#ifndef __INSURANCE_H #define __INSURANCE_H #define INS_FONT_COLOR 2 #define INS_FONT_COLOR_RED FONT_MCOLOR_RED #define INS_FONT_BIG FONT14ARIAL #define INS_FONT_MED FONT12ARIAL #define INS_FONT_SMALL FONT10ARIAL #define INS_FONT_BTN_COLOR FONT_MCOLOR_WHITE #define INS_FONT_BTN_SHADOW_COLOR 2 #define INS_FONT_SHADOW FONT_MCOLOR_WHITE #define INSURANCE_BULLET_TEXT_OFFSET_X 21 #define INS_INFO_LEFT_ARROW_BUTTON_X 71 + LAPTOP_SCREEN_UL_X #define INS_INFO_LEFT_ARROW_BUTTON_Y 354 + LAPTOP_SCREEN_WEB_UL_Y #define INS_INFO_RIGHT_ARROW_BUTTON_X 409 + LAPTOP_SCREEN_UL_X #define INS_INFO_RIGHT_ARROW_BUTTON_Y INS_INFO_LEFT_ARROW_BUTTON_Y void GameInitInsurance(); BOOLEAN EnterInsurance(); void ExitInsurance(); void HandleInsurance(); void RenderInsurance(); BOOLEAN InitInsuranceDefaults(); void DisplayInsuranceDefaults(); void RemoveInsuranceDefaults(); void DisplaySmallColouredLineWithShadow( UINT16 usStartX, UINT16 usStartY, UINT16 EndX, UINT16 EndY, UINT32 colour = FROMRGB( 255, 0, 0 ) ); void GetInsuranceText( UINT8 ubNumber, STR16 pString ); #endif