# Microsoft Developer Studio Project File - Name="Laptop" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=Laptop - Win32 Demo Bounds Checker !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Laptop.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Laptop.mak" CFG="Laptop - Win32 Demo Bounds Checker" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Laptop - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "Laptop - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "Laptop - Win32 Release with Debug Info" (based on "Win32 (x86) Static Library") !MESSAGE "Laptop - Win32 Bounds Checker" (based on "Win32 (x86) Static Library") !MESSAGE "Laptop - Win32 Debug Demo" (based on "Win32 (x86) Static Library") !MESSAGE "Laptop - Win32 Release Demo" (based on "Win32 (x86) Static Library") !MESSAGE "Laptop - Win32 Demo Release with Debug Info" (based on "Win32 (x86) Static Library") !MESSAGE "Laptop - Win32 Demo Bounds Checker" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Jagged Alliance 2/Development/Programming/Jagged Alliance 2/Build", AVAAAAAA" # PROP Scc_LocalPath "..\..\..\ja2\build" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "Laptop - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR /YX"Laptop All.h" /FD /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "Laptop - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Laptop__" # PROP BASE Intermediate_Dir "Laptop__" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I ".\\" /D "PRECOMPILEDHEADERS" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR /YX"Laptop All.h" /FD /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "Laptop - Win32 Release with Debug Info" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Laptop_0" # PROP BASE Intermediate_Dir "Laptop_0" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release with Debug" # PROP Intermediate_Dir "Release with Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\TacticalAI" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\Tactical" /I "\ja2\build\strategic" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "JA2" /YX /FD /c # ADD CPP /nologo /MT /W4 /GX /Zi /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\TileEngine" /I "..\Utils" /I "..\TacticalAI" /I "..\Editor" /I "..\Tactical" /I "..\strategic" /I ".\\" /D "NDEBUG" /D "RELEASE_WITH_DEBUG_INFO" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR /YX"Laptop All.h" /FD /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "Laptop - Win32 Bounds Checker" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Laptop_2" # PROP BASE Intermediate_Dir "Laptop_2" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Bounds Checker" # PROP Intermediate_Dir "Bounds Checker" # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\TacticalAI" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\Tactical" /I "\ja2\build\strategic" /D "_DEBUG" /D "JA2" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c # ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\TacticalAI" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\Tactical" /I "\ja2\build\strategic" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /FR /YX"Laptop All.h" /FD /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "Laptop - Win32 Debug Demo" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Laptop_1" # PROP BASE Intermediate_Dir "Laptop_1" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug Demo" # PROP Intermediate_Dir "Debug Demo" # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\TacticalAI" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\Tactical" /I "\ja2\build\strategic" /D "_DEBUG" /D "JA2" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c # ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\TacticalAI" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\Tactical" /I "\ja2\build\strategic" /D "_DEBUG" /D "JA2DEMO" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR /YX"Laptop All.h" /FD /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "Laptop - Win32 Release Demo" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Laptop_3" # PROP BASE Intermediate_Dir "Laptop_3" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release Demo" # PROP Intermediate_Dir "Release Demo" # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W4 /GX /Zi /O2 /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\TacticalAI" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\Tactical" /I "\ja2\build\strategic" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "JA2" /D "RELEASE_WITH_DEBUG_INFO" /FR /YX /FD /c # ADD CPP /nologo /MT /W4 /GX /Zi /O2 /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\TacticalAI" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\Tactical" /I "\ja2\build\strategic" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR /YX"Laptop All.h" /FD /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "Laptop - Win32 Demo Release with Debug Info" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Laptop_4" # PROP BASE Intermediate_Dir "Laptop_4" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Demo Release with Debug" # PROP Intermediate_Dir "Demo Release with Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W4 /GX /Zi /O2 /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\TacticalAI" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\Tactical" /I "\ja2\build\strategic" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "JA2" /D "RELEASE_WITH_DEBUG_INFO" /FR /YX /FD /c # ADD CPP /nologo /MT /W4 /GX /Zi /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\TileEngine" /I "..\Utils" /I "..\TacticalAI" /I "..\Editor" /I "..\Tactical" /I "..\strategic" /I ".\\" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "XML_STATIC" /D "CINTERFACE" /FR /YX"Laptop All.h" /FD /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "Laptop - Win32 Demo Bounds Checker" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Laptop_5" # PROP BASE Intermediate_Dir "Laptop_5" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Demo Bounds Checker" # PROP Intermediate_Dir "Demo Bounds Checker" # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\TacticalAI" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\Tactical" /I "\ja2\build\strategic" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "BOUNDS_CHECKER" /FR /YX /FD /c # ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\TacticalAI" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\Tactical" /I "\ja2\build\strategic" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "JA2DEMO" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR /YX"Laptop All.h" /FD /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "Laptop - Win32 Release" # Name "Laptop - Win32 Debug" # Name "Laptop - Win32 Release with Debug Info" # Name "Laptop - Win32 Bounds Checker" # Name "Laptop - Win32 Debug Demo" # Name "Laptop - Win32 Release Demo" # Name "Laptop - Win32 Demo Release with Debug Info" # Name "Laptop - Win32 Demo Bounds Checker" # Begin Group "Source Files" # PROP Default_Filter "" # Begin Source File SOURCE=.\aim.cpp # End Source File # Begin Source File SOURCE=.\AimArchives.cpp # End Source File # Begin Source File SOURCE=.\AimFacialIndex.cpp # End Source File # Begin Source File SOURCE=.\AimHistory.cpp # End Source File # Begin Source File SOURCE=.\AimLinks.cpp # End Source File # Begin Source File SOURCE=.\AimMembers.cpp # End Source File # Begin Source File SOURCE=.\AimPolicies.cpp # End Source File # Begin Source File SOURCE=.\AimSort.cpp # End Source File # Begin Source File SOURCE=.\BobbyR.cpp # End Source File # Begin Source File SOURCE=.\BobbyRAmmo.cpp # End Source File # Begin Source File SOURCE=.\BobbyRArmour.cpp # End Source File # Begin Source File SOURCE=.\BobbyRGuns.cpp # End Source File # Begin Source File SOURCE=.\BobbyRMailOrder.cpp # End Source File # Begin Source File SOURCE=.\BobbyRMisc.cpp # End Source File # Begin Source File SOURCE=.\BobbyRShipments.cpp # End Source File # Begin Source File SOURCE=.\BobbyRUsed.cpp # End Source File # Begin Source File SOURCE=.\BrokenLink.cpp # End Source File # Begin Source File SOURCE=.\CharProfile.cpp # End Source File # Begin Source File SOURCE=.\email.cpp # End Source File # Begin Source File SOURCE=.\files.cpp # End Source File # Begin Source File SOURCE=.\finances.cpp # End Source File # Begin Source File SOURCE=".\florist Cards.cpp" # End Source File # Begin Source File SOURCE=".\florist Gallery.cpp" # End Source File # Begin Source File SOURCE=".\florist Order Form.cpp" # End Source File # Begin Source File SOURCE=.\florist.cpp # End Source File # Begin Source File SOURCE=.\funeral.cpp # End Source File # Begin Source File SOURCE=.\history.cpp # End Source File # Begin Source File SOURCE=".\IMP AboutUs.cpp" # End Source File # Begin Source File SOURCE=".\IMP Attribute Entrance.cpp" # End Source File # Begin Source File SOURCE=".\IMP Attribute Finish.cpp" # End Source File # Begin Source File SOURCE=".\IMP Attribute Selection.cpp" # End Source File # Begin Source File SOURCE=".\IMP Begin Screen.cpp" # End Source File # Begin Source File SOURCE=".\IMP Compile Character.cpp" # End Source File # Begin Source File SOURCE=".\IMP Confirm.cpp" # End Source File # Begin Source File SOURCE=".\IMP Finish.cpp" # End Source File # Begin Source File SOURCE=".\IMP HomePage.cpp" # End Source File # Begin Source File SOURCE=".\IMP MainPage.cpp" # End Source File # Begin Source File SOURCE=".\IMP Personality Entrance.cpp" # End Source File # Begin Source File SOURCE=".\IMP Personality Finish.cpp" # End Source File # Begin Source File SOURCE=".\IMP Personality Quiz.cpp" # End Source File # Begin Source File SOURCE=".