#ifndef __FLORIST_CARDS_H #define __FLORIST_CARDS_H #define FLOR_CARD_TEXT_FILE "BINARYDATA\\FlowerCard.edt" #define FLOR_CARD_TEXT_TITLE_SIZE 5 * 80 * 2 void GameInitFloristCards(); BOOLEAN EnterFloristCards(); void ExitFloristCards(); void HandleFloristCards(); void RenderFloristCards(); extern INT8 gbCurrentlySelectedCard; #endif