#ifndef __IMP_SKILL_TRAIT__H_ #define __IMP_SKILL_TRAIT__H_ #include "Types.h" void EnterIMPSkillTrait( void ); void RenderIMPSkillTrait( void ); void ExitIMPSkillTrait( void ); void HandleIMPSkillTrait( void ); enum { IMP_SKILL_TRAITS__LOCKPICK, IMP_SKILL_TRAITS__HAND_2_HAND, IMP_SKILL_TRAITS__ELECTRONICS, IMP_SKILL_TRAITS__NIGHT_OPS, IMP_SKILL_TRAITS__THROWING, IMP_SKILL_TRAITS__TEACHING, IMP_SKILL_TRAITS__HEAVY_WEAPONS, IMP_SKILL_TRAITS__AUTO_WEAPONS, IMP_SKILL_TRAITS__STEALTHY, IMP_SKILL_TRAITS__AMBIDEXTROUS, IMP_SKILL_TRAITS__KNIFING, IMP_SKILL_TRAITS__PROF_SNIPER, IMP_SKILL_TRAITS__CAMO, IMP_SKILL_TRAITS__MARTIAL_ARTS, IMP_SKILL_TRAITS__NONE, IMP_SKILL_TRAITS__NUMBER_SKILLS, }; // STR16 gzIMPSkillTraitsText[]; INT8 DoesPlayerHaveExtraAttibutePointsToDistributeBasedOnSkillSelection(); void AddSelectedSkillsToSkillsList(); #endif