[Ja2_mp Settings] ;----------------------------------------------------------------------------------------- ; ** all of these need setting/adjusting for all the "features" ;) ; basic multiplayer settings...; they can be changed for effect without restarting the engine, ; but a restart of the server/client or level/game may be necessary relevant.... ; see the readme.html for detailed explanation ; ;----------------------------------------------------------------------------------------- ;----------------------------------------------------------------------------------------- ; THE FOLLOWING SECTION NEEDS TO BE SET BY ALL CLIENTS ;----------------------------------------------------------------------------------------- ; The server ip. Set this ip to "127.0.0.1" for the client who wants to be the server. ; On the other clients, set this ip to the external ip from the server. ; The external ip can be looked at www.whatismyip.com SERVER_IP = "127.0.0.1" ; Leave this default value. Be sure that this port is forwarded on your router if you are the server. SERVER_PORT = 60005 TEAM = 1 ; Pick a team number, if its the same as another clients, you will be allied while Teams are allowed by server. ; This can be upto 30 characters. Make sure to keep the "quotation" marks around it! CLIENT_NAME = "Your_Name" ; The starting sector edge of your team. ; 0 = north, 1 = south, 2 = east, 3 = west SECTOR_EDGE = 0 ;----------------------------------------------------------------------------------------- ; THE FOLLOWING SECTION ONLY NEEDS TO BE SET BY THE SERVER. SETTINGS FROM CLIENTS ARE IGNORED! ;----------------------------------------------------------------------------------------- ; The number of clients who want to play. ; Game maximum is 4, can be less needs to be total clients going to join. MAX_CLIENTS = 2 ; The maximum number of mercs hireable by each client, max for game/mod is 7, there are 6 per squad... MAX_MERCS = 4 ; This is a weapon damage multiplayer. ; This can be any decimal (FLOAT) value. ; .5 = half damage, 1 = full/normal damage, 2 = double damage DAMAGE_MULTIPLIER = .7 ; Bonus points towards an interrupt if weapon is allready readied. (int) WEAPON_READIED_BONUS = 2 ; The starting money for each client. ; (leave out the $ sign). STARTING_BALANCE = 25000 ; Game starting time. (FLOAT) ; The values are in hours (0.5 = 1/2 hour) ; Default value is 7 (7am), ie 13.5 = 1:30pm TIME = 13.5 ; A divisor of how much time each client has for its turn. Default = 100, less = more time. ; 10 = 43 seconds, 15 = 28s, 20 = 22s, 25 = 19s, 50 = 17s, 100 = 15s, (with just cliff fresh on 22 ap's), it seems exponential, total number of MERCS/AP's comes into to ... TIMED_TURN_SECS_PER_TICK = 25 ; Allow hiring of same merc by different clients. ; 1 = true, 0 = false SAME_MERC = 1 ; Should other clients see the name of your hired mercs? ; 1 = true, 0 = false REPORT_NAME = 0 GAME_MODE = 1 ; 0 = All vs All Only, ; 1 = Team's Allowed, (as per client TEAM variable lsited above) ; 2 = Only Co-Op, ; ;note : coop stil doesnt really work ... but can be loaded and crashed ; Disable Bobby Rays website? ; 1 = true, 0 = false DISABLE_BOBBY_RAYS = 0 ; Disable AIM and MERC equip? ; 1 = true, 0 = false DISABLE_AIM_AND_MERC_EQUIP = 0 ; Here you can control if you would like to play with enemies, mitlitia and civs ; Info: Leave creatures disabled! ; 1 = true, 0 = false ENEMY_ENABLED = 0 MILITIA_ENABLED = 0 CIV_ENABLED = 0 ; If set to 1, this enables cheat function bound to key '9'. This contains a helpfull testing function which shows all mercs from all clients. TESTING = 0 ; Would you like to disable the morale of the mercs? ; 1 = true, 0 = false DISABLE_MORALE = 1 ; If it is set to 1 = true, each client can decide the inventory (new or old) for the mercs. ; If it is set to 0 = false, the server decides which inventory all clients have to use. ALLOW_CUSTOM_NIV = 1 ; An array of items to be given to each merc hired at the start of the game, repeat a item number for more than 1. ; Each item can not have number of digits greater than 4, is <=9999, total length for this string is 100, including brackets and commas, ; and no more than 20 items int total. these can be adjusted apon request. ; Examples: 201=first aid, 214=canteen, 199=comp binoc's, 222=energy boost (aka stim pack), 235=regen boost, 300=light knife, ; 49=knuckle dusters, 337,279,279= a FN five seven side arm with 2 extra mags :) . ; Look in items.xml for full list, of coarse this is also limited to mercs inc capactiy. ; Also note that right now they are not added to replicants, so they wont be dropped by killed mercs other than your own ; Another kit bag setting: KIT_BAG = [201,214,300,337,279,279,222,235], also note the limitations of NIV in regard to which pack is in use. KIT_BAG = [201,214]