#ifndef __PERSONNEL_H #define __PERSONNEL_H #include "Types.h" #include "Soldier Control.h" // delay for change in ATM mode #define DELAY_PER_MODE_CHANGE_IN_ATM 2000 void GameInitPersonnel(); void EnterPersonnel(); void ExitPersonnel(); void HandlePersonnel(); void RenderPersonnel(); // add character to: // leaving for odd reasons void AddCharacterToOtherList( SOLDIERTYPE *pSoldier ); // killed and removed void AddCharacterToDeadList( SOLDIERTYPE *pSoldier ); // simply fired...but alive void AddCharacterToFiredList( SOLDIERTYPE *pSoldier ); // get the total amt of money on this guy INT32 GetFundsOnMerc( SOLDIERTYPE *pSoldier ); BOOLEAN TransferFundsFromMercToBank( SOLDIERTYPE *pSoldier, INT32 iCurrentBalance ); BOOLEAN TransferFundsFromBankToMerc( SOLDIERTYPE *pSoldier, INT32 iCurrentBalance ); BOOLEAN RemoveNewlyHiredMercFromPersonnelDepartedList( UINT8 ubProfile ); #endif