",gRandomStatsValue[cnt].RandomMechanical); FilePrintf(hFile,"\t\t%d\r\n",gRandomStatsValue[cnt].RandomExplosive); FilePrintf(hFile,"\t\t%d\r\n",gRandomStatsValue[cnt].RandomMedical); FilePrintf(hFile,"\t\t%d\r\n",gRandomStatsValue[cnt].RandomScientific); FilePrintf(hFile,"\t\r\n"); } FilePrintf(hFile,"\r\n"); } FileClose( hFile ); return( TRUE ); }