#ifndef __LAPTOP_ALL_H #define __LAPTOP_ALL_H #pragma message("GENERATED PCH FOR LAPTOP PROJECT.") #include "Types.h" #include "laptop.h" #include "aim.h" #include "Utilities.h" #include "WCheck.h" #include "Debug.h" #include "WordWrap.h" #include "Encrypted File.h" #include "email.h" #include "Text.h" #include "LaptopSave.h" #include "Multi Language Graphic Utils.h" #include "AimArchives.h" #include "AimFacialIndex.h" #include "stdio.h" #include "Aim.h" #include "AimHistory.h" #include "AimLinks.h" #include "AimMembers.h" #include "sysutil.h" #include "Soldier Control.h" #include "Interface Items.h" #include "overhead.h" #include "finances.h" #include "vsurface.h" #include "VObject.h" #include "Faces.h" #include "dialogue control.h" #include "History.h" #include "Game Event Hook.h" #include "MercTextBox.h" #include "Render Dirty.h" #include "Soldier Add.h" #include "Merc Hiring.h" #include "strategic.h" #include "english.h" #include "GameSettings.h" #include "Random.h" #include "Strategic Status.h" #include "Merc Contract.h" #include "Strategic Merc Handler.h" #include "AimPolicies.h" #include "AimSort.h" #include #include "BobbyR.h" #include "Arms Dealer Init.h" #include "ArmsDealerInvInit.h" #include "BobbyRGuns.h" #include "Cursors.h" #include "Weapons.h" #include "Store Inventory.h" #include "BobbyRAmmo.h" #include "BobbyRArmour.h" #include "BobbyRMailOrder.h" #include "input.h" #include "line.h" #include "Campaign Types.h" #include "BobbyRMisc.h" #include "BobbyRUsed.h" #include "CharProfile.h" #include "IMP AboutUs.h" #include "IMP Attribute Entrance.h" #include "IMP Attribute Finish.h" #include "IMP MainPage.h" #include "IMP HomePage.h" #include "IMPVideoObjects.h" #include "IMP Text System.h" #include "IMP Finish.h" #include "IMP Portraits.h" #include "IMP Voices.h" #include "IMP Personality Entrance.h" #include "IMP Attribute Selection.h" #include "IMP Personality Quiz.h" #include "IMP Begin Screen.h" #include "IMP Personality Finish.h" #include "IMP Confirm.h" #include "messageboxscreen.h" #include "soldier profile.h" #include "IMP Compile Character.h" #include "environment.h" #include #include "files.h" #include "Game clock.h" #include "Strategic Mines.h" #include "florist.h" #include "florist Cards.h" #include "Florist Gallery.h" #include "florist Order Form.h" #include "Text Input.h" #include "funeral.h" #include "strategicmap.h" #include "QuestText.h" #include "Isometric Utils.h" #include "Timer Control.h" #include "Soldier Profile Type.h" #include "Animation Data.h" #include "soundman.h" #include "mousesystem.h" #include "sgp.h" #include "Sound Control.h" #include "Insurance Text.h" #include "insurance.h" #include "Assignments.h" #include "insurance Info.h" #include "insurance Contract.h" #include "screens.h" #include "Event Pump.h" #include "mercs Files.h" #include "mercs Account.h" #include "mercs No Account.h" #include "insurance Comments.h" #include "sirtech.h" #include "personnel.h" #include "Interface Control.h" #include "Game init.h" #include "vobject_blitters.h" #include "LibraryDataBase.h" #include "music control.h" #include "SaveLoadGame.h" #include "RenderWorld.h" #include "gameloop.h" #include "Map Screen Interface.h" #include "ambient control.h" #include "Message.h" #include "Map Screen Interface Bottom.h" #include "Cursor Control.h" #include "Quests.h" #include "mercs.h" #include "Speck Quotes.h" #include "Font.h" #include "mapscreen.h" #include "Map Screen Interface Map.h" #include "ShopKeeper Interface.h" #include "Cheats.h" #include "GameVersion.h" #include "BriefingRoom_Data.h" #include "Encyclopedia_new.h" #include "Encyclopedia_Data_new.h" #endif