\IMP Portraits.cpp" # End Source File # Begin Source File SOURCE=".\IMP Skill Trait.cpp" # End Source File # Begin Source File SOURCE=".\IMP Text System.cpp" # End Source File # Begin Source File SOURCE=".\IMP Voices.cpp" # End Source File # Begin Source File SOURCE=.\IMPVideoObjects.cpp # End Source File # Begin Source File SOURCE=".\insurance Comments.cpp" # End Source File # Begin Source File SOURCE=".\insurance Contract.cpp" # End Source File # Begin Source File SOURCE=".\insurance Info.cpp" # End Source File # Begin Source File SOURCE=.\insurance.cpp # End Source File # Begin Source File SOURCE=.\laptop.cpp # End Source File # Begin Source File SOURCE=".\mercs Account.cpp" # End Source File # Begin Source File SOURCE=".\mercs Files.cpp" # End Source File # Begin Source File SOURCE=".\mercs No Account.cpp" # End Source File # Begin Source File SOURCE=.\mercs.cpp # End Source File # Begin Source File SOURCE=.\personnel.cpp !IF "$(CFG)" == "Laptop - Win32 Release" !ELSEIF "$(CFG)" == "Laptop - Win32 Debug" !ELSEIF "$(CFG)" == "Laptop - Win32 Release with Debug Info" # ADD CPP /W4 /O2 !ELSEIF "$(CFG)" == "Laptop - Win32 Bounds Checker" !ELSEIF "$(CFG)" == "Laptop - Win32 Debug Demo" !ELSEIF "$(CFG)" == "Laptop - Win32 Release Demo" # ADD BASE CPP /W4 /O2 # ADD CPP /W4 /O2 !ELSEIF "$(CFG)" == "Laptop - Win32 Demo Release with Debug Info" # ADD BASE CPP /W4 /O2 # ADD CPP /W4 /O2 !ELSEIF "$(CFG)" == "Laptop - Win32 Demo Bounds Checker" !ENDIF # End Source File # Begin Source File SOURCE=.\sirtech.cpp # End Source File # Begin Source File SOURCE=".\Store Inventory.cpp" # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "" # Begin Source File SOURCE=.\aim.h # End Source File # Begin Source File SOURCE=.\AimMembers.h # End Source File # Begin Source File SOURCE=.\BobbyRAmmo.h # End Source File # Begin Source File SOURCE=.\BobbyRArmour.h # End Source File # Begin Source File SOURCE=.\BobbyRGuns.h # End Source File # Begin Source File SOURCE=.\BobbyRMailOrder.h # End Source File # Begin Source File SOURCE=.\BobbyRMisc.h # End Source File # Begin Source File SOURCE=.\BobbyRShipments.h # End Source File # Begin Source File SOURCE=.\BobbyRUsed.h # End Source File # Begin Source File SOURCE=.\BrokenLink.h # End Source File # Begin Source File SOURCE=.\CharProfile.h # End Source File # Begin Source File SOURCE=.\email.h # End Source File # Begin Source File SOURCE=.\files.h # End Source File # Begin Source File SOURCE=.\finances.h # End Source File # Begin Source File SOURCE=".\florist Cards.h" # End Source File # Begin Source File SOURCE=".\florist Gallery.h" # End Source File # Begin Source File SOURCE=".\florist Order Form.h" # End Source File # Begin Source File SOURCE=.\florist.h # End Source File # Begin Source File SOURCE=.\funeral.h # End Source File # Begin Source File SOURCE=.\history.h # End Source File # Begin Source File SOURCE=".\IMP AboutUs.h" # End Source File # Begin Source File SOURCE=".\IMP Attribute Entrance.h" # End Source File # Begin Source File SOURCE=".\IMP Attribute Finish.h" # End Source File # Begin Source File SOURCE=".\IMP Attribute Selection.h" # End Source File # Begin Source File SOURCE=".\IMP Begin Screen.h" # End Source File # Begin Source File SOURCE=".\IMP Compile Character.h" # End Source File # Begin Source File SOURCE=".\IMP Confirm.h" # End Source File # Begin Source File SOURCE=".\IMP Finish.h" # End Source File # Begin Source File SOURCE=".\IMP HomePage.h" # End Source File # Begin Source File SOURCE=".\IMP MainPage.h" # End Source File # Begin Source File SOURCE=".\IMP Personality Entrance.h" # End Source File # Begin Source File SOURCE=".\IMP Personality Finish.h" # End Source File # Begin Source File SOURCE=".\IMP Personality Quiz.h" # End Source File # Begin Source File SOURCE=".\IMP Portraits.h" # End Source File # Begin Source File SOURCE=".\IMP Skill Trait.h" # End Source File # Begin Source File SOURCE=".\IMP Text System.h" # End Source File # Begin Source File SOURCE=".\IMP Voices.h" # End Source File # Begin Source File SOURCE=.\IMPVideoObjects.h # End Source File # Begin Source File SOURCE=".\insurance Comments.h" # End Source File # Begin Source File SOURCE=".\insurance Contract.h" # End Source File # Begin Source File SOURCE=".\insurance Info.h" # End Source File # Begin Source File SOURCE=".\Insurance Text.h" # End Source File # Begin Source File SOURCE=.\insurance.h # End Source File # Begin Source File SOURCE=".\Laptop All.h" # End Source File # Begin Source File SOURCE=.\laptop.h # End Source File # Begin Source File SOURCE=.\LaptopSave.h # End Source File # Begin Source File SOURCE=.\mercs.h # End Source File # Begin Source File SOURCE=.\personnel.h # End Source File # Begin Source File SOURCE=.\sirtech.h # End Source File # Begin Source File SOURCE=".\Store Inventory.h" # End Source File # End Group # End Target # End Project