#ifndef __PERSONNEL_H #define __PERSONNEL_H #include "Types.h" #include "Soldier Control.h" // delay for change in ATM mode #define DELAY_PER_MODE_CHANGE_IN_ATM 2000 //enums for the pPersonnelScreenStrings[] enum { PRSNL_TXT_HEALTH, // 0 HEALTH OF MERC PRSNL_TXT_AGILITY, PRSNL_TXT_DEXTERITY, PRSNL_TXT_STRENGTH, PRSNL_TXT_LEADERSHIP, PRSNL_TXT_WISDOM, // 5 PRSNL_TXT_EXP_LVL, // EXPERIENCE LEVEL PRSNL_TXT_MARKSMANSHIP, PRSNL_TXT_MECHANICAL, PRSNL_TXT_EXPLOSIVES, PRSNL_TXT_MEDICAL, // 10 PRSNL_TXT_MED_DEPOSIT, // AMOUNT OF MEDICAL DEPOSIT PUT DOWN ON THE MERC PRSNL_TXT_CURRENT_CONTRACT, // COST OF CURRENT CONTRACT PRSNL_TXT_KILLS, // NUMBER OF KILLS BY MERC PRSNL_TXT_ASSISTS, // NUMBER OF ASSISTS ON KILLS BY MERC PRSNL_TXT_DAILY_COST, // 15 DAILY COST OF MERC PRSNL_TXT_TOTAL_COST, // TOTAL COST OF MERC PRSNL_TXT_CONTRACT, // COST OF CURRENT CONTRACT PRSNL_TXT_TOTAL_SERVICE, // TOTAL SERVICE RENDERED BY MERC PRSNL_TXT_UNPAID_AMOUNT, // AMOUNT LEFT ON MERC MERC TO BE PAID PRSNL_TXT_HIT_PERCENTAGE, // 20 PERCENTAGE OF SHOTS THAT HIT TARGET PRSNL_TXT_BATTLES, // NUMBER OF BATTLES FOUGHT PRSNL_TXT_TIMES_WOUNDED, // NUMBER OF TIMES MERC HAS BEEN WOUNDED PRSNL_TXT_SKILLS, PRSNL_TXT_NOSKILLS, PRSNL_TXT_ACHIEVEMNTS, TEXT_NUM_PRSNL, }; // departed states enum { DEPARTED_DEAD = 0, DEPARTED_FIRED, DEPARTED_OTHER, DEPARTED_MARRIED, DEPARTED_CONTRACT_EXPIRED, DEPARTED_QUIT, TEXT_NUM_DEPARTED }; void GameInitPersonnel(); void EnterPersonnel(); void ExitPersonnel(); void HandlePersonnel(); void RenderPersonnel(); // add character to: // leaving for odd reasons void AddCharacterToOtherList( SOLDIERTYPE *pSoldier ); // killed and removed void AddCharacterToDeadList( SOLDIERTYPE *pSoldier ); // simply fired...but alive void AddCharacterToFiredList( SOLDIERTYPE *pSoldier ); // get the total amt of money on this guy INT32 GetFundsOnMerc( SOLDIERTYPE *pSoldier ); BOOLEAN TransferFundsFromMercToBank( SOLDIERTYPE *pSoldier, INT32 iCurrentBalance ); BOOLEAN TransferFundsFromBankToMerc( SOLDIERTYPE *pSoldier, INT32 iCurrentBalance ); BOOLEAN RemoveNewlyHiredMercFromPersonnelDepartedList( UINT8 ubProfile ); void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLevel, BOOLEAN fRegMale, STR16 apStr ); #endif