#ifndef __AIMARCHIVES_H_ #define __AIMARCHIVES_H_ #include "Soldier Profile.h" void GameInitAimArchives(); BOOLEAN EnterAimArchives(); void ExitAimArchives(); void HandleAimArchives(); void RenderAimArchives(); void EnterInitAimArchives(); typedef struct { UINT8 uiIndex; CHAR16 szNickName[160]; CHAR16 szName[160]; CHAR16 szBio[1120]; INT16 FaceID; BOOLEAN visibleOldMerc; } OLD_MERC_ARCHIVES_VALUES; extern OLD_MERC_ARCHIVES_VALUES gAimOldArchives[NUM_PROFILES]; #endif