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Win32 Debug Demo" CPP_SWITCHES=/nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build\TacticalAI" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /I "\ja2\build" /D "_DEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Tactical.pch" /YX"Tactical All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c "$(INTDIR)\LOS.obj" "$(INTDIR)\LOS.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) @<< $(CPP_SWITCHES) $(SOURCE) << !ELSEIF "$(CFG)" == "Tactical - Win32 Release Demo" CPP_SWITCHES=/nologo /MT /W4 /GX /Zi /Od /I "\ja2\Build\TacticalAI" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D 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"..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Tactical.pch" /YX"Tactical All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c "$(INTDIR)\Overhead.obj" "$(INTDIR)\Overhead.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) @<< $(CPP_SWITCHES) $(SOURCE) << !ELSEIF "$(CFG)" == "Tactical - Win32 Release with Debug Info" CPP_SWITCHES=/nologo /MT /W4 /GX /Zi /O2 /I "..\TacticalAI" /I "..\Standard Gaming Platform" /I "..\\" /I "..\TileEngine" /I "..\Utils" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "NDEBUG" /D "RELEASE_WITH_DEBUG_INFO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Tactical.pch" /YX"Tactical All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c "$(INTDIR)\Overhead.obj" 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"\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /I "\ja2\build" /D "_DEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Tactical.pch" /YX"Tactical All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c "$(INTDIR)\Overhead.obj" "$(INTDIR)\Overhead.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) @<< $(CPP_SWITCHES) $(SOURCE) << !ELSEIF "$(CFG)" == "Tactical - Win32 Release Demo" CPP_SWITCHES=/nologo /MT /W4 /GX /Zi /O2 /I "\ja2\Build\TacticalAI" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Tactical.pch" /YX"Tactical All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c "$(INTDIR)\Overhead.obj" "$(INTDIR)\Overhead.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) @<< $(CPP_SWITCHES) $(SOURCE) << !ELSEIF "$(CFG)" == "Tactical - Win32 Demo Release with Debug Info" CPP_SWITCHES=/nologo /MT /W4 /GX /Z7 /O2 /I "..\TacticalAI" /I "..\Standard Gaming Platform" /I "..\\" /I "..\TileEngine" /I "..\Utils" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Tactical.pch" /YX"Tactical All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c "$(INTDIR)\Overhead.obj" "$(INTDIR)\Overhead.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) @<< $(CPP_SWITCHES) $(SOURCE) << !ELSEIF "$(CFG)" == "Tactical - Win32 Demo Bounds Checker" CPP_SWITCHES=/nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build\TacticalAI" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\Communications" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /I "\ja2\build" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "JA2DEMO" /D "PRECOMPILEDHEADERS" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Tactical.pch" /YX"Tactical All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c "$(INTDIR)\Overhead.obj" "$(INTDIR)\Overhead.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) @<< $(CPP_SWITCHES) $(SOURCE) << !ENDIF SOURCE=.\PATHAI.cpp !IF "$(CFG)" == "Tactical - Win32 Release" CPP_SWITCHES=/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Tactical.pch" /YX"Tactical All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c "$(INTDIR)\PATHAI.obj" "$(INTDIR)\PATHAI.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) @<< $(CPP_SWITCHES) $(SOURCE) << !ELSEIF "$(CFG)" == "Tactical - Win32 Debug" CPP_SWITCHES=/nologo /MTd /W3 /GX /Z7 /Od /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Tactical.pch" /YX"Tactical All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c "$(INTDIR)\PATHAI.obj" "$(INTDIR)\PATHAI.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) @<< $(CPP_SWITCHES) $(SOURCE) << !ELSEIF "$(CFG)" == "Tactical - Win32 Release with Debug Info" CPP_SWITCHES=/nologo /MT /W4 /GX /Zi /O2 /I "..\TacticalAI" /I "..\Standard Gaming Platform" /I "..\\" /I "..\TileEngine" /I "..\Utils" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "NDEBUG" /D "RELEASE_WITH_DEBUG_INFO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D 